| Literature DB >> 35301815 |
Catherine M Mc Carthy1, Ralph de Vries2, Joreintje D Mackenbach1,3.
Abstract
Children are increasingly exposed to food and beverage marketing, but little is known about the specific effects of marketing through media most used by children. This study aims to systematically review the influence of unhealthy food and beverage marketing through social media and advergaming on diet-related outcomes in children. Seven databases were systematically searched for English peer-reviewed quantitative and qualitative scientific studies on the effects of marketing of unhealthy products through social media or advergaming on a range of diet-related outcomes in children. Risk of bias was assessed with tools specific for the different study designs. Twenty-six studies were included, of which 20 examined the effect of food and beverage marketing through advergaming and six through social media. Most studies had a high risk of bias. The results suggested that unhealthy food and beverage marketing through social media and advergaming has a significant effect on pester behaviors, food choice, and food intake of children. The studies demonstrate that unhealthy food and beverage marketing through media popular with children significantly impacts different diet-related outcomes. Combined with existing evidence on this effect in other settings, this review provides clear evidence of the need for policies targeting screen-based marketing.Entities:
Keywords: advertising; commercial; digital; obesity
Mesh:
Year: 2022 PMID: 35301815 PMCID: PMC9286387 DOI: 10.1111/obr.13441
Source DB: PubMed Journal: Obes Rev ISSN: 1467-7881 Impact factor: 10.867
Description of data extracted from studies included in the systematic review researching the influence of unhealthy food and beverage marketing through social media and advergaming on diet‐related outcomes in children
| Criterion | Data extracted |
|---|---|
| First author | Name |
| Year of publication | Year |
| Study design | E.g., (non‐)randomized controlled trial, cohort study, case–control study, cross‐sectional study, interview study, focus group. |
| Number of participants | Number of participants |
| Participant age | 0–17 years of age (range, |
| Setting | Country |
| Marketing medium | Social media or advergaming |
| Food or beverage type | Type(s) of food or beverage shown in advert |
| Marketing exposure | Description of the exposure/intervention (experimental and qualitative research) |
| Method | Description of the study method (observational research) |
| Control condition (experimental studies) | Description of the control condition |
| Main outcome | Food intake, purchasing, disease development, etc. |
| Main result | Significant association (effect size) between marketing and diet‐related outcome |
FIGURE 1Flowchart of screening and selection procedure of studies for the systematic review researching the influence of unhealthy food and beverage marketing through social media and advergaming on diet‐related outcomes in children
Study characteristics of studies included in the systematic review researching the influence of unhealthy food and beverage marketing through social media and advergaming on diet‐related outcomes in children
| Experimental studies | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| First author (year of publication) | Study design | Participants | Country | Marketing medium | Food or beverage type | Marketing exposure/intervention | Control | Main outcome | Main result |
| Agante (2019) | Non‐randomized controlled trial |
Age range = 6–9 Mean age = not reported | Portugal | Advergaming | Pringles (potato crisps) |
Experimental group 1: playing advergame on day 1, questionnaire on day 1 and a week later Experimental group 2: playing advergame 5 days in a row, questionnaire on days 1 and 5 | Questionnaire without exposure to advergame | Brand and product category choice: after immediate exposure, 1 week after exposure and after repeated exposure |
Both brand (Pringles: 58.6% vs. 20.6%, One week after exposure, brand (63.9% vs. 20.6%, After repeated exposure, only brand was significantly chosen more often when compared with control (85.3% vs. 52.9%, |
| Coates (2019) | RCT |
Age range = 9–11 Mean age = 10.5 ± 0.7 | United Kingdom | Social media (YouTube influencers on Instagram) | Unhealthy snacks (jelly candy and chocolate buttons) | Mock Instagram profiles of two popular YouTube vloggers promoting unhealthy snacks |
Mock Instagram profiles of two popular YouTube vloggers promoting healthy snacks (carrots and grapes) or non‐food items | Overall energy intake (kcal) and unhealthy snack intake |
Exposure to unhealthy Instagram profiles led to 26% more kcal intake vs. non‐food condition (448.3 vs. 357.1 kcal, Exposure to unhealthy Instagram profiles led to 32% more unhealthy snack intake vs. non‐food condition (384.83 vs. 292.24 kcal, There was no statistically significant difference in energy and unhealthy snack intake between the non‐food condition and healthy Instagram condition. |
