Literature DB >> 36253597

A modularity design approach to behavioral research with immersive virtual reality: A SkyrimVR-based behavioral experimental framework.

Ze-Min Liu1, Yu-Hsin Chen2.   

Abstract

Virtual reality (VR) has been shown to be a potential research tool, yet the gap between traditional and VR behavioral experiment systems poses a challenge for many behavioral researchers. To address the challenge posed, the present study first adopted a modularity design strategy and proposed a five-module architectural framework for a VR behavioral experiment system that aimed to reduce complexity and costs of development. Applying the five-module architectural framework, the present study developed the SkyrimVR-based behavioral experimental framework (SkyBXF) module, a basic experimental framework module that adopted and integrated the classic human behavior experiment structure (i.e., session-block-trial model) with the modifiable VR massive gaming franchise The Elder Scrolls V: Skyrim VR. A modified version of previous behavioral research to investigate the effects of masked peripheral vision on visually-induced motion sickness in an immersive virtual environment was conducted as a proof of concept to showcase the feasibility of the proposed five-module architectural framework and the SkyBXF module developed. Behavioral data acquired through the case study were consistent with those from previous behavioral research. This indicates the viability of the proposed five-module architectural framework and the SkyBXF module developed, and provides proof that future behavioral researchers with minimal programming proficiency, 3D environment development expertise, time, personnel, and resources may reuse ready-to-go resources and behavioral experiment templates offered by SkyBXF to swiftly establish realistic virtual worlds that can be further customized for experimental need on the go.
© 2022. The Psychonomic Society, Inc.

Entities:  

Keywords:  Behavioral assessment toolkit; Behavioral research; Experiment design; Modularity design approach; Virtual reality

Year:  2022        PMID: 36253597     DOI: 10.3758/s13428-022-01990-6

Source DB:  PubMed          Journal:  Behav Res Methods        ISSN: 1554-351X


  14 in total

Review 1.  Virtual reality in neuroscience research and therapy.

Authors:  Corey J Bohil; Bradly Alicea; Frank A Biocca
Journal:  Nat Rev Neurosci       Date:  2011-11-03       Impact factor: 34.870

2.  Visual DMDX: A web-based authoring tool for DMDX, a Windows display program with millisecond accuracy.

Authors:  Pablo Garaizar; Ulf-Dietrich Reips
Journal:  Behav Res Methods       Date:  2015-09

3.  The Psychology Experiment Building Language (PEBL) and PEBL Test Battery.

Authors:  Shane T Mueller; Brian J Piper
Journal:  J Neurosci Methods       Date:  2013-11-20       Impact factor: 2.390

4.  OpenSesame: an open-source, graphical experiment builder for the social sciences.

Authors:  Sebastiaan Mathôt; Daniel Schreij; Jan Theeuwes
Journal:  Behav Res Methods       Date:  2012-06

Review 5.  The impact of perception and presence on emotional reactions: a review of research in virtual reality.

Authors:  Julia Diemer; Georg W Alpers; Henrik M Peperkorn; Youssef Shiban; Andreas Mühlberger
Journal:  Front Psychol       Date:  2015-01-30

6.  Vection and visually induced motion sickness: how are they related?

Authors:  Behrang Keshavarz; Bernhard E Riecke; Lawrence J Hettinger; Jennifer L Campos
Journal:  Front Psychol       Date:  2015-04-20

7.  Accuracy and precision of visual stimulus timing in PsychoPy: no timing errors in standard usage.

Authors:  Pablo Garaizar; Miguel A Vadillo
Journal:  PLoS One       Date:  2014-11-03       Impact factor: 3.240

8.  Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape.

Authors:  Xueni Pan; Antonia F de C Hamilton
Journal:  Br J Psychol       Date:  2018-03-05

9.  Studying human behavior with virtual reality: The Unity Experiment Framework.

Authors:  Jack Brookes; Matthew Warburton; Mshari Alghadier; Mark Mon-Williams; Faisal Mushtaq
Journal:  Behav Res Methods       Date:  2020-04

10.  Virtual reality: A new track in psychological research.

Authors:  Stephan de la Rosa; Martin Breidt
Journal:  Br J Psychol       Date:  2018-05-10
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