Literature DB >> 25896420

Is playing video games related to cognitive abilities?

Nash Unsworth1, Thomas S Redick2, Brittany D McMillan3, David Z Hambrick4, Michael J Kane5, Randall W Engle6.   

Abstract

The relations between video-game experience and cognitive abilities were examined in the current study. In two experiments, subjects performed a number of working memory, fluid intelligence, and attention-control measures and filled out a questionnaire about their video-game experience. In Experiment 1, an extreme-groups analysis indicated that experienced video-game players outperformed nonplayers on several cognitive-ability measures. However, in Experiments 1 and 2, when analyses examined the full range of subjects at both the task level and the latent-construct level, nearly all of the relations between video-game experience and cognitive abilities were near zero. These results cast doubt on recent claims that playing video games leads to enhanced cognitive abilities. Statistical and methodological issues with prior studies of video-game experience are discussed along with recommendations for future studies.
© The Author(s) 2015.

Entities:  

Keywords:  cognitive ability; individual differences

Mesh:

Year:  2015        PMID: 25896420     DOI: 10.1177/0956797615570367

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  21 in total

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Authors:  Richard Huskey; Britney Craighead; Michael B Miller; René Weber
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2.  Video gaming and working memory: a large-scale cross-sectional correlative study.

Authors:  Otto Waris; Susanne M Jaeggi; Aaron R Seitz; Minna Lehtonen; Anna Soveri; Karolina M Lukasik; Ulrika Söderström; Russell C Hoffing; Matti Laine
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3.  Don't Shoot the Messenger: Still No Evidence That Video-Game Experience Is Related to Cognitive Abilities-A Reply to Green et al. (2017).

Authors:  Thomas S Redick; Nash Unsworth; Michael J Kane; David Z Hambrick
Journal:  Psychol Sci       Date:  2017-03-27

4.  Does inhibitory control training transfer?: behavioral and neural effects on an untrained emotion regulation task.

Authors:  Kathryn G Beauchamp; Lauren E Kahn; Elliot T Berkman
Journal:  Soc Cogn Affect Neurosci       Date:  2016-05-11       Impact factor: 3.436

5.  Aging: working memory capacity and spatial strategies in a virtual orientation task.

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Journal:  Geroscience       Date:  2022-06-11       Impact factor: 7.713

6.  Prosocial Video Game Content, Empathy and Cognitive Ability in a Large Sample of Youth.

Authors:  Sarah Garcia; Christopher J Ferguson; C K John Wang
Journal:  J Youth Adolesc       Date:  2021-10-09

7.  The role of visual working memory capacity in attention capture among video game players.

Authors:  Christopher Hauck; Mei-Ching Lien
Journal:  Psychol Res       Date:  2022-01-07

Review 8.  Physical Activity, Fitness, Cognitive Function, and Academic Achievement in Children: A Systematic Review.

Authors:  Joseph E Donnelly; Charles H Hillman; Darla Castelli; Jennifer L Etnier; Sarah Lee; Phillip Tomporowski; Kate Lambourne; Amanda N Szabo-Reed
Journal:  Med Sci Sports Exerc       Date:  2016-06       Impact factor: 5.411

9.  Issues and advances in research methods on video games and cognitive abilities.

Authors:  Bart Sobczyk; Paweł Dobrowolski; Maciek Skorko; Jakub Michalak; Aneta Brzezicka
Journal:  Front Psychol       Date:  2015-09-29

10.  Hip Hop Dance Experience Linked to Sociocognitive Ability.

Authors:  Justin W Bonny; Jenna C Lindberg; Marc C Pacampara
Journal:  PLoS One       Date:  2017-02-01       Impact factor: 3.240

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