| Literature DB >> 28450730 |
Alice Chirico1, Pietro Cipresso2, David B Yaden3, Federica Biassoni4, Giuseppe Riva4,2, Andrea Gaggioli4,2.
Abstract
Awe, a complex emotion composed by the appraisal components of vastness and need for accommodation, is a profound and often meaningful experience. Despite its importance, psychologists have only recently begun empirical study of awe. At the experimental level, a main issue concerns how to elicit high intensity awe experiences in the lab. To address this issue, Virtual Reality (VR) has been proposed as a potential solution. Here, we considered the highest realistic form of VR: immersive videos. 42 participants watched at immersive and normal 2D videos displaying an awe or a neutral content. After the experience, they rated their level of awe and sense of presence. Participants' psychophysiological responses (BVP, SC, sEMG) were recorded during the whole video exposure. We hypothesized that the immersive video condition would increase the intensity of awe experienced compared to 2D screen videos. Results indicated that immersive videos significantly enhanced the self-reported intensity of awe as well as the sense of presence. Immersive videos displaying an awe content also led to higher parasympathetic activation. These findings indicate the advantages of using VR in the experimental study of awe, with methodological implications for the study of other emotions.Entities:
Mesh:
Year: 2017 PMID: 28450730 PMCID: PMC5430774 DOI: 10.1038/s41598-017-01242-0
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Descriptive Statistics of Awe, Vastness, Need for Accommodation, Engagement, and Physical Presence.
| Conditions | Awe | Vastness | Need for accommodation | Engagement | Physical Presence | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Mean | SD | Mean | SD | Mean | SD | Mean | SD | Mean | SD | |
| Neutral 2D screen | 1.500 | 0.890 | 1.815 | 0.876 | 1.500 | 0.800 | 1.620 | 0.512 | 1.853 | 0.783 |
| Awe 2D screen | 3.404 | 1.530 | 3.190 | 1.295 | 1.793 | 0.988 | 2.190 | 0.718 | 2.008 | 0.812 |
| Neutral immersive screen | 2.071 | 1.330 | 2.107 | 0.787 | 2.744 | 1.570 | 2.415 | 0.657 | 3.018 | 0.771 |
| Awe immersive screen | 5.119 | 1.533 | 3.756 | 1.250 | 2.738 | 1.575 | 3.181 | 0.636 | 3.326 | 0.729 |
Note. n = 42.
Descriptive Statistics of Very Low Frequency Total Power and Skin Conductance Response (Sympathetic indexes) and Total Power (Parasympathetic index).
| Conditions | Very Low Frequency Total Power | Skin Conductance Response | Total Power | |||
|---|---|---|---|---|---|---|
| Mean | SD | Mean | SD | Mean | SD | |
| Neutral 2D screen | 103.548 | 236.376 | 1.745 | 0.858 | 366.840 | 1327.376 |
| Awe 2D screen | 90.882 | 147.919 | 1.8567 | 1.066 | 250.035 | 775.613 |
| Neutral immersive video | 201.194 | 271.287 | 2.068 | 1.146 | 491.386 | 1219.688 |
| Awe immersive video | 237.309 | 35.664 | 2.4428 | 2.516 | 905.875 | 1979.276 |
Note. n = 40.
Figure 1Interaction effect of media and content with awe as a measure. Error bars indicate standard errors of the means.
Figure 2Interaction effect of medium and condition with HF Total power as a measure. Error bars indicate standard errors of the means.
Figure 3The sequence of video subsections. Image of Tall trees was taken from Pixabay (credits: Pixabay, https://pixabay.com/it/sequoia-foresta-redwood-274158/).