Literature DB >> 27346428

The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults.

Paul J C Adachi1, Teena Willoughby1.   

Abstract

The longitudinal association between competitive video game play and aggression among young adults and adolescents was examined. Young adults (N = 1,132; Mage  = 19 years) were surveyed annually over 4 years about their video game play and aggression, and data from a 4-year longitudinal study of adolescents (N = 1,492; Mage  = 13 years) was reanalyzed. The results demonstrated a longitudinal association between competitive video game play and aggressive behavior among both age groups. In addition, competitive video game play predicted higher levels of aggressive affect over time, which, in turn, predicted higher levels of aggressive behavior over time, suggesting that aggressive affect was a mechanism of this link. These findings highlight the importance of investigating competitive elements of video game play that may predict aggression over time.
© 2016 The Authors. Child Development © 2016 Society for Research in Child Development, Inc.

Entities:  

Mesh:

Year:  2016        PMID: 27346428     DOI: 10.1111/cdev.12556

Source DB:  PubMed          Journal:  Child Dev        ISSN: 0009-3920


  7 in total

Review 1.  Metaanalysis of the relationship between violent video game play and physical aggression over time.

Authors:  Anna T Prescott; James D Sargent; Jay G Hull
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

2.  Video game play and anxiety during late adolescence: The moderating effects of gender and social context.

Authors:  Christine McCauley Ohannessian
Journal:  J Affect Disord       Date:  2017-10-02       Impact factor: 4.839

3.  Friendly fire: Longitudinal effects of exposure to violent video games on aggressive behavior in adolescent friendship dyads.

Authors:  Geert P Verheijen; William J Burk; Sabine E M J Stoltz; Yvonne H M van den Berg; Antonius H N Cillessen
Journal:  Aggress Behav       Date:  2018-01-24       Impact factor: 2.917

4.  The contagious impact of playing violent video games on aggression: Longitudinal evidence.

Authors:  Tobias Greitemeyer
Journal:  Aggress Behav       Date:  2019-08-13       Impact factor: 2.917

5.  Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition.

Authors:  Mengyun Yao; Yuhong Zhou; Jiayu Li; Xuemei Gao
Journal:  Aggress Behav       Date:  2019-08-22       Impact factor: 2.917

6.  Social Bullying Among Undergraduates: The Roles of Internet Gaming Disorder, Risk-Taking Behavior, and Internet Addiction.

Authors:  Chinonso L Nwanosike; Ikechukwu V N Ujoatuonu; Gabriel C Kanu; Obinna O Ike; Tochukwu J Okeke
Journal:  Front Psychol       Date:  2022-07-13

7.  Positive Effects of Prosocial Cartoon Viewing on Aggression Among Children: The Potential Mediating Role of Aggressive Motivation.

Authors:  Qian Zhang
Journal:  Front Psychol       Date:  2021-12-22
  7 in total

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