| Coates (2019) | RCT |
Age range = 9–11 Mean age = 10.32 ± 0.6 | United Kingdom | Social media (YouTube vlogs) | McVitie's (chocolate digestive cookies) | Influencer marketing of McVitie's cookies, with or without an advertising disclosure | Influencer marketing of a non‐food item | Cookie intake in kcal (McVitie's brand or alternative) |
Children who viewed vlogs with a disclosure had a 12% higher overall snack intake than children exposed to non‐food marketing, Children exposed to vlogs with a disclosure consumed 41% more marketed snack kcals than children exposed to non‐food marketing (214.40 vs. 149.61 kcal, |
| Dias (2011) | RCT |
Age range = 7–8 Mean age = not reported | Portugal | Advergaming | Healthy and unhealthy snacks |
Advergame including unhealthy snack marketing, followed by a questionnaire | Advergame including healthy snack marketing, followed by a questionnaire | Healthy snack selection (0–6 snacks) |
70% of children exposed to the advergame including healthy snack marketing chose ≥3 healthy snacks. 63% of the children exposed to the advergame including unhealthy snack marketing chose ≥3 unhealthy snacks. 4.3% of children from the advergame including unhealthy snack marketing chose 6 healthy snacks vs. 15.5% of children from the advergame including healthy snack marketing ( |
| Esmaeilpour (2018) | RCT |
Age range = 6–11 Mean age = not reported | Iran | Advergaming | Healthy and unhealthy food | Healthy/unhealthy advertising × high/low entertaining media (5‐min advergame/2 min of TV) | Unhealthy food choice frequency |
Children exposed to unhealthy foods (through advergaming and TV) significantly chose more unhealthy foods than the children exposed to healthy foods ( Exposure to unhealthy foods through advergaming led to choosing more unhealthy foods than exposure through TV ( | |
| Folkvord (2013) | RCT |
Age range = 8–10 Mean age = 8.9 ± 0.8 | The Netherlands |
Advergaming | Energy‐dense snacks and fruit | Advergame promoting energy‐dense snacks, fruits or non‐food | No advergaming | Caloric intake of energy‐dense snacks and fruit |
Children exposed to both food advergames ate significantly more than the non‐food group and the control condition (202 and 183 kcal vs. 130 and 106 kcal, When analyzing apple intake alone (instead of total fruit intake), the children from the energy‐dense condition ate significantly more apples than the non‐food and control conditions ( |
| Folkvord (2014) | RCT |
Age range = 7–10 Mean age = 7.7 ± 0.7 | The Netherlands | Advergaming | Energy‐dense snacks | Advergame promoting energy‐dense snacks | Advergame promoting non‐food items | Caloric intake (kcal) | Children in the energy‐dense condition ate significantly more kcal compared to the non‐food condition, 156.3 vs. 101.3 kcal, |
| Folkvord (2015) | RCT |
Age range = 7–10 Mean age = 8.4 ± 1.1 | The Netherlands | Advergaming | Energy‐dense snacks | Advergame promoting energy‐dense snacks | Advergame promoting non‐food items | Caloric intake (kcal) | Children who played the advergame promoting energy‐dense snacks ate significantly more than children who played the advergame promoting non‐food products (178.0 vs. 132.9 kcal, |
| Folkvord (2016) | RCT |
Age range = 7–10 Mean age = 8.9 ± 1.0 | The Netherlands | Advergaming | Energy‐dense snacks | Advergame promoting energy‐dense snacks | Advergame promoting non‐food items | Caloric intake (kcal) | The main effect of type of advergame on intake (kcal) was not significant, |
| Folkvord (2017) | RCT |
Dutch: Age range = 6–11 Mean age = 9.0 ± 1.18 Spanish: Age range = 6–12 Mean age = 8.9 ± 1.68 | The Netherlands and Spain | Advergaming | Energy‐dense snacks | Advergame promoting energy‐dense snacks, with and without protective message | Advergame promoting non‐food items, with and without protective message | Caloric intake (kcal) |
The type of advergame influenced total snack intake among Dutch children, The type of advergame only influenced the total snack intake among Spanish children in the age category of 9–12 ( The interaction effect of type of advergame*protective message was not significant on total snack intake among Dutch children, |
| Folkvord (2020) | RCT |
Age range = 13–16 Mean age = 14.1 ± 0.96 | The Netherlands | Social media (Instagram) | Red pepper and energy‐dense snacks | Instagram post promoting red peppers | Instagram post promoting energy‐dense snacks or non‐food items | Vegetable intake | There was no significant main effect of type of Instagram post on vegetable intake ( |
| Hang (2008) | RCT |
Age range = 5–6 Mean age = not reported | China | Advergaming | 7Up (soft drink) | Advergame promoting 7Up | Advergame without product placement | Beverage choice | 56% of the children in the experimental group chose 7Up vs. 29% of the control group (chi‐square = 5.296, |
| Harris (2012) | RCT |
Age range = 7–8 and 9–12 Mean age = 9.4 | United States of America | Advergaming | Sweet snacks, fruit and vegetables | Advergame promoting unhealthy foods | Advergame promoting healthy foods or non‐food items | Intake (in grams) of healthy, somewhat unhealthy and very unhealthy snacks |
