| Literature DB >> 36213084 |
Jorge Osma1,2, Laura Martínez-García1,2, Javier Prado-Abril2,3, Óscar Peris-Baquero1,2, Alberto González-Pérez4.
Abstract
Emotional Disorders have become the most prevalent mental disorders in the world. In relation to their high prevalence, mental health care from public health services faces major challenges. Consequently, finding solutions to deliver cost-effective evidence-based treatments has become a main goal of today's clinical psychology. Smartphone apps for mental health have emerged as a potential tool to deal with it. However, despite their effectiveness and advantages, several studies suggest the need to involve patients and professionals in the design of these apps from the first stage of the development process. Thus, this study aimed to identify, from both a group of users and professionals, the needs, opinions, expectations and design aspects of a future smartphone app based in the Unified Protocol (UP), that will allow to develop the subsequent technical work of the app engineers. Two focus groups were conducted, one with 7 professionals and the other with 9 users, both groups familiar with the UP. A thematic content analysis based in grounded theory was performed in order to define emergent categories of analysis derived from the interview data. The results revealed 8 common topics in both focus groups and 5 specific key topics were identified in the professionals' focus group. Of the total proposals, 93 % of the professionals' and 78 % of the users' are implemented in the preliminary version of the app.Entities:
Keywords: EDs, Emotional Disorders; Emotional disorders; NHS, National Health System; PDAs, personal digital assistants; PMHC, Public Mental Health Center; Qualitative methods; Smartphone app; Thematic content analysis; UCD, User-Centered Design; UP, Unified Protocol; Unified protocol; m-Health
Year: 2022 PMID: 36213084 PMCID: PMC9535424 DOI: 10.1016/j.invent.2022.100577
Source DB: PubMed Journal: Internet Interv ISSN: 2214-7829
Demographic and professional characteristics of the 7 professionals.
| P | Gender | Age | Clinical experience (years) | UP hours of training | How many users have you applied the UP to? |
|---|---|---|---|---|---|
| 1 | Woman | 40 | 14 | 20 | 80 |
| 2 | Woman | 58 | 24 | 36 | 20 |
| 3 | Woman | 33 | 5 | 24 | 15 |
| 4 | Woman | 46 | 7 | 8 | 20 |
| 5 | Man | 50 | 25 | 25 | 25 |
| 6 | Woman | 56 | 30 | 24 | 30 |
| 7 | Woman | 39 | 5 | 36 | 25 |
Demographic and clinical characteristics of the 9 users.
| P | Gender | Age ranges | ED diagnosis |
|---|---|---|---|
| 1 | Woman | (40–50) | Anxiety disorder |
| 2 | Woman | (20−30) | Anxiety disorder |
| 3 | Woman | (40–50) | Adjustment disorder |
| 4 | Woman | (40–50) | Obsessive–compulsive disorder |
| 5 | Man | (40–50) | Depressive disorder |
| 6 | Man | (20–30) | Adjustment disorder |
| 7 | Woman | (40–50) | Anxiety disorder |
| 8 | Woman | (30–40) | Anxiety disorder |
| 9 | Woman | (30–40) | Obsessive–compulsive disorder |
At the time of the focus group, all of them had no longer met diagnostic criteria and had received a clinical discharge.
Open questions from the interviews in the focus groups of professionals and users.
