| Literature DB >> 23300991 |
Mel Slater1, Aitor Rovira, Richard Southern, David Swapp, Jian J Zhang, Claire Campbell, Mark Levine.
Abstract
Under what conditions will a bystander intervene to try to stop a violent attack by one person on another? It is generally believed that the greater the size of the crowd of bystanders, the less the chance that any of them will intervene. A complementary model is that social identity is critical as an explanatory variable. For example, when the bystander shares common social identity with the victim the probability of intervention is enhanced, other things being equal. However, it is generally not possible to study such hypotheses experimentally for practical and ethical reasons. Here we show that an experiment that depicts a violent incident at life-size in immersive virtual reality lends support to the social identity explanation. 40 male supporters of Arsenal Football Club in England were recruited for a two-factor between-groups experiment: the victim was either an Arsenal supporter or not (in-group/out-group), and looked towards the participant for help or not during the confrontation. The response variables were the numbers of verbal and physical interventions by the participant during the violent argument. The number of physical interventions had a significantly greater mean in the in-group condition compared to the out-group. The more that participants perceived that the Victim was looking to them for help the greater the number of interventions in the in-group but not in the out-group. These results are supported by standard statistical analysis of variance, with more detailed findings obtained by a symbolic regression procedure based on genetic programming. Verbal interventions made during their experience, and analysis of post-experiment interview data suggest that in-group members were more prone to confrontational intervention compared to the out-group who were more prone to make statements to try to diffuse the situation.Entities:
Mesh:
Year: 2013 PMID: 23300991 PMCID: PMC3534695 DOI: 10.1371/journal.pone.0052766
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1The Victim and Perpetrator.
The Victim (V) is in the red shirt, with an Arsenal emblem in the in-group condition, and with a plain football shirt of the same colour in the out-group condition. The perpetrator (P) had been sitting by the bar. (a) P stood up to approach V and (b) started an argument. (c) As the argument progressed V made conciliatory statements and postures while (d) P became ever more aggressive finally pushing V violently against a wall.
Means and Standard Errors of Numbers of Interventions.
| No. Verbal Interventions | |||
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| Off | On | All | |
| Outgroup | 3.9±1.4 | 2.0±1.3 | 2.9±1.0 |
| Ingroup | 6.8±1.8 | 4.7±1.9 | 5.8±1.3 |
| All | 5.4±1.2 | 3.4±1.2 | 4.4±0.8 |
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| Outgroup | 2.8±1.1 | 1.8±1.0 | 2.3±0.7 |
| Ingroup | 6.8±2.1 | 6.1±2.2 | 6.5±1.5 |
| All | 4.9±1.3 | 4.1±1.3 | 4.5±0.9 |
n = 9 for each of the two Out-group cells, n = 10 for each of the two In-group cells, n = 38 in total.
Figure 2Number of interventions by VictimLooked and Group.
(a) For the verbal interventions and (b) for the physical interventions.
The Post-Questionnaire and Corresponding Variable Names.
| Variable | Statement |
| Uncomfortable | After the argument started, I was feeling uncomfortable with the situation. |
| OtherSafety | After the argument started I was sometimes concerned for the safety of the man being threatened. |
| OwnSafety | After the argument started I was sometimes concerned for my own safety. |
| HelpMe | After the argument started I looked around for help. |
| OtherPeople | After the argument started I looked around to check in case other people might arrive to make the situation worse. |
| VictimLooked | After the argument started, the victim looked at me wanting help. |
| MoveAway | After the argument started I felt I should move away from those people. |
| AgressorAware | After the argument started, the aggressor was aware of me looking at him. |
| ShouldStopIt | After the argument started, I felt I should do something to stop it. |
| CouldStopIt | After the argument started, I felt I could do something to stop it. |
| GetOut | After the argument started I felt that I needed to get out. |
| Thinking | My mind started wandering and thinking about other things during the argument. |
All items were presented as statements on a 1–7 Likert scale where 1 meant least agreement and 7 most agreement with the corresponding statement.
Figure 3The fitted number of interventions by VictimLooked from Eqs.
(1) and (2). (a) The fitted against observed values for nPhys. (b) The fitted against observed for nVerbal.
Figure 4Scatter diagram of MoveAway against VictimLooked.
Note the one outlying point when VictimLooked = 1 and MoveAway = 7.
Codes for the Interview Questions: What feelings/responses did you have while this was happening?
| Code | Example Statements |
| wanted to stop it | 1. I felt like I would like to stop it (the confrontation) myself, basically back up the person that I was speaking to Arsenal about, protect him. |
| 2. I wanted to calm him down. I wanted to separate them. | |
| uncomfortable | 1. I felt very uncomfortable. |
| 2. I felt a little bit uncomfortable. | |
| torn about intervening | 1. I thought about intervening, do something about it, try to calm him down, but probably would have made it worse. |
| 2. I wanted to do something, but I felt I probably couldn’t and if I did, I might make things worse to myself. So I just tried to calm him down a little bit, but obviously he didn’t want. | |
| would avoid confrontation | 1. I would avoid confrontation. |
| 2. I would probably have walked out of the CAVE, like I would have done in real life if there was a problem. I was a bit afraid of talking to the man with the white shirt, in case that he would interact with me and get aggressive. | |
| even though VR | 1. I knew it was VR, and I’m quite surprise how so angry made me feel, the other guy (P), … I got to the point that I wanted touch him physically or pushing away I felt a bit frustrated I couldn’t. |
| 2. I was aware it was a simulation, and I was safe in that respect. I knew it was an aggressive confrontation and I think that has some impact and kind of made me a bit nervous. | |
| anger | 1. I was quite angry as well, about the way he (P) was treating him, the Arsenal fan. |
| 2. I’m quite surprise how so angry made me feel. | |
| frustration | 1. I got to the point that I wanted touch him physically or pushing away I felt a bit frustrated I couldn’t. |
| 2. …but it was a kind of frustrating I couldn’t because I tried to speak to the guy (P) and he just ignored me. | |
| anxiety or fear | 1. Very similar feelings as in real life: flustered, panic, helpless and wanting to resolve the situation and not knowing how. |
| 2. Frightened, I was feeling more alert, more mentally prepared for a fight. | |
| helplessness | 1. Helplessness, unable to help the Arsenal supporter. |
| 2. Helpless because even if was to get involved, I don’t know how useful I would be. | |
| confrontational | 1. I wanted to say I’m wearing an Arsenal shirt as well [ |
| 2. I thought about punching the aggressor. | |
| uninvolved | 1. I felt like an observer all the time. |
| 2. To be honest, with VR, I was quite divorced, I was just a kind of watching. | |
| silly or humorous | 1. I thought it was a bit silly. |
| 2. Humorous. | |
| concerned for or felt sorry for V | 1. I was concerned for the safety for the man with the red shirt. |
| 2. I felt a bit sorry for the victim, a little compassion for him. | |
| wanted to leave | 1. I did feel that I wanted to leave. |
| 2. I wanted to leave I didn’t want to get involved. |
Frequencies of the Codes in Table 3.