Children in the healthy condition consumed more healthy food compared to children in the unhealthy condition (86.2 vs. 57.7 g, Children in the unhealthy condition consumed the most unhealthy foods and children from the healthy condition the least (31.9 vs. 20.5 g, There was no significant effect of condition on moderately healthy food consumed ( |
| Hernandez (2010) | One‐group pre‐post test |
Age range = 10–15 Mean age = not reported | Mexico | Advergaming | Unhealthy snacks |
Advergame 1: Ritz Bits sandwiches, Chips Ahoy!, Oreo and Fun fruits, with corporate snack brand Nabisco. Advergame 2: X‐treme Jello, Chips Ahoy!, and Oreo with corporate snack brand name Jello. | Snack choice | 65.6% of the adolescents selected the snack placed on the advergames, while 34.4% selected other brands. | |
| Mallinckrodt (2007) | Non‐randomized controlled trial |
Age range = 5–8 Mean age = not reported | Australia | Advergaming | Froot Loops (cereal) | Advergame promoting Froot Loops | No advergame | Intentions to request brand |
The exposure was not significantly associated with brand requests ( |
| Neyens (2017) | RCT |
Age range = 6–14 Mean age = 9.8 ± 2.4 | Belgium | Advergaming | Kellogg's Coco‐Pops (sugared breakfast cereal) trough advergame or TV | Advergame or watching TV commercial promoting Kellogg's Coco‐Pops | No advertising | Pester intent (4‐point Likert scale from no intent to intent) | There was a significant association between advertising format and pester intent ( |
| Pempek (2009) | RCT |
Age range = 9–10 Mean age = 9.5 ± 0.9 | United States of America | Advergaming | Unhealthy or healthy snacks and beverages | Advergame promoting unhealthy snacks and beverages | Advergame promoting healthier snacks and beverages | (Un)healthy snack and beverage selection (summary score 0–2 of snacks chosen) | Children in the healthy advergame condition selected more healthy snacks than those in the unhealthy condition, |
| Putnam (2018) | RCT |
Age range = 4–5 Mean age = 4.8 ± 0.48 | United States of America | Advergaming | Unhealthy snacks or healthy snacks | Advergame promoting healthy or unhealthy snacks | Advergame without snacks | Snack and beverage selection (healthy/unhealthy) | The treatment conditions did not have a significant effect on snack consumption when compared with the control group, and the two treatment groups did not significantly differ from each other either (chi‐square = 2.11, |
| Rifon (2014) | RCT |
Age range = 5–10 Mean age = 7.3 | United States of America | Advergaming | Froot Loops (cereal) |
Advert exposure type: integrated, background or no advertising (control) × Exposure interaction: playing the advergame or watching a video of the advergame | Purchase requests (scale 0–5: definitely no to definitely yes) |
There was a significant effect of exposure type and interaction with the game on purchase requests ( For the play condition, the background advertising led to the greatest purchase request and the control to the least. The integrated advertising was most effective on purchase requests in the watch group, followed by the control group. Overall, the watch group had greater purchase intentions than the play group. | |
|
Shefali (2015) | One‐group pre‐ post‐test |
Age range = 5–8 Mean age = not reported | India | Advergaming | Kentucky Fried Chicken (Fried chicken) | Advergame promoting fried chicken | Purchase request intention and product choice |
When asked, 60% of the children wanted to eat the product after the game. The KFC brand was also preferred for consumption over other brands. When asked after playing the game, 60% of the children said they would ask their parents to buy KFC. Fifteen minutes later, when asked which food they would like to order, most of the children preferred other fast food brands. | |
| Smith (2020) | RCT |
Age range = 7–12 Mean age = 8.7 ± 1.5 | Australia | Advergaming | Gummy confectionery | Banner advertising, advergame or rewarded video advertising promoting gummy confectionery | Game without advertising | Brand choice and snack consumption (grams and kcal) |
Children from the experimental conditions chose the advertised brand more often than the control condition, but only children from the rewarded video condition chose the brand significantly more often (64.1% vs. 19.5%, Condition did not influence overall energy intake measured in grams, |
| Waiguny (2014) | Non‐randomized controlled trial |
Age range = 7–10 Mean age = not reported | Austria | Advergaming | Nesquik (instant cocoa) | Advergame promoting instant cocoa | No advergame | Pester intentions (PI) and pester behavior (PB): 0 coded as no preference, PI or PB and 1 is coded as preference, PI or PB. |
PI was higher amongst children in the experimental condition than in the control group (0.55 vs. 0.08, |
Abbreviations: BMI, body mass index; kcal, kilocalories; RCT, randomized controlled trial.
