Literature DB >> 35693382

'Material likely to harm or disturb them': testing the alignment between film and game classification decisions and psychological research evidence.

Elizabeth Handsley1, Wayne Warburton2.   

Abstract

This article analyses the practical operation of Australia's National Classification System (NCS) for films and games, to evaluate its alignment with the findings of psychological research. Twenty-nine decisions of the Classification Review Board are examined to determine the factors applied in assessing the impact of violent content and drawing the line between the different classification categories. The language used in referring to violent content is analysed to determine the concepts that influence the Board's view about the correct classification. These concepts are then tested against the research evidence on the depictions of violence that create the greatest risk of adverse outcomes for viewers and players. Not all of the concepts used in classification have a basis in the research evidence, and some are directly at odds with that evidence. The article concludes by recommending changes to the rules that could lead to better alignment between classification decisions and the research evidence.
© 2021 The Australian and New Zealand Association of Psychiatry, Psychology and Law.

Entities:  

Keywords:  content factors; evidence-based policy; film and game classification; media effects; media law; media violence; obscenity

Year:  2021        PMID: 35693382      PMCID: PMC9186370          DOI: 10.1080/13218719.2021.1904446

Source DB:  PubMed          Journal:  Psychiatr Psychol Law        ISSN: 1321-8719


  27 in total

1.  Media violence and the American public revisited.

Authors:  Craig A Anderson; Brad J Bushman
Journal:  Am Psychol       Date:  2002 Jun-Jul

2.  Long-term relations among prosocial-media use, empathy, and prosocial behavior.

Authors:  Sara Prot; Douglas A Gentile; Craig A Anderson; Kanae Suzuki; Edward Swing; Kam Ming Lim; Yukiko Horiuchi; Margareta Jelic; Barbara Krahé; Wei Liuqing; Albert K Liau; Angeline Khoo; Poesis Diana Petrescu; Akira Sakamoto; Sachi Tajima; Roxana Andreea Toma; Wayne Warburton; Xuemin Zhang; Ben Chun Pan Lam
Journal:  Psychol Sci       Date:  2013-12-11

3.  Human aggression.

Authors:  Craig A Anderson; Brad J Bushman
Journal:  Annu Rev Psychol       Date:  2002       Impact factor: 24.137

Review 4.  Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

Authors:  Craig A Anderson; Akiko Shibuya; Nobuko Ihori; Edward L Swing; Brad J Bushman; Akira Sakamoto; Hannah R Rothstein; Muniba Saleem
Journal:  Psychol Bull       Date:  2010-03       Impact factor: 17.737

5.  Overcontrol in Pornography Research: Let it Go, Let it Go….

Authors:  Paul J Wright
Journal:  Arch Sex Behav       Date:  2021-01-04

Review 6.  Report of the Media Violence Commission.

Authors: 
Journal:  Aggress Behav       Date:  2012-08-10       Impact factor: 2.917

Review 7.  Video games do affect social outcomes: a meta-analytic review of the effects of violent and prosocial video game play.

Authors:  Tobias Greitemeyer; Dirk O Mügge
Journal:  Pers Soc Psychol Bull       Date:  2014-01-23

Review 8.  Media violence.

Authors:  J Cantor
Journal:  J Adolesc Health       Date:  2000-08       Impact factor: 5.012

Review 9.  Translational science in action: hostile attributional style and the development of aggressive behavior problems.

Authors:  Kenneth A Dodge
Journal:  Dev Psychopathol       Date:  2006

10.  Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance.

Authors:  Christopher J Ferguson
Journal:  Perspect Psychol Sci       Date:  2015-09
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