Literature DB >> 24374019

Empirical evaluation of the uncanny valley hypothesis fails to confirm the predicted effect of motion.

Lukasz Piwek1, Lawrie S McKay2, Frank E Pollick3.   

Abstract

The uncanny valley hypothesis states that the acceptability of an artificial character will not increase linearly in relation to its likeness to human form. Instead, after an initial rise in acceptability there will be a pronounced decrease when the character is similar, but not identical to human form (Mori, 1970/2012). Moreover, it has been claimed but never directly tested that movement would accentuate this dip and make moving characters less acceptable. We used a number of full-body animated computer characters along with a parametrically defined motion set to examine the effect of motion quality on the uncanny valley. We found that improving the motion quality systematically improved the acceptability of the characters. In particular, the character classified in the deepest location of the uncanny valley became more acceptable when it was animated. Our results showed that although an uncanny valley was found for static characters, the deepening of the valley with motion, originally predicted by Mori (1970/2012), was not obtained.
Copyright © 2013 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Action perception; Affect recognition; Animation; Biological motion; Uncanny valley

Mesh:

Year:  2013        PMID: 24374019     DOI: 10.1016/j.cognition.2013.11.001

Source DB:  PubMed          Journal:  Cognition        ISSN: 0010-0277


  18 in total

Review 1.  Comparative thanatology, an integrative approach: exploring sensory/cognitive aspects of death recognition in vertebrates and invertebrates.

Authors:  André Gonçalves; Dora Biro
Journal:  Philos Trans R Soc Lond B Biol Sci       Date:  2018-09-05       Impact factor: 6.237

2.  Persistence of the uncanny valley: the influence of repeated interactions and a robot's attitude on its perception.

Authors:  Jakub A Złotowski; Hidenobu Sumioka; Shuichi Nishio; Dylan F Glas; Christoph Bartneck; Hiroshi Ishiguro
Journal:  Front Psychol       Date:  2015-06-30

Review 3.  Is it the real deal? Perception of virtual characters versus humans: an affective cognitive neuroscience perspective.

Authors:  Aline W de Borst; Beatrice de Gelder
Journal:  Front Psychol       Date:  2015-05-12

4.  The use of virtual reality for language investigation and learning.

Authors:  Claudia Repetto
Journal:  Front Psychol       Date:  2014-11-06

5.  Perception of gait patterns that deviate from normal and symmetric biped locomotion.

Authors:  Ismet Handžić; Kyle B Reed
Journal:  Front Psychol       Date:  2015-02-27

Review 6.  Circling Around the Uncanny Valley: Design Principles for Research Into the Relation Between Human Likeness and Eeriness.

Authors:  Stephanie Lay; Nicola Brace; Graham Pike; Frank Pollick
Journal:  Iperception       Date:  2016-12-06

7.  Subthalamic nucleus detects unnatural android movement.

Authors:  Takashi Ikeda; Masayuki Hirata; Masashi Kasaki; Maryam Alimardani; Kojiro Matsushita; Tomoyuki Yamamoto; Shuichi Nishio; Hiroshi Ishiguro
Journal:  Sci Rep       Date:  2017-12-19       Impact factor: 4.379

8.  Natural human postural oscillations enhance the empathic response to a facial pain expression in a virtual character.

Authors:  Thomas Treal; Philip L Jackson; Jean Jeuvrey; Nicolas Vignais; Aurore Meugnot
Journal:  Sci Rep       Date:  2021-06-14       Impact factor: 4.379

Review 9.  A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness.

Authors:  Jari Kätsyri; Klaus Förger; Meeri Mäkäräinen; Tapio Takala
Journal:  Front Psychol       Date:  2015-04-10

10.  Comprehension and engagement in survey interviews with virtual agents.

Authors:  Frederick G Conrad; Michael F Schober; Matt Jans; Rachel A Orlowski; Daniel Nielsen; Rachel Levenstein
Journal:  Front Psychol       Date:  2015-10-20
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.