| Literature DB >> 30585333 |
Tobias Greitemeyer1, Niklas Weiß1, Tobias Heuberger1.
Abstract
The present research tested the hypothesis that everyday sadists show a distinct preference for violent video games and examined the relationship between everyday sadism and participant's mood after violent video game play. In Study 1, participants watched three trailers for video games that differed in their level of violent content. Whereas everyday sadists were attracted to a violent video game, there was no significant positive association between everyday sadism and attraction to the nonviolent video games. Study 2 showed that after playing a violent video game, there was a significant positive relationship between everyday sadism and participant's positive mood and a negative relationship between everyday sadism and participant's negative mood. In contrast, after playing a nonviolent video game, the relationship between everyday sadism and participant's negative mood was less pronounced. Overall, these studies show that everyday sadists specifically like to play violent video games and suggest that this tendency is adaptive in that they emotionally benefit from playing violent video games.Entities:
Keywords: Dark Triad; aggression; everyday sadism; video games
Mesh:
Year: 2018 PMID: 30585333 PMCID: PMC6590152 DOI: 10.1002/ab.21810
Source DB: PubMed Journal: Aggress Behav ISSN: 0096-140X Impact factor: 2.917
Means, standard deviations, and bivariate correlations (study 1)
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| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. Everyday sadism | 1.77 | 0.61 | ||||||||||
| 2. Trait aggression | 2.21 | 0.66 | .44*** | |||||||||
| 3. Narcissism | 2.78 | 0.60 | .45*** | .14* | ||||||||
| 4. Machiavellianism | 3.25 | 0.66 | .25*** | .22** | .24*** | |||||||
| 5. Psychopathy | 2.16 | 0.61 | .62*** | .52*** | .37*** | .38*** | ||||||
| 6. Liking of nonviolent | 2.34 | 0.87 | .02 | −.03 | −.14* | −.07 | −.04 | |||||
| 7. Liking of neutral | 2.25 | 0.87 | −.14* | −.06 | −.01 | −.04 | −.08 | .12 | ||||
| 8. Liking of violent | 1.87 | 0.89 | .34*** | .24*** | .19** | .16* | .34*** | .20** | −.04 | |||
| 9. Interest in nonviolent | 61 | 33 | −.04 | −.04 | −.07 | .00 | −.04 | .15* | −.01 | −.13 | ||
| 10. Interest in neutral | 81 | 36 | −.17** | −.02 | −.07 | .00 | −.06 | .01 | .04 | −.18** | .56*** | |
| 11. Interest in violent | 63 | 47 | .15* | .12 | .17** | .11 | .16* | .09 | −.03 | .08 | .49*** | .38*** |
*p < .05, **p < .01, ***p < .001.
Means, standard deviations, and bivariate correlations (study 2)
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| SD | 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|---|---|
| 1. Everyday sadism | 2.15 | 0.69 | ||||||
| 2. Positive mood Time 1 | 3.08 | 0.66 | .21** | |||||
| 3. Negative mood Time 1 | 1.37 | 0.44 | .20** | −.01 | ||||
| 4. General mood Time 1 | 2.46 | 1.56 | .01 | .53*** | −.37*** | |||
| 5. Positive mood Time 2 | 3.10 | 0.79 | .35*** | .58*** | .05 | .33*** | ||
| 6. Negative mood Time 2 | 1.48 | 0.58 | −.00 | .11 | .53*** | −.08 | −.04 | |
| 7. General mood Time 2 | 2.58 | 1.61 | .20** | .32*** | −.22** | .62*** | .57*** | −.30*** |
**p < .01, ***p < .001.