| Literature DB >> 34079940 |
Johan H Vlake1,2, Evert-Jan Wils1, Jasper van Bommel2, Tim I M Korevaar3, Diederik Gommers2, Michel E van Genderen2.
Abstract
OBJECTIVES: ICU treatments frequently result in long-term psychologic impairments, negatively affecting quality of life. An effective treatment strategy is still lacking. The aim of this study was to describe and evaluate the safety and immersiveness of a newly designed ICU-specific virtual reality module.Entities:
Keywords: postintensive care syndrome; posttraumatic stress disorder; simulator sickness; virtual reality
Year: 2021 PMID: 34079940 PMCID: PMC8162483 DOI: 10.1097/CCE.0000000000000388
Source DB: PubMed Journal: Crit Care Explor ISSN: 2639-8028
Baseline Characteristics of Healthy Volunteers Per Group
| Characteristics | 2D Group, | Head-Mounted Display Virtual Reality Group, | Crossover Group, |
|---|---|---|---|
| Age, mean ( | 61 (7, 47–74) | 54 (7, 45–65) | 58 (6, 48–67) |
| Sex, male, | 4 (27) | 4 (27) | 7 (47) |
| Race/ethnicity, Caucasian, | 13 (87) | 15 (100) | 12 (80) |
| Educational level, | |||
| Primary education | 0 (0) | 0 (0) | 0 (0) |
| Intermediate vocational education | 4 (27) | 6 (40) | 8 (53) |
| Higher vocational education | 10 (67) | 7 (47) | 7 (47) |
| Academic education | 1 (7) | 2 (13) | 0 (0) |
| Body mass index, mean ( | 27.1 (6) | 26.4 (4) | 27.4 (5) |
| Employment status, currently working, | 10 (67) | 15 (100) | 13 (87) |
| Total Immersive Tendencies Questionnaire score, mean ( | 83 (9) | 79 (15) | 74 (11) |
Continuous variables are presented as mean (sd), ordinal variables are presented as count (%). Immersive tendency is measured using the total score of the Immersive Tendencies Questionnaire. This score determines one’s ability to be immersed in a virtual environment using involvement in daily activities.
Outcomes of the Individual Simulator Sickness Questionnaire Items
| Symptoms | Answer Options | 2D Group, | Head-Mounted Display Virtual Reality Group, | |
|---|---|---|---|---|
| General discomfort, | None | 15 (100) | 11 (73) | 0.10 |
| Mild/moderate | 0 (0) | 4 (27) | ||
| Fatigue, | None | 15 (100) | 14 (93) | 1.00 |
| Mild/moderate | 0 (0) | 1 (7) | ||
| Headache, | None | 15 (100) | 15 (100) | a |
| Mild/moderate | 0 (0) | 0 (0) | ||
| Eye strain, | None | 15 (100) | 13 (87) | 0.48 |
| Mild/moderate | 0 (0) | 2 (13) | ||
| Difficulty focusing, | None | 13 (87) | 12 (80) | 1.00 |
| Mild/moderate | 2 (13) | 3 (20) | ||
| Salivation increase, | None | 14 (93) | 15 (100) | 1.00 |
| Mild/moderate | 1 (7) | 0 (0) | ||
| Sweating, | None | 14 (93) | 15 (100) | 1.00 |
| Mild/moderate | 1 (7) | 0 (0) | ||
| Nausea, | None | 15 (100) | 11 (73) | 0.10 |
| Mild/moderate | 0 (0) | 4 (26) | ||
| Difficulty focusing, | None | 12 (80) | 15 (100) | 0.22 |
| Mild/moderate | 3 (20) | 0 (0) | ||
| Fullness of the head, | None | 15 (100) | 14 (93) | 1.00 |
| Mild/moderate | 0 (0) | 1 (6) | ||
| Blurred vision, | None | 14 (93) | 9 (60) | 0.08 |
| Mild/moderate | 1 (7) | 6 (40) | ||
| Dizziness with eyes open, | None | 15 (100) | 10 (66) | 0.04 |
| Mild/moderate | 0 (0) | 5 (33) | ||
| Dizziness with eyes closed, | None | 15 (100) | 15 (100) | a |
| Mild/moderate | 0 (0) | 0 (0) | ||
| Vertigo, | None | 15 (100) | 14 (93) | 1.00 |
| Mild/moderate | 0 (0) | 1 (7) | ||
| Stomach awareness, | None | 15 (100) | 10 (67) | 0.04 |
| Mild/moderate | 0 (0) | 5 (33) | ||
| Burping, | None | 15 (100) | 15 (100) | a |
| Mild/moderate | 0 (0) | 0 (0) |
aNo p could be calculated, as there were no differences between groups.
Values represent the n (%) of volunteers who rated each Simulator Sickness Questionnaire (SSQ) item as no discomfort or mild/moderate discomfort. Ratings of severe discomfort on the SSQ items are not included in the table as they did not occur in any of the volunteers. p values were calculated using Fisher exact test for the 2D group and head-mounted display virtual reality group.