Literature DB >> 24981507

The allure of multi-line games in modern slot machines.

Mike J Dixon1, Candice Graydon, Kevin A Harrigan, Lisa Wojtowicz, Vivian Siu, Jonathan A Fugelsang.   

Abstract

AIMS: In multi-line slot machines, players can wager on more than one line per spin. We sought to show that players preferred multi-line over single-line games, and that certain game features could cause multi-line game play to feel more rewarding. MEASUREMENT AND PARTICIPANTS: Reward was measured using post-reinforcement pauses (PRPs) following each outcome (the time between outcome delivery and the next spin). Gamblers (n = 102) played 250 spins on a 20-line game and 250 spins on a one-line game (answering questions about game experiences following each session). Playing one-line, a small credit gain (e.g. 2 cents) was a net win. In the 20-line game it was a net loss of 18 credits but was still accompanied by 'winning' sights and sounds.
RESULTS: Most players (94%) preferred the 20-line game. PRPs for small credit gains (net losses) in the 20-line game were equivalent, or larger than in the one-line game where such gains were wins. The largest increase in PRP size was between the 0 and 2 credit conditions for both games. Thus 20-line players reacted as though these net losses of 18 credits were rewarding. Players' estimates of the number of true wins were accurate in the one-line game, but they significantly over-estimated the number of true wins in the 20-line game (P < 0.01). Problem gamblers felt more skilful (P < 0.01) and were more absorbed (P < 0.01) by multi-line than single-line game play.
CONCLUSIONS: Multi-line games appear to be more appealing to gaming machine ('slots') players than single-line games. These games may be particularly absorbing for those with gambling problems.
© 2014 Society for the Study of Addiction.

Entities:  

Keywords:  Absorption; losses disguised as wins; post-reinforcement pauses; problem gambling; reinforcement; reward; slot machines

Mesh:

Year:  2014        PMID: 24981507     DOI: 10.1111/add.12675

Source DB:  PubMed          Journal:  Addiction        ISSN: 0965-2140            Impact factor:   6.526


  16 in total

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Authors:  Vance Victor MacLaren
Journal:  J Gambl Stud       Date:  2016-06

2.  Translating concepts of risk and loss in rodent models of gambling and the limitations for clinical applications.

Authors:  C M Freeland; A S Knes; M J F Robinson
Journal:  Curr Opin Behav Sci       Date:  2020-04-30

Review 3.  Cued for risk: Evidence for an incentive sensitization framework to explain the interplay between stress and anxiety, substance abuse, and reward uncertainty in disordered gambling behavior.

Authors:  Samantha N Hellberg; Trinity I Russell; Mike J F Robinson
Journal:  Cogn Affect Behav Neurosci       Date:  2019-06       Impact factor: 3.282

4.  The effects of alcohol expectancy and intake on slot machine gambling behavior.

Authors:  Dominic Sagoe; Rune Aune Mentzoni; Tony Leino; Helge Molde; Sondre Haga; Mikjel Fredericson Gjernes; Daniel Hanss; Ståle Pallesen
Journal:  J Behav Addict       Date:  2017-06-22       Impact factor: 6.756

5.  Analysis of Gambling in the Media Related to Screens: Immersion as a Predictor of Excessive Use?

Authors:  Jean-Jacques Rémond; Lucia Romo
Journal:  Int J Environ Res Public Health       Date:  2018-01-02       Impact factor: 3.390

6.  Dark Flow, Depression and Multiline Slot Machine Play.

Authors:  Mike J Dixon; Madison Stange; Chanel J Larche; Candice Graydon; Jonathan A Fugelsang; Kevin A Harrigan
Journal:  J Gambl Stud       Date:  2018-03

Review 7.  The Effect of Losses Disguised as Wins and Near Misses in Electronic Gaming Machines: A Systematic Review.

Authors:  K R Barton; A Yazdani; N Ayer; S Kalvapalle; S Brown; J Stapleton; D G Brown; K A Harrigan
Journal:  J Gambl Stud       Date:  2017-12

8.  Losses Disguised as Wins Affect Game Selection on Multiline Slots.

Authors:  Candice Graydon; Madison Stange; Mike J Dixon
Journal:  J Gambl Stud       Date:  2018-12

9.  Loot boxes are again linked to problem gambling: Results of a replication study.

Authors:  David Zendle; Paul Cairns
Journal:  PLoS One       Date:  2019-03-07       Impact factor: 3.240

10.  Gamble While You Gamble: Electronic Games in Ontario Charitable Gaming Centres.

Authors:  Kevin Harrigan; Dan Brown; Vance MacLaren
Journal:  Int J Ment Health Addict       Date:  2015-05-01       Impact factor: 3.836

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