| Literature DB >> 25516352 |
Abstract
Reducing the extent and persuasive power of marketing unhealthy foods to children worldwide are important obesity prevention goals. Research is limited to understand how brand mascots and cartoon media characters influence children's diet. We conducted a systematic review of five electronic databases (2000-2014) to identify experimental studies that measured how food companies' mascots and entertainment companies' media characters influence up to 12 diet-related cognitive, behavioural and health outcomes for children under 12 years. Eleven studies met the inclusion criteria. Studies used 21 unique popular media characters, but no brand mascots. Results suggest that cartoon media character branding can positively increase children's fruit or vegetable intake compared with no character branding. However, familiar media character branding is a more powerful influence on children's food preferences, choices and intake, especially for energy-dense and nutrient-poor foods (e.g. cookies, candy or chocolate) compared with fruits or vegetables. Future research should use a theoretically grounded conceptual model and larger and more diverse samples across settings to produce stronger findings for mediating and moderating factors. Future research can be used to inform the deliberations of policymakers, practitioners and advocates regarding how media character marketing should be used to support healthy food environments for children.Entities:
Keywords: Brand mascots; children; diet; food marketing; media characters
Mesh:
Year: 2014 PMID: 25516352 PMCID: PMC4359675 DOI: 10.1111/obr.12237
Source DB: PubMed Journal: Obes Rev ISSN: 1467-7881 Impact factor: 9.213
Figure 1Examples of brand mascots used by companies participating in the US Children's Food and Beverage Advertising Initiative to promote food products to American children by specific food categories of nutritional concern. As of October 2014, the 17 CFBAI members are: Campbell Soup Company, ConAgra Foods, Inc., The Dannon Co., Inc., Ferrero USA, Inc., General Mills, Inc., The Hershey Company, Kellogg Company, Kraft Foods Group, Inc., Mars, Inc., Mondeléz Global LLC, Nestlé USA, PepsiCo, Inc., Post Foods, LLC, The Coca-Cola Co., Unilever United States, Burger King Corp. and McDonald's USA. Italicize texts are brand mascot names. Texts in purple are brands that the mascots represent. Texts in red are the companies that own the copyright and/or trademark for the mascot. Number in parentheses is the decade or the year that the mascot was created. The trademarked images used in this figure are intended for educational purposes only. Their use is allowed for non-commercial purposes through the US ‘nominative fair use’ doctrine that protects free speech over trademark infringement.Sources: references (49,53–55,58–72).
Figure 2Examples of entertainment companies' popular media characters that have been licensed to food and restaurant companies to promote food products to American children. Related business may include television; animated motion pictures, movies, and films; videos and DVDs; books and comics; radio; music; interactive digital media including advergames and online virtual worlds; theme parks and resorts; and merchandizing, franchising, and licensing. Texts in purple italics are media character names. Texts in roman purple are the parent companies that own the copyright and/or trademark for the character. Texts in green are the companies or networks. Texts in red are the food or restaurant companies that have licensed the media character to promote food products to children. Number in parentheses is the decade or the year that the mascot was created. The trademarked images used in this figure are intended for educational purposes only. Their use is allowed for non-commercial purposes through the US ‘nominative fair use’ doctrine that protects free speech over trademark infringement.Sources: references (74–78).
Figure 3Conceptual model of the influence of cartoon brand mascots and media characters on children's diet and health.Sources: references (8,82).
Figure 4Process used for the systematic review to identify experimental studies that examined the influence of brand mascots and cartoon media characters on the diet-related outcomes of children <12 years.
Description of the experimental studies and outcomes measured in the systematic review, 2004–2014
| Author year published | Study dates | Age range years | Sample size ( | Race or ethnicity % | Diet-related outcomes | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cognitive ( | Behavioural ( | Health (n = 1) | |||||||||||||
| Character or brand recognition | Character trust | Character and brand association | Character, brand or message recall | Character preference | Taste or snack preference and appetite | Purchase request | Food choice | Food intake | Diet quality | Body mass index | |||||
| de Droog | 2008 | 4–6 | 216 | Dutch | N | N | N | N | Y | Y | Y | N | N | N | N |
| de Droog | 2009 | 4–6 | 166 | Dutch | Y | N | Y | N | N | N | N | N | N | N | N |
| Keller | NR | 4–5 | 16 | Ethnically diverse NR | N | N | N | N | N | N | N | N | Y | N | Y |
| Kotler | NR | Study 1 | 343 | Ethnically diverse Caucasian: 42% African-American: 35% Latino: 11% | Y | N | N | N | Y | Y | N | Y | N | N | N |
| Lapierre | 2007 | 4–6 | 80 | American | N | N | Y | N | Y | Y | N | N | N | N | N |
| Letona | NR | 4–11 | 121 | Latino | Y | N | N | N | N | Y | N | N | N | N | N |
| Neeley & Schumann, 2004 ( | NR | Study 1 | 66 | American | Y | N | Y | Y | Y | Y | Y | Y | N | N | N |
| Roberto | NR | 4–6 | 40 | American | Y | N | N | N | N | Y | N | Y | N | N | N |
| Smits & Vanderbosch, 2012 ( | NR | 6–7 | 57 | Flemish | N | N | N | N | N | Y | Y | Y | N | N | N |
| Ülger, 2009 ( | NR | 6 | 144 | Turkish | N | N | N | Y | N | N | N | Y | N | N | N |
| Wansink | NR | 8–11 | 208 | Ethnically diverse | N | N | N | N | N | N | N | Y | Y | N | N |
N, no; NR, not reported; Y, yes.
