Literature DB >> 22715883

Brain plasticity through the life span: learning to learn and action video games.

Daphne Bavelier1, C Shawn Green, Alexandre Pouget, Paul Schrater.   

Abstract

The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work reviews how complex training environments such as action video game play may actually foster brain plasticity and learning. This enhanced learning capacity, termed learning to learn, is considered in light of its computational requirements and putative neural mechanisms.

Entities:  

Mesh:

Year:  2012        PMID: 22715883     DOI: 10.1146/annurev-neuro-060909-152832

Source DB:  PubMed          Journal:  Annu Rev Neurosci        ISSN: 0147-006X            Impact factor:   12.449


  122 in total

1.  Action video game training reduces the Simon Effect.

Authors:  Claire V Hutchinson; Doug J K Barrett; Aleksander Nitka; Kerry Raynes
Journal:  Psychon Bull Rev       Date:  2016-04

Review 2.  On methodological standards in training and transfer experiments.

Authors:  C Shawn Green; Tilo Strobach; Torsten Schubert
Journal:  Psychol Res       Date:  2013-12-18

3.  An action video game for the treatment of amblyopia in children: A feasibility study.

Authors:  Christina Gambacorta; Mor Nahum; Indu Vedamurthy; Jessica Bayliss; Josh Jordan; Daphne Bavelier; Dennis M Levi
Journal:  Vision Res       Date:  2018-05-12       Impact factor: 1.886

Review 4.  How to Assess Gaming-Induced Benefits on Attention and Working Memory.

Authors:  Jyoti Mishra; Daphne Bavelier; Adam Gazzaley
Journal:  Games Health J       Date:  2012-06

5.  Prehabilitation for Prevention of Postoperative Cognitive Dysfunction?

Authors:  Deborah J Culley; Gregory Crosby
Journal:  Anesthesiology       Date:  2015-07       Impact factor: 7.892

6.  Habitual action video game playing is associated with caudate nucleus-dependent navigational strategies.

Authors:  Greg L West; Brandi Lee Drisdelle; Kyoko Konishi; Jonathan Jackson; Pierre Jolicoeur; Veronique D Bohbot
Journal:  Proc Biol Sci       Date:  2015-06-07       Impact factor: 5.349

7.  Far transfer effect associated with video game balance training in multiple sclerosis: from balance to cognition?

Authors:  Luca Prosperini; Nikolaos Petsas; Emilia Sbardella; Carlo Pozzilli; Patrizia Pantano
Journal:  J Neurol       Date:  2015-01-13       Impact factor: 4.849

8.  Auditory Training: Evidence for Neural Plasticity in Older Adults.

Authors:  Samira Anderson; Nina Kraus
Journal:  Perspect Hear Hear Disord Res Res Diagn       Date:  2013-05

9.  A dichoptic custom-made action video game as a treatment for adult amblyopia.

Authors:  Indu Vedamurthy; Mor Nahum; Samuel J Huang; Frank Zheng; Jessica Bayliss; Daphne Bavelier; Dennis M Levi
Journal:  Vision Res       Date:  2015-04-24       Impact factor: 1.886

10.  Rethinking amblyopia 2020.

Authors:  Dennis M Levi
Journal:  Vision Res       Date:  2020-08-28       Impact factor: 1.886

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