| Literature DB >> 30845155 |
Abstract
Loot boxes are items in video games that contain randomised contents and can be purchased with real-world money. Similarities between loot boxes and forms of gambling have led to questions about their legal status, and whether they should be regulated as gambling. Previous research has suggested a link between the amount that gamers spend on loot boxes and their problem gambling: The more individuals spent on loot boxes, the more severe their problem gambling. However, the generalisability of prior work may be limited by both the self-selected nature of the sample under test, and the fact that participants were aware of the study's aims. A large-scale survey of gamers (n = 1,172) was undertaken to determine if this link remained when these limitations of previous work were taken into account. These gamers did not self-select into a loot box study and were not aware of the study's aims. This study found similar evidence for a link (η2 = 0.051) between the amount that gamers spent on loot boxes and the severity of their problem gambling. Previous research strongly suggested both the size and the direction of link between loot box use and problem gambling. This paper provides further support for this link. These results suggest either that loot boxes act as a gateway to problem gambling, or that individuals with gambling problems are drawn to spend more on loot boxes. In either case, we believe that these results suggest there is good reason to regulate loot boxes.Entities:
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Year: 2019 PMID: 30845155 PMCID: PMC6405116 DOI: 10.1371/journal.pone.0213194
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Means and 95% confidence intervals for player spending on loot boxes, split by problem gambling severity.
| Loot box spend | N | |
|---|---|---|
| Non problem gamblers | $11.14 | 596 |
| Low-risk gamblers | $21.87 | 313 |
| Moderate-risk gamblers | $27.55 | 56 |
| Problem gamblers | $38.24 | 207 |
| Total | $19.58 | 1172 |
Pairwise comparisons of the effects of problem gambling on loot box spending.
| Pairwise comparison groups | U | p-value | Cohen’s d | Vargha and Delaney’s A’ |
|---|---|---|---|---|
| Non problem gamblers vs. low-risk gamblers | 75140.00 | <0.001* | 0.429 | 0.597 |
| Non problem gamblers vs. moderate-risk gamblers | 12467.00 | <0.001* | 0.568 | 0.622 |
| Non problem gamblers vs. problem gamblers | 46432.00 | <0.001* | 0.548 | 0.623 |
| Low-risk gamblers vs. moderate-risk gamblers | 8228.00 | 0.416 | 0.102 | 0.526 |
| Low-risk gamblers vs. problem gamblers | 30287.00 | 0.163 | 0.121 | 0.531 |
| Moderate-risk gamblers vs. problem gamblers | 5756.50 | 0.932 | 0.023 | 0.506 |
Effects that are significant at the p<0.008 level are marked with a *.
Fig 1Barchart representing pairwise comparisons of the effects of problem gambling on loot box spending.
Significant effects at the p<0.008 level are shown with lines, and annotated with effect sizes in Cohen's d.
Means and 95% confidence intervals for player spending on other in-game items, split by problem gambling severity.
| Spending on in-game items other than loot boxes | N | |
|---|---|---|
| Non problem gamblers | $40.12 | 596 |
| Low-risk gamblers | $30.98 | 313 |
| Moderate-risk gamblers | $36.07 | 56 |
| Problem gamblers | $78.83 | 207 |
| Total | $44.32 | 1172 |
Pairwise comparisons of the effects of problem gambling on spending on in-game items other than loot boxes.
| Pairwise comparison groups | U | p-value | Cohen’s d | Vargha and Delaney’s A |
|---|---|---|---|---|
| Non problem gamblers vs. low-risk gamblers | 78292.00 | <0.001* | 0.300 | 0.580 |
| Non problem gamblers vs. moderate-risk gamblers | 11829.00 | <0.001* | 0.527 | 0.639 |
| Non problem gamblers vs. problem gamblers | 51755.00 | <0.001* | 0.298 | 0.579 |
| Low-risk gamblers vs. moderate-risk gamblers | 7592.00 | 0.099 | 0.217 | 0.561 |
| Low-risk gamblers vs. problem gamblers | 31646.00 | 0.642 | 0.036 | 0.510 |
| Moderate-risk gamblers vs. problem gamblers | 6364.00 | 0.243 | -0.160 | 0.455 |
Effects that are significant at the p<0.008 level are marked with a *.
Correlation matrix for Spearman rank correlations between problem gambling classification, loot box spending, and other microtransaction spending.
| Problem gambling classification | Loot box spending | Other microtransaction spending | |
|---|---|---|---|
| 0.228 | |||
| 0.155 | 0.454 |
All correlations are significant at the p<0.001 level.
Correlation matrix for Spearman rank correlations between raw problem gambling scores, loot box spending, and other microtransaction spending.
| Problem gambling classification | Loot box spending | Other microtransaction spending | |
|---|---|---|---|
| 0.238 | |||
| 0.164 | 0.454 |
All correlations are significant at the p<0.001 level.