Literature DB >> 29239631

Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.

Giovanni Sala1, K Semir Tatlidil1, Fernand Gobet1.   

Abstract

As a result of considerable potential scientific and societal implications, the possibility of enhancing cognitive ability by training has been one of the most influential topics of cognitive psychology in the last two decades. However, substantial research into the psychology of expertise and a recent series of meta-analytic reviews have suggested that various types of cognitive training (e.g., working memory training) benefit performance only in the trained tasks. The lack of skill generalization from one domain to different ones-that is, far transfer-has been documented in various fields of research such as working memory training, music, brain training, and chess. Video game training is another activity that has been claimed by many researchers to foster a broad range of cognitive abilities such as visual processing, attention, spatial ability, and cognitive control. We tested these claims with three random-effects meta-analytic models. The first meta-analysis (k = 310) examined the correlation between video game skill and cognitive ability. The second meta-analysis (k = 315) dealt with the differences between video game players and nonplayers in cognitive ability. The third meta-analysis (k = 359) investigated the effects of video game training on participants' cognitive ability. Small or null overall effect sizes were found in all three models. These outcomes show that overall cognitive ability and video game skill are only weakly related. Importantly, we found no evidence of a causal relationship between playing video games and enhanced cognitive ability. Video game training thus represents no exception to the general difficulty of obtaining far transfer. (PsycINFO Database Record (c) 2018 APA, all rights reserved).

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Year:  2017        PMID: 29239631     DOI: 10.1037/bul0000139

Source DB:  PubMed          Journal:  Psychol Bull        ISSN: 0033-2909            Impact factor:   17.737


  29 in total

1.  Video gaming and working memory: a large-scale cross-sectional correlative study.

Authors:  Otto Waris; Susanne M Jaeggi; Aaron R Seitz; Minna Lehtonen; Anna Soveri; Karolina M Lukasik; Ulrika Söderström; Russell C Hoffing; Matti Laine
Journal:  Comput Human Behav       Date:  2019-03-09

2.  Internet-word compared with daily-word priming reduces attentional scope.

Authors:  Ming Peng; Libin Zhang; Yiran Wen; Qingbai Zhao
Journal:  Exp Brain Res       Date:  2020-03-20       Impact factor: 1.972

3.  Magnitude of sex differences in visual search varies with target eccentricity.

Authors:  Michael C W English; Murray T Maybery; Troy A W Visser
Journal:  Psychon Bull Rev       Date:  2021-02

Review 4.  The Many Channels of Screen Media Technology in ADHD: a Paradigm for Quantifying Distinct Risks and Potential Benefits.

Authors:  Matthew M Engelhard; Scott H Kollins
Journal:  Curr Psychiatry Rep       Date:  2019-08-13       Impact factor: 5.285

5.  Time-lagged associations between cognitive and cortical development from childhood to early adulthood.

Authors:  Eduardo Estrada; Emilio Ferrer; Francisco J Román; Sherif Karama; Roberto Colom
Journal:  Dev Psychol       Date:  2019-03-04

6.  Exploring Individuals' Willingness to Engage in Interventions to Improve Cognitive Health and Prolong Late-Life Independence: An Extension of Harrell, Kmetz, and Boot (2019).

Authors:  Danielle Onafraychuk; Edie C Sanders; Erin R Harrell; Walter R Boot
Journal:  J Cogn Enhanc       Date:  2020-10-29

7.  Methodology and preliminary data on feasibility of a neurofeedback protocol to improve visual attention to letters in mild Alzheimer's disease.

Authors:  Deirdre Galvin-McLaughlin; Daniel Klee; Tab Memmott; Betts Peters; Jack Wiedrick; Melanie Fried-Oken; Barry Oken
Journal:  Contemp Clin Trials Commun       Date:  2022-06-13

8.  Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation.

Authors:  Viola Oldrati; Claudia Corti; Geraldina Poggi; Renato Borgatti; Cosimo Urgesi; Alessandra Bardoni
Journal:  Neuropsychol Rev       Date:  2020-02-28       Impact factor: 7.444

9.  Using Variable Priority Training to Examine Video Game-Related Gains in Cognition.

Authors:  Shenghao Zhang; William C M Grenhart; John F Sprufera; Anne Collins McLaughlin; Jason C Allaire
Journal:  J Cogn Enhanc       Date:  2019-08-28

Review 10.  A Game a Day Keeps Cognitive Decline Away? A Systematic Review and Meta-Analysis of Commercially-Available Brain Training Programs in Healthy and Cognitively Impaired Older Adults.

Authors:  Lan Nguyen; Karen Murphy; Glenda Andrews
Journal:  Neuropsychol Rev       Date:  2021-07-12       Impact factor: 6.940

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