| Frequency of statement | ||
| Code | Out-group % | In-group % |
| wanted to stop it | 16 | 18 |
| uncomfortable | 2 | 9 |
| torn about intervening | 11 | 13 |
| would avoid confrontation | 5 | 2 |
| even though VR | 0 | 7 |
| anger | 0 | 7 |
| frustration | 0 | 7 |
| anxiety or fear | 14 | 18 |
| helplessness | 7 | 7 |
| confrontational | 7 | 13 |
| uninvolved | 11 | 0 |
| silly or humorous | 5 | 0 |
| concerned for or felt sorry for V | 16 | 0 |
| wanted to leave | 7 | 0 |
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Codes for the Interview Question: Were your responses realistic?
| Code | example statements |
| realistic or quite realistic | 1. I think that’s what I would do in real life. |
| 2. Pretty authentic. I’ve been in situation like this before, and run your mind afterwards think ‘I could have done this, I could have done that, or I should have done this’. but at that time you feel like a deer in the headlights, you are sort of frozen. You want to help, but you don’t want that guy to throw a punch on you, it’s a fine line. | |
| lacked interaction | 1. The fact that he (P) didn’t recognized me when he came over, I felt I was just watching. |
| 2. I behaved as in real life up to the point that I realized that there was no reaction from them. | |
| contrasts VR and reality | 1. In real life, I would try to put some distance between them and me, pub fights might be tricky, they might have weapons. |
| 2. I thought about it, but I wasn’t sure if they would respond to me. Anyway, in real life I would probably have not intervened. I would have been more scared in real life. | |
| detached | 1. I was completely detached. |
| 2. It was not authentic at all. |
Frequencies of the Codes in Table 5.
| Frequency of statement | |||
| Code | LookAt off % | LookAt on % | Combined% |
| realistic or quite realistic | 44 | 62 | 52 |
| lacked interaction | 15 | 5 | 10 |
| contrasts VR and reality | 37 | 24 | 31 |
| detached | 4 | 10 | 6 |
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Codes for the Interview Question: What would have made it more likely for you to intervene?
| Code | example statements |
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| call for help | 1. If the guy who was threatened would have directly spoken to me. |
| 2. If V would have looked at me and said something to me at some point, something like this “Can you believe this guy?” | |
| more interactivity | 1. If P would have said anything to me. |
| 2. If there had been a reaction from them to my first interventions. | |
| more aggression | 1. If the aggressor started punching, if the situation would become more physical. |
| 2. If it had turned physical, I would have stepped in. If there was another person joining, I would have definitely stepped in. | |
| more rapport | 1. If it was a child against a man or a woman against a man, or even if he is a stranger if I maybe spent a match or discuss the football before hand, so there a was a bit of relationship. |
| 2. If the victim was my friend, probably if there was a connection between him and I. | |
| more realism | 1. A greater degree of realism. |
| safety of intervention | 1. Maybe if the person with the white shirt would have been less aggressive. |
| 2. If P would not have said that he hated Gooners, or if there were more Arsenal fans around. | |
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| knew it was VR | 1. I knew I was in virtual reality, I wouldn’t intervene because I didn’t know if I had to. |
| 2. Deep down I knew it was virtual reality. |
Frequencies of the Codes in Table 7.
| Code | Frequency of statement % |
| call for help | 11 |
| more interactivity | 41 |
| more aggression | 16 |
| more rapport | 11 |
| more realism | 3 |
| safety of intervention | 11 |
| knew it was VR | 8 |
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Frequencies of Statements in Response to the Interview Question: What factors tended to draw you out of the experience?
| Topic | No. of people |
| No other people around | 9 |
| The pub does not look like a real English pub | 7 |
| Dialogue with the victim not realistic | 7 |
| No response from characters during the argument | 6 |
| No background noise or music | 5 |
| No mouth movement of the characters | 5 |
| Lack of sense of touch | 5 |
| Animations not smooth | 5 |
| CAVE walls and edges visible | 4 |
| Aggressor appears from nowhere | 3 |
| Mirror on top not appropriate | 2 |
| Illumination not realistic | 2 |
| Victim appears from nowhere at the start | 2 |
| Anatomical proportions of the characters | 2 |
| No bar staff | 2 |
| Clipping (part of a character going out of view) | 1 |
| Lack of sense of smell | 1 |
| The victim was too defensive | 1 |
| Victim looks ghostly due to Cave rendering | 1 |
| Lack of facial animation | 1 |
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