| Literature DB >> 29297713 |
Marisa M Putnam1, Caroline E Cotto1, Sandra L Calvert1.
Abstract
OBJECTIVE: Media characters are used to market snacks that are typically of poor nutritional value, which has been linked to childhood obesity. This study examines whether children's snack selections and consumption patterns are influenced by an app depicting a popular children's media character, as well as the role that children's awareness of the character plays. The results can increase our understanding of how to encourage healthier snack selection and consumption in newer game-based marketing venues, such as apps.Entities:
Keywords: Apps; Food marketing; Media characters; Nutrition; Obesity; Young children
Mesh:
Year: 2018 PMID: 29297713 PMCID: PMC5938642 DOI: 10.1089/g4h.2017.0097
Source DB: PubMed Journal: Games Health J ISSN: 2161-783X
Percent of Children Selecting 0, 1, or 2 Healthier Snacks by Awareness of Dora in the App and Condition
| Healthier condition[ | |||
| Overall ( | 30 | 64 | 7 |
| Children aware of Dora™ ( | 13 | 80 | 7 |
| Children not aware of Dora ( | 38 | 55 | 7 |
| Unhealthy condition[ | |||
| Overall ( | 37 | 51 | 12 |
| Children aware of Dora ( | 58 | 42 | 0 |
| Children not aware of Dora ( | 29 | 55 | 16 |
| Control condition[ | |||
| Overall ( | 21 | 68 | 11 |
Children in the healthier condition were predicted to select and consume a higher number of healthier snacks.
Children in the unhealthy condition were predicted to select and consume a lower number of healthier snacks, that is, select and consume a higher number of unhealthy snacks.
Children in the control condition were predicted to select and consume healthier snacks at a rate in between that selected and consumed by children in the healthier and unhealthy conditions.
Ordered Logistic Regression Analysis Predicting the Number of Healthier Snacks Selected and Consumed by Character Awareness and Treatment Conditions (
| Healthier condition[ | 0.552 | 0.313 | 0.295 |
| Awareness of Dora in the App[ | 0.228[ | 0.158 | 0.033 |
| Awareness of Dora in the App[ | |||
| Healthier condition[ | 10.340[ | 9.171 | 0.008 |
| Cut 1[ | −1.090 | 0.439 | |
| Cut 2[ | 2.044 | 0.535 | |
| Pseudo | 0.04 | ||
The number of healthier snacks selected was coded as 0 (chips and soda selected), 1 (one healthier item [banana, orange juice] and one unhealthy item [chips, soda] selected), or 2 (banana and orange juice selected).
Odds ratios indicate an increased likelihood of being in a higher category if the odds ratio is >1, and indicate a decreased likelihood of being in a higher category if the odds ratio value is <1.
The healthier condition is coded as 1; Unhealthy condition is coded as 0 and is the omitted reference group.
Awareness of Dora in the app is coded as 1 if children indicated they were aware Dora was present in the app; awareness of Dora in the app is coded as 0 if they were not aware Dora was present in the app and is the omitted reference group.
The cut points represent the various levels of the response variable when the constant is set to zero.
P ≤ 0.05, **P ≤ 0.01.
SE, standard error.