Literature DB >> 34127724

Natural human postural oscillations enhance the empathic response to a facial pain expression in a virtual character.

Thomas Treal1,2, Philip L Jackson3,4,5, Jean Jeuvrey1,2, Nicolas Vignais1,2, Aurore Meugnot6,7.   

Abstract

Virtual reality platforms producing interactive and highly realistic characters are being used more and more as a research tool in social and affective neuroscience to better capture both the dynamics of emotion communication and the unintentional and automatic nature of emotional processes. While idle motion (i.e., non-communicative movements) is commonly used to create behavioural realism, its use to enhance the perception of emotion expressed by a virtual character is critically lacking. This study examined the influence of naturalistic (i.e., based on human motion capture) idle motion on two aspects (the perception of other's pain and affective reaction) of an empathic response towards pain expressed by a virtual character. In two experiments, 32 and 34 healthy young adults were presented video clips of a virtual character displaying a facial expression of pain while its body was either static (still condition) or animated with natural postural oscillations (idle condition). The participants in Experiment 1 rated the facial pain expression of the virtual human as more intense, and those in Experiment 2 reported being more touched by its pain expression in the idle condition compared to the still condition, indicating a greater empathic response towards the virtual human's pain in the presence of natural postural oscillations. These findings are discussed in relation to the models of empathy and biological motion processing. Future investigations will help determine to what extent such naturalistic idle motion could be a key ingredient in enhancing the anthropomorphism of a virtual human and making its emotion appear more genuine.

Entities:  

Year:  2021        PMID: 34127724     DOI: 10.1038/s41598-021-91710-5

Source DB:  PubMed          Journal:  Sci Rep        ISSN: 2045-2322            Impact factor:   4.379


  37 in total

1.  The neuroscience of empathy: progress, pitfalls and promise.

Authors:  Jamil Zaki; Kevin N Ochsner; Kevin Ochsner
Journal:  Nat Neurosci       Date:  2012-04-15       Impact factor: 24.884

Review 2.  The neural bases for empathy.

Authors:  Simone G Shamay-Tsoory
Journal:  Neuroscientist       Date:  2010-11-11       Impact factor: 7.519

3.  Effects of virtual human animation on emotion contagion in simulated inter-personal experiences.

Authors:  Yanxiang Wu; Sabarish V Babu; Rowan Armstrong; Jeffrey W Bertrand; Jun Luo; Tania Roy; Shaundra B Daily; Lauren Cairco Dukes; Larry F Hodges; Tracy Fasolino
Journal:  IEEE Trans Vis Comput Graph       Date:  2014-04       Impact factor: 4.579

4.  Virtual reality and the new psychophysics.

Authors:  Beatrice de Gelder; Jari Kätsyri; Aline W de Borst
Journal:  Br J Psychol       Date:  2018-05-28

Review 5.  The functional architecture of human empathy.

Authors:  Jean Decety; Philip L Jackson
Journal:  Behav Cogn Neurosci Rev       Date:  2004-06

6.  I Can But I Shall Not Always Be Empathic.

Authors:  Marie-Pier B Tremblay; Audrey Marcoux; Valérie Turcotte; Jamie Woods; Camille Rouleau; Frédéric Grondin; Philip L Jackson
Journal:  Psychol Rep       Date:  2020-08-05

Review 7.  Empathy in Medicine: What It Is, and How Much We Really Need It.

Authors:  Jean Decety
Journal:  Am J Med       Date:  2020-01-15       Impact factor: 4.965

8.  Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape.

Authors:  Xueni Pan; Antonia F de C Hamilton
Journal:  Br J Psychol       Date:  2018-03-05

9.  Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a randomized study in nursing students.

Authors:  Antonia Blanié; Michel-Ange Amorim; Dan Benhamou
Journal:  BMC Med Educ       Date:  2020-02-19       Impact factor: 2.463

10.  Editorial: Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders.

Authors:  Eric Brunet-Gouet; Ali Oker; Jean-Claude Martin; Ouriel Grynszpan; Philip L Jackson
Journal:  Front Hum Neurosci       Date:  2016-01-07       Impact factor: 3.169

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  2 in total

1.  Resonance as a Design Strategy for AI and Social Robots.

Authors:  James Derek Lomas; Albert Lin; Suzanne Dikker; Deborah Forster; Maria Luce Lupetti; Gijs Huisman; Julika Habekost; Caiseal Beardow; Pankaj Pandey; Nashra Ahmad; Krishna Miyapuram; Tim Mullen; Patrick Cooper; Willem van der Maden; Emily S Cross
Journal:  Front Neurorobot       Date:  2022-04-27       Impact factor: 3.493

2.  Editorial: Motor Correlates of Motivated Social Interactions.

Authors:  John F Stins; Miguel A Muñoz; Thierry Lelard; Harold Mouras
Journal:  Front Psychol       Date:  2022-03-18
  2 in total

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