| Literature DB >> 35385397 |
Nerilee Hing1, Matthew Rockloff1, Alex M T Russell1, Matthew Browne1, Philip Newall1, Nancy Greer1, Daniel L King2, Hannah Thorne1.
Abstract
Background and aims: Purchasing loot boxes in digital games is akin to gambling as it involves risking money for a chance-based reward of uncertain value. Research has linked buying loot boxes to problem gambling amongst adolescents, but has not examined co-occurring gambling participation. This study examined links between loot box purchasing and problem gambling amongst adolescents while controlling for monetary gambling participation.Entities:
Keywords: gambling; gambling disorder; loot box; video games; youth
Year: 2022 PMID: 35385397 PMCID: PMC9295209 DOI: 10.1556/2006.2022.00015
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 7.772
Percentage of past 4-week loot box purchasers (LBP) who had gambled on each monetary form with the last 4 weeks AND biserial correlations^ of past 4-week loot box purchasing (y/n) with past 4-week gambling participation on each form (y/n)
| Advertisements, | Qualtrics, | |||||||
| Count | Percent |
|
| Count | Percent |
|
| |
| Lottery games | 161 | 41.4 | 0.095 | 0.02* | 75 | 52.4% | 0.218 | >0.01** |
| Pokies# | 216 | 55.5 | 0.108 | >0.01** | 41 | 28.7 | 0.230 | >0.01** |
| Race betting | 37 | 9.5 | 0.160 | >0.01** | 43 | 30.1 | 0.193 | >0.01** |
| Keno | 10 | 2.6 | −0.055 | 0.18 | 37 | 25.9 | 0.238 | >0.01** |
| Sport betting | 14 | 3.6 | 0.027 | 0.52 | 36 | 25.2 | 0.173 | >0.01** |
| Casino games | 13 | 3.3 | 0.069 | 0.10 | 26 | 18.2 | 0.207 | >0.01** |
| Bingo | 157 | 40.4 | 0.070 | 0.09 | 48 | 33.6 | 0.198 | >0.01** |
| Poker | 15 | 3.9 | 0.033 | 0.43 | 30 | 21.0 | 0.210 | >0.01** |
| Esports betting | 216 | 55.5 | 0.157 | >0.01** | 50 | 35.0 | 0.278 | >0.01** |
| Fantasy sports betting | 227 | 58.4 | 0.145 | >0.01** | 39 | 27.3 | 0.215 | >0.01** |
| Private betting | 245 | 63.0 | 0.165 | >0.01** | 54 | 37.8 | 0.142 | >0.01** |
^ includes adolescents who gambled on any form within the last 12 months: Advertisements n = 582, Qualtrics n = 407. # “Pokies” is a commonly used name in Australia for electronic gaming machines. **significant at the 0.01 level (2-tailed). *significant at the 0.05 level (2-tailed).
Correlation Matrices
| Panel A: Advertisements sample | |||||
| Problem gambling (DSM-IV-MR-J) | Paid for LB last 4 weeks | Monetary gambling last 4 weeks | Age (years) | Gender (male) | |
| Problem gambling (DSM-IV-MR-J) | – | ||||
| Paid for LB last 4 weeks | 0.23** | – | |||
| Number of gambling forms last 4 weeks | 0.45** | 0.21** | – | ||
| Age (years) | −0.02 | −0.04 | 0.05 | – | |
| Gender ( | 0.02 | 0.07 | −0.01 | −0.09* | – |
**significant at the 0.01 level (2-tailed). *significant at the 0.05 level (2-tailed).
**significant at the 0.01 level (2-tailed). *significant at the 0.05 level (2-tailed).
Multinomial logistic regression with loot box purchasing sole predictor of at-risk and problem gambling
| Panel A: Advertisements sample | ||||||||
| At-risk gambling | Problem gambling | |||||||
| B | SE | OR | Wald st | B | SE | OR | Wald st | |
| (Intercept) | −1.326*** | 0.273 | 23.606 | 0.560*** | 0.157 | 12.755 | ||
| Paid for LB in last 4 weeks | 1.945*** | 0.360 | 6.992 | 29.228 | 1.842*** | 0.252 | 6.306 | 53.401 |
Non problem gambling is the reference category for the model. ***significant at the P < 0.001 level.
Non problem gambling is the reference category for the model. ***significant at the P < 0.001 level (2-tailed).
Multinomial logistic regression for the Advertisements sample (all predictors of at-risk and problem gambling)
| At-risk gambling^ | Problem gambling^ | |||||||
| B | SE | OR | Wald st | B | SE | OR | Wald st | |
| (Intercept) | −5.271** | 2.001 | 6.938 | −2.717 | 1.719 | 2.497 | ||
| Paid for LB in last 4 weeks (y/n) | 1.452** | 0.465 | 4.270 | 9.761 | 1.315** | 0.399 | 3.725 | 10.882 |
| Number of gambling forms last 4 weeks | 1.819*** | 0.216 | 6.164 | 70.582 | 2.010*** | 0.205 | 7.465 | 96.413 |
| Age (years) | 0.066 | 0.129 | 1.068 | 0.263 | −0.021 | 0.112 | 0.979 | 0.035 |
| Gender ( | 0.167 | 0.487 | 1.182 | 0.122 | 0.154 | 0.425 | 1.167 | 0.132 |
^Non problem gambling is the reference category for the model. ***significant at the 0.001 level. **significant at the 0.01 level (2-tailed).
Multinomial logistic regression for Qualtrics sample (all predictors of at-risk and problem gambling)
| At-risk gambling^ | Problem gambling^ | |||||||
| B | SE | OR | Wald st | B | SE | OR | Wald st | |
| (Intercept) | −3.657* | 1.506 | 5.894 | −5.853*** | 1.592 | 13.514 | ||
| Paid for LB in last 4 weeks | 1.015** | 0.313 | 2.761 | 10.499 | 1.792*** | 0.296 | 6.000 | 36.732 |
| Number of gambling forms last 4 weeks | 0.151 | 0.078 | 1.163 | 3.758 | 0.439*** | 0.068 | 1.551 | 41.610 |
| Age (years) | 0.121 | 0.096 | 1.129 | 1.573 | 0.231* | 0.100 | 1.259 | 5.315 |
| Gender ( | 0.632* | 0.291 | 1.882 | 4.736 | 0.434 | 0.287 | 1.543 | 2.277 |
^Non problem gambling is the reference category for the model. ***significant at the 0.001 level. **significant at the 0.01 level (2-tailed). *significant at the 0.05 level (2-tailed).