| Professionals' interview | Users' interview |
|---|---|
| 1) What experience do you have in the application of psychological treatments through the use of information and communication technology (ICTs)? | 1) What kind of technologies do you usually use, how much time per day do you spend on your cell phone, do you have any apps downloaded on your mobile phone related to mental health? |
| 2) What do you know about psychological treatments applied through apps? | 2) What do you know about psychological treatments applied through apps, do you think they can work, have you had any experience with them? |
| 3) What fundamental differences do you find between face-to-face therapy and therapy through apps? | 3) What fundamental differences do you find between face-to-face therapy and therapy through apps? |
| 4) What elements do you consider essential in an app that applies the UP to be effective? | 4) What elements do you consider indispensable in an app that applies the UP to be effective? |
| 5) What are, in your opinion, the main problems/barriers to carry out the UP through an app | 5) What are, in your opinion, the main problems/barriers to carry out the UP through an app? |
| 6) What are, in your opinion, the main benefits of applying the UP through an app? | 6) What are, in your opinion, the main benefits of applying the UP through an app? |
| 7) Would you recommend the use of UP through an app for people suffering from an emotional problem? | 7) Would you recommend the use of the UP through an app for people suffering from an emotional problem? |
| 8) In general, how do you think patients perceive this type of treatment through the app? | 8) Would you agree to download the app and carry out the intervention when you need it? |
| 9) What would be your recommendations for developing a mobile app to apply the UP? | 9) What would be your recommendations for developing a mobile app that applies the UP? |
| 10) Can you think of any strategy to help patients not to drop the app once they have started using it? | 10) Can you think of any strategy to help people who need it not to drop the use of the app once they have started it? |
Results of the content analysis of the professionals' focus group.
| Themes | Subthemes | Description | Topics | |
|---|---|---|---|---|
| Professionals | Facilitators | Efficiency | Factors that improve adherence, increase effectiveness, and reach more people. | Dropout prevention |
| Flexibility | ||||
| Immediacy | ||||
| Barriers | Digital divide | Difference in access to and knowledge of the use of new technologies. | Access | |
| Lack of resources and Technological organizational culture | ||||
| Lack of experience | ||||
| Expectations | Cognitive expectations and negative beliefs regarding interventions through apps. | Dropout | ||
| Loss of non-verbal information | ||||
| Loss of control | ||||
| Privacy and Data Protection | ||||
| Design | User Experience/ Usability | Aspects and elements that facilitate and improve your experience as App users. | Personalization | |
| Examples-Didactics | ||||
| Accessibility | ||||
| Interactive | ||||
| Monitoring | Review of the work done by the patient and resolution of doubts. | Supervision | ||
| Feedback and self- evaluation | ||||
| Type of application | This category includes reaching a larger number of people through different uses of technology. | Complementary use | ||
| Self-application | ||||
| Treatment | Format | Forum and group experience | ||
| Standardization | ||||
| Emotional Awareness Module | Videos | |||
| Manual Exercises | ||||
| Short audios | ||||
| Cognitive Flexibility Module | Examples | |||
| Different interpretations | ||||
| Drawings | ||||
| Colors | ||||
| Ambiguous image | ||||
| Emotionally Driven Behavior Module | Examples | |||
| Metaphors | ||||
| Questions | ||||
| Interoceptive Exposure Module | Real examples | |||
| Simple | ||||
| Vicarious learning | ||||
| Emotional Exposure Module | Examples | |||
| Flexibility | ||||
| Questionnaires | ||||
| Gamification | ||||
| Control of the number of exposures | ||||
| Feedback | ||||
| Exposure ladder | ||||
| Relapse Prevention Module | Examples | |||
| Prolonged support |
Results of the content analysis of the users' focus group.
| Themes | Subthemes | Description | Topics | |
|---|---|---|---|---|
| Users | Facilitators | Efficiency | Elements and characteristics of the efficiency of the use of this format | Immediacy |
| Utility | ||||
| Economic cost | ||||
| Adherence | Facilitates the assistance and realization of the treatment | Lower exposure | ||
| Anonymity | ||||
| Barriers | Expectations | Cognitive expectations and negative beliefs regarding interventions through Apps. | Lack of confidence | |
| Lack of commitment | ||||
| Dependency | ||||
| Design | Type of application | This category includes reaching a larger number of people through different uses of technology. | Complementary use | |
| Aesthetics | Visual appearance of the app | Colors | ||
| Graphs | ||||
| Treatment | Contents | Gamification and motivation | ||
| Interaction (Forum and participatory chat) | ||||
| Examples | ||||
| Reminders and notifications) | ||||
| Flexibility in the modules | ||||
| Formats for recording information | ||||
| Content review |
Fig. 1Functionalities integrated in the app extracted from focus group.