The influence of health knowledge activation (other main factor researched in study, but not of interest in this review).
The influence of impulsivity (other main factor researched in study, but not of interest in this review).
The influence of attentional bias (other main factor researched in study, but not of interest in this review).
The influence of a go/no‐go task to modify implicit approach reactions (other main factor researched in study, but not of interest in this review).
The influence of mood (other main factor researched in study, but not of interest in this review).
The influence of character awareness (other main factor researched in study, but not of interest in this review).
The authors of this article state that the study design is qualitative. However, an experiment has been conducted. This study was included as an experimental study in this review.
Risk of bias assessments of the experimental studies included in the systematic review researching the influence of unhealthy food and beverage marketing through social media and advergaming on diet‐related outcomes in children—Cochrane Collaboration Risk of Bias Tool
| Author (date) | Randomization process | Deviation from intended intervention | Missing outcome data | Outcome measurement | Selection of reported result | Overall bias |
|---|---|---|---|---|---|---|
| Agante (2019) | ||||||
| Coates (2019) | ||||||
| Coates (2019) | ||||||
| Dias (2011) | ||||||
| Esmaeilpour (2018) | ||||||
| Folkvord (2013) | ||||||
| Folkvord (2014) | ||||||
| Folkvord (2015) | ||||||
| Folkvord (2016) | ||||||
| Folkvord (2017) | ||||||
| Folkvord (2020) | ||||||
| Hang (2008) | ||||||
| Harris (2012) | ||||||
| Hernandez (2010) | ||||||
| Mallinckrodt (2007) | ||||||
| Neyens (2017) | ||||||
| Pempek (2009) | ||||||
| Putnam (2018) | ||||||
| Rifon (2014) | ||||||
| Shefali (2015) | ||||||
| Smith (2020) | ||||||
| Waiguny (2014) |
Note:
Quality and risk of bias assessments of the observational studies included in the systematic review researching the influence of unhealthy food and beverage marketing through social media and advergaming on diet‐related outcomes in children – Newcastle‐Ottawa Scale
| Cohort studies | Author (date) | Selection | Comparability | Outcome | Overall bias |
|---|---|---|---|---|---|
| Baldwin (2018) | |||||
| Folkvord (2016) | |||||
Note:
Quality assessments of the qualitative studies included in the systematic review researching the influence of unhealthy food and beverage marketing through social media and advergaming on diet‐related outcomes in children ‐ CASP domains
| Author (date) | Section A | Section B | Section C |
|---|---|---|---|
| Coates (2020) |
This study clearly states its aims, for which a qualitative methodology is appropriate, as the research focuses on attitudes and understandings of influencer marketing and its behavioral effects. The research design, recruitment strategy and data collection methods were appropriate for this study (population). There was no prior relationship between the participants and the researcher, rapport was built before starting the main part of the research. Also, the children were assured there were no right or wrong answers. |
The study was approved by the University of Liverpool Institute of Psychology, Health and Society Research Ethics Committee. No other ethical issues occurred. The thematic analysis was sufficiently rigorous. The transcripts were checked for mistakes and repeatedly read for familiarization. A second researcher provided feedback on the initial codebook and themes but did not individually code, which decreases credibility. The findings were clearly stated per theme and substantiated with quotes, which also increases credibility. |
The results section states that this research provides valuable insight into the effects of online HFSS product marketing towards children. This is a short discussion section, which does not comprise the value of the study. |
| Thaichon (2016) |
The aim of this research is clearly stated. A qualitative interview design is appropriate for investigating the impact of online advertising via social network sites on children's intention to consume unhealthy food. The recruitment strategy is unclear. The authors don't mention the relationship between the children and the researcher. |
The article does not mention any ethical considerations that have been taken into account. The findings are clearly stated through the themes that emerged from the interviews. Many quotes are provided to substantiate the findings, which improves credibility. The data analysis method was unclear, as the authors did not describe which author conducted the analysis. This decreases the study's credibility and dependability. |
This study's findings have significant implications for policy makers and practitioners. |