Description of the study design, media characters used, and results of experimental studies included in the systematic review, 2004–2014
| Author year published | Study design | Media characters used | Results |
|---|---|---|---|
| de Droog | character preference snack preference purchase request | Both familiar and unfamiliar cartoon media characters increased young children's preference and purchase request for fruit compared with candy. | |
| de Droog | familiar character versus unfamiliar character and a carrot conceptually and perceptually congruent character (orange rabbit and a carrot) conceptually congruent (gray rabbit and a carrot) perceptually congruent (orange rhino and a carrot) incongruent (gray rhino and a carrot) Familiar character recognition Character and product preference Character preference (familiar versus unfamiliar) | 91% of the children were able to identify | |
| Keller | food intake body mass index | Familiar character branding using | |
| Kotler | Branding with a familiar character increased children's preference for and willingness to taste and eat both healthy and unhealthy foods. | ||
| Lapierre | healthy bits cereal versus sugar bits cereal character preference (penguin versus no character) | Children who saw a popular media character on the box preferred the cereal with the character versus no character. | |
| Letona | recognition of popular characters taste preference and snack preference for three foods: potato chips, crackers and baby carrots. | Children showed a high recognition of familiar media characters (92–98%). | |
| Neeley & Schumann, 2004 ( | Character versus brand recognition (to assess attention to commercial) Character and brand association Character and product recall Character preference Food preference (fruit versus chips or cookie) Purchase request (intention to eat) Food choice | Children had a higher recall for the animated mouse (78%) compared with fewer children (52%) who recalled the food product (cheese) advertised. | |
| Roberto | character recognition character influence on taste preference character influence on food choice. | Children's recognition of popular characters ranged from 60 to 90%. | |
| Smits & Vanderbosch, 2012 ( | increased appetite intent to consume purchase request | Children's self-reported appetite, intention to consume and frequency of parental purchase requests increased when either a familiar media character gnome or an unfamiliar gnome was used on foods. | |
| Ülger, 2009 ( | message recall product choice | Children who watched the cartoon show with the embedded commercials demonstrated good recall of the content of the chocolate wafer advertisements. | |
| Wansink | food choice food intake | Given a choice between the unbranded apple and cookie, about 90% of children choice the cookie. |
ANOVA, analysis of variance; BMI, body mass index.
Assessment criteria used to evaluate the experimental studies in the systematic review
| Author, year country | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| de Droog | N | 3/12 | M | M |
| de Droog | N | 2/12 | L | M |
| Keller | N | 2/12 | M | M |
| Kotler | N | 4/12 | M | M |
| Lapierre | N | 3/12 | L | M |
| Letona | N | 2/12 | L | M |
| Neeley & Schumann, 2004 ( | Y | 7/12 | M | M |
| Roberto | N | 3/12 | L | M |
| Smits & Vanderbosch, 2012 ( | N | 3/12 | L | M |
| Ülger, 2009 ( | N | 2/12 | M | M |
| Wansink | N | 2/12 | L | M |
1. Did the investigators use a theoretically grounded conceptual model or analytic framework to guide the research design and analysis, and to interpret the results? (Y, yes, N, no, NR, not reported.)
2. How many outcomes were measured for each study?† (x/12 = number of outcomes measured out of 12 potential outcomes identified in Figure 3.)
3. What is the level of causal inference validity for each study?‡§ (H, high, M, medium, L, low. Casual inference validity is the strength of the evidence for the investigator to make an associative or casual inference between a marketing variable [media character exposure] and a diet-related cognitive [n = 7], behavioural [n = 4] and health [n = 1] outcome. The measures [H, M or L] take into consideration three dimensions: validity, reliability and precision.)
4. What is the level of ecological validity for each study?†‡§ (H, high, M, medium, L, low. Ecological validity is the degree to which the investigator can generalize the study results to daily life.)
Criteria 3 and 4 were adapted from the IOM Food Marketing to Children and Youth report (8).
Proposed future research questions regarding brand mascot and media character influence on children's diet and health
| Thematic topic | Future research questions |
|---|---|
| Theoretical framework | What are the theoretical underpinnings and specific mechanisms used by marketers to encourage children to develop parasocial relationships with popular mascots and cartoon media character that promote food products? |
| Moderating factors | How does a child's age, sex, race and ethnicity influence his/her diet-related cognitive, behavioural and health outcomes related to food products promoted by popular brand mascots and cartoon media characters? |
| Mediating factors | How does a child's cognitive development stage influence his/her preference for certain brand mascots and media characters? |