Literature DB >> 28303739

The virtual maze: A behavioural tool for measuring trust.

Joanna Hale1, Madeleine Em Payne1, Kathryn M Taylor1, Davide Paoletti1, Antonia F De C Hamilton1.   

Abstract

Trusting another person may depend on our level of generalised trust in others, as well as perceptions of that specific person's trustworthiness. However, many studies measuring trust outcomes have not discussed generalised versus specific trust. To measure specific trust in others, we developed a novel behavioural task. Participants navigate a virtual maze and make a series of decisions about how to proceed. Before each decision, they may ask for advice from two virtual characters they have briefly interviewed earlier. We manipulated the virtual characters' trustworthiness during the interview phase and measured how often participants approached and followed advice from each character. We also measured trust through ratings and an investment game. Across three studies, we found participants followed advice from a trustworthy character significantly more than an untrustworthy character, demonstrating the validity of the maze task. Behaviour in the virtual maze reflected specific trust rather than generalised trust, whereas the investment game picked up on generalised trust as well as specific trust. Our data suggest the virtual maze task may provide an alternative behavioural approach to measuring specific trust in future research, and we demonstrate how the task may be used in traditional laboratories.

Entities:  

Keywords:  Trust; behavioural measure; investment game; non-verbal behaviour; virtual reality

Mesh:

Year:  2018        PMID: 28303739     DOI: 10.1080/17470218.2017.1307865

Source DB:  PubMed          Journal:  Q J Exp Psychol (Hove)        ISSN: 1747-0218            Impact factor:   2.143


  3 in total

Review 1.  Trust and Rejection Sensitivity in Personality Disorders.

Authors:  Anita Poggi; Juliette Richetin; Emanuele Preti
Journal:  Curr Psychiatry Rep       Date:  2019-07-01       Impact factor: 5.285

2.  Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape.

Authors:  Xueni Pan; Antonia F de C Hamilton
Journal:  Br J Psychol       Date:  2018-03-05

3.  An Immersive Investment Game to Study Human-Robot Trust.

Authors:  Sebastian Zörner; Emy Arts; Brenda Vasiljevic; Ankit Srivastava; Florian Schmalzl; Glareh Mir; Kavish Bhatia; Erik Strahl; Annika Peters; Tayfun Alpay; Stefan Wermter
Journal:  Front Robot AI       Date:  2021-06-04
  3 in total

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