| Literature DB >> 34665141 |
Jessica Kemp1,2, Jill Chorney3,4, Iman Kassam1, Julie MacDonald5, Tara MacDonald6, Lori Wozney7, Gillian Strudwick1,2.
Abstract
BACKGROUND: The COVID-19 pandemic has increased the demand for youth mental health services in Canada as disruptions to clinical care continue to persist due to the risk of transmission and exposure to the virus. Digital mental health interventions, including web-based resources and mobile apps, have provided opportunities to support youth mental health remotely across Canada. There is a need to better understand how these digital interventions are being selected, recommended, and used in various regions across Canada.Entities:
Keywords: COVID-19; digital mental health; digital mental health interventions; e-mental health; youth mental health
Mesh:
Year: 2021 PMID: 34665141 PMCID: PMC8564667 DOI: 10.2196/30491
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Decision-making processes and appraisal methods used for selecting digital mental health interventions for youth identified during stakeholder interviews.
| Process or appraisal method | The rationale for process or appraisal | |
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| Mental Health Commission of Canada Toolkit | The toolkit can reduce clinician workload, ensure resources are evidence-based, increase interoperability, and provide valuable information for those with limited experience with digital mental health. |
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| Homewood Research Institute App Evaluation Framework | Used to evaluate the effectiveness of mental health apps and identifies the highest quality apps. Focuses on measuring outcomes, design and transparency, design methodology, and operational considerations of each application. |
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| Evidence base | Resources that are evidence-based and have supporting literature are often more accepted for use in clinical settings. |
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| Accessibility | Providers and researchers must consider the cost and technology requirements associated with recommending a digital intervention. |
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| Visual appeal | Mobile apps and web-based resources should host bright and catchy graphics, including music and characters, to grab the attention of youth. |
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| Feedback from youth | Recommendations should be developed based on feedback from youth about what they are looking for and the apps they are already using. |
| Cultural relevance | When serving youth, including BIPOC,a further considerations must be made to ensure that the digital resource/intervention considers specific needs of various cultural and racial minority groups. | |
aBIPOC: Black, Indigenous, and people of color.
Upcoming trends and innovations in digital youth mental health identified through stakeholder interviews.
| Trend or innovation | Description |
| Artificial intelligence/ | Including mobile apps that use artificial intelligence–powered chatbots. |
| Digital phenotyping | Tracking the activities of users to determine how digital activity might indicate a change in behavior or mental state. |
| Personalized therapy | Interventions that consider culture, language, geography, and more. |
| Interoperability | Using data from mobile apps alongside clinical data from health information systems. |
| Online peer support groups | Online groups moderated by health professionals to create safer digital environments for youth. |
| Trauma-informed interventions | Emerging mobile apps that target specific experiences with trauma. |
| Increasing accessibility | Potential to reach a greater number of children and youth through digital means alongside traditional in-person care. |
| Gamification | Development of video and digital games used to provide support and education about mental health and wellness. |
| Social media | The use of platforms such as Instagram and Twitter to help organizations reach youth and promote the availability of digital health interventions and resources. Instagram was also used in specific cases by youth organizations to provide mental health support through the application’s direct messaging feature. |
| TikTok | Includes TikTok accounts that provide short and accessible videos about mental health and wellness that can easily reach youth who are already using the app. |