| Literature DB >> 29504117 |
Xueni Pan1, Antonia F de C Hamilton2.
Abstract
As virtual reality (VR) technology and systems become more commercially available and accessible, more and more psychologists are starting to integrate VR as part of their methods. This approach offers major advantages in experimental control, reproducibility, and ecological validity, but also has limitations and hidden pitfalls which may distract the novice user. This study aimed to guide the psychologist into the novel world of VR, reviewing available instrumentation and mapping the landscape of possible systems. We use examples of state-of-the-art research to describe challenges which research is now solving, including embodiment, uncanny valley, simulation sickness, presence, ethics, and experimental design. Finally, we propose that the biggest challenge for the field would be to build a fully interactive virtual human who can pass a VR Turing test - and that this could only be achieved if psychologists, VR technologists, and AI researchers work together.Entities:
Keywords: psychology; social interaction; virtual humans; virtual reality
Mesh:
Year: 2018 PMID: 29504117 PMCID: PMC6055846 DOI: 10.1111/bjop.12290
Source DB: PubMed Journal: Br J Psychol ISSN: 0007-1269
Figure 1Participant interacting with a Virtual Human in virtual reality (VR). The VR system could take input from the participant through various channels and provide feedback mainly through video and audio.
Figure 2The landscape of virtual interaction. We distinguish current technologies on two axis – graphical realism and interaction dynamics. Examples to match each letter are given in the text.
Figure 3The human‐virtual agent loop. Colour coding indicates how human cognitive processes have parallels in the control of virtual agents.