Literature DB >> 29056980

Youth Mental Health, Family Practice, and Knowledge Translation Video Games about Psychosis: Family Physicians' Perspectives.

Manuela Ferrari1, Archie Suzanne2,3.   

Abstract

OBJECTIVE: Family practitioners face many challenges providing mental healthcare to youth. Digital technology may offer solutions, but the products often need to be adapted for primary care. This study reports on family physicians' perspectives on the relevance and feasibility of a digital knowledge translation (KT) tool, a set of video games, designed to raise awareness about psychosis, marijuana use, and facilitate access to mental health services among youth.
METHOD: As part of an integrated knowledge translation project, five family physicians from a family health team participated in a focus group. The focus group delved into their perspectives on treating youth with mental health concerns while exploring their views on implementing the digital KT tool in their practice. Qualitative data was analyzed using thematic analysis to identify patterns, concepts, and themes in the transcripts.
RESULTS: Three themes were identified: (a) challenges in assessing youth with mental health concerns related to training, time constraints, and navigating the system; (b) feedback on the KT tool; and, (c) ideas on how to integrate it into a primary care practice.
CONCLUSIONS: Family practitioners felt that the proposed video game KT tool could be used to address youth's mental health and addictions issues in primary care settings.

Entities:  

Keywords:  family physician; knowledge translation; psychosis; qualitative research; video game

Year:  2017        PMID: 29056980      PMCID: PMC5642457     

Source DB:  PubMed          Journal:  J Can Acad Child Adolesc Psychiatry        ISSN: 1719-8429


  23 in total

1.  In this issue/abstract thinking: game on: is there a role for video games in clinical care?

Authors:  Roberto B Sassi
Journal:  J Am Acad Child Adolesc Psychiatry       Date:  2012-07       Impact factor: 8.829

Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

3.  The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.

Authors:  Christopher John Ferguson
Journal:  Psychiatr Q       Date:  2007-12

4.  First steps in qualitative data analysis: transcribing.

Authors:  Julia Bailey
Journal:  Fam Pract       Date:  2008-02-27       Impact factor: 2.267

5.  Pathways to First-Episode Care for Psychosis in African-, Caribbean-, and European-Origin Groups in Ontario.

Authors:  Kelly K Anderson; Nina Flora; Manuela Ferrari; Andrew Tuck; Suzanne Archie; Sean Kidd; Taryn Tang; Laurence J Kirmayer; Kwame McKenzie
Journal:  Can J Psychiatry       Date:  2015-05       Impact factor: 4.356

6.  The waiting room "wait": from annoyance to opportunity.

Authors:  Heather N Sherwin; Megan McKeown; Michael F Evans; Onil K Bhattacharyya
Journal:  Can Fam Physician       Date:  2013-05       Impact factor: 3.275

7.  Gender differences in pathways to care for early psychosis.

Authors:  Manuela Ferrari; Nina Flora; Kelly K Anderson; Asante Haughton; Andrew Tuck; Suzanne Archie; Sean Kidd; Kwame McKenzie
Journal:  Early Interv Psychiatry       Date:  2016-03-28       Impact factor: 2.732

8.  Ethnic diversity and pathways to care for a first episode of psychosis in Ontario.

Authors:  S Archie; N Akhtar-Danesh; R Norman; A Malla; P Roy; R B Zipursky
Journal:  Schizophr Bull       Date:  2008-11-05       Impact factor: 9.306

9.  Using technology to deliver mental health services to children and youth: a scoping review.

Authors:  Katherine M Boydell; Michael Hodgins; Antonio Pignatiello; John Teshima; Helen Edwards; David Willis
Journal:  J Can Acad Child Adolesc Psychiatry       Date:  2014-05

Review 10.  Association Between Cannabis and Psychosis: Epidemiologic Evidence.

Authors:  Suzanne H Gage; Matthew Hickman; Stanley Zammit
Journal:  Biol Psychiatry       Date:  2015-08-12       Impact factor: 13.382

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  4 in total

1.  Primary Care Practitioner Training in Child and Adolescent Psychiatry (PTCAP): A Cluster-Randomized Trial.

Authors:  Stacey D Espinet; Sandra Gotovac; Sommer Knight; Larry Wissow; Merrick Zwarenstein; Lorelei Lingard; Margaret Steele
Journal:  Can J Psychiatry       Date:  2019-12-09       Impact factor: 4.356

2.  Insights About Cannabis and Psychosis Using Video Games for Young People With a First Episode of Psychosis, Particularly Those From Black Racialized Communities: Protocol for a Mixed Methods Study.

Authors:  Suzanne Archie; Lena Palaniyappan; Andrew T Olagunju; Natasha Johnson; Nicole Kozloff; Elham Sadeh; Andrea Bardell; Alexandra Baines; Kelly K Anderson; Oyedeji Ayonrinde; Manuela Ferrari
Journal:  JMIR Res Protoc       Date:  2022-05-20

3.  Learning About the Current State of Digital Mental Health Interventions for Canadian Youth to Inform Future Decision-Making: Mixed Methods Study.

Authors:  Jessica Kemp; Jill Chorney; Iman Kassam; Julie MacDonald; Tara MacDonald; Lori Wozney; Gillian Strudwick
Journal:  J Med Internet Res       Date:  2021-10-19       Impact factor: 5.428

4.  Online Knowledge Translation Program Involving Video Games and University Student-Led Tutorials About Cannabis and Psychosis for Black Youth: Mixed Method Feasibility Study.

Authors:  Payal Jani; Nuri Song; Erin Artna; Joonsoo Lyeo; Ashley Assam; Faith Maelzer; Andriene Murphy; Angelo Grant; Suzanne Archie
Journal:  JMIR Form Res       Date:  2022-06-20
  4 in total

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