| Literature DB >> 30372473 |
Sebastian Röhlcke1, Christian Bäcklund1, Daniel Eriksson Sörman1, Bert Jonsson1.
Abstract
In this study, we investigated whether working memory capacity (WMC), personality characteristics (grit) and number of matches played (time on task) can predict performance score (matchmaking rating [MMR]) in experienced players of a popular video game called Dota 2. A questionnaire and four online-based cognitive tasks were used to gather the data, and structural equation modelling (SEM) was used to investigate the interrelationships between constructs. The results showed that time on task was the strongest predictor of MMR, and grit also significantly influenced performance. However, WMC did not play a substantial role in predicting performance while playing Dota 2. These results are discussed in relation to sample characteristics and the role of deliberate practice and skill acquisition within the domain of playing Dota 2. Further, we suggest that future research investigates the social aspects of attaining skill, the relationship between personality and performance, and the qualitative aspects of time spent on a task.Entities:
Mesh:
Year: 2018 PMID: 30372473 PMCID: PMC6205640 DOI: 10.1371/journal.pone.0206555
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Characteristics of the sample used in the analysis.
| Mean | SD | Skewness | Kurtosis | |
|---|---|---|---|---|
| 1. Age | 22.5 | 4.5 | 0.57 | -0.08 |
| 2. Education | 3.9 | 2.0 | 0.59 | -0.70 |
| 3. Time on task | 2759.7 | 1726.4 | 0.74 | 0.03 |
| 4. Operation span | 49.4 | 14.7 | -0.33 | -0.46 |
| 5. Spatial span | 15.1 | 3.3 | -0.05 | -0.22 |
| 6. Digit span | 3.9 | 1.5 | -0.11 | -0.03 |
| 7. Grit | 3.0 | 0.7 | -0.06 | -0.55 |
| 8. MMR | 3323.2 | 1302.5 | 0.06 | -0.32 |
Note. MMR = Matchmaking rating.
aStd. Error = .14.
bStd Error .28.
Fig 1Structural equation model of the effects of working memory capacity (WMC), grit (Grit-S), time on task (number of matches played), age and education on performance in Dota 2 (MMR).
*** indicates p < .001, ** p < .01, * p < .05. Significant correlations between predictor variables are illustrated by double headed arrows.
Regression weights and Bayes factors of predictors in the structural equation model with matchmaking rating as dependent variable.
Column six (BF H1 vs H0) display the probability that the alternative hypotheses (H1) are correct while column seven (BF H0 vs H1) display the probability that the null hypotheses (H0) are correct.
| β | B | S.E. | BF H1 vs H0 | BF H0 vs H1 | ||
|---|---|---|---|---|---|---|
| WMC → MMR | .07 | 82.74 | 66.75 | .215 | 0.48 | 2.08 |
| Age → MMR | -.10 | -30.49 | 13.69 | .026 | 3.86 | 0.26 |
| Education → MMR | 0 | 1.89 | 30.44 | .951 | 0.37 | 2.72 |
| Grit → MMR | .10 | 209.42 | 78.71 | .008 | 9.21 | 0.11 |
| Time on task → MMR | .73 | .56 | .03 | .000 | 75.4545 | < 0.00 |
Note: β = Standardized regression weight, B = Unstandardized regression weight, S.E. = Standardized error of B, BF = Bayes factor, MMR = Matchmaking rating, WMC = Working memory capacity
Fig 2Structural equation model of the effects of working memory capacity (WMC), grit (Grit-S) time on task (number of matches played), fluid intelligence (Raven's matrices), age and education on performance in Dota 2 (MMR).
*** indicates p < .001, ** indicates p < .01, * indicates p < .05. Significant correlations between predictor variables are illustrated by double-headed arrows.