| Literature DB >> 34185003 |
María Del Pilar Beristain-Colorado1, Jorge Fernando Ambros-Antemate1, Marciano Vargas-Treviño2, Jaime Gutiérrez-Gutiérrez2, Adriana Moreno-Rodriguez3, Pedro Antonio Hernández-Cruz4, Itandehui Belem Gallegos-Velasco4, Rafael Torres-Rosas5.
Abstract
BACKGROUND: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of adaptation of rehabilitation requirements and thus the patient's needs.Entities:
Keywords: framework; gamification; physical rehabilitation; serious game; software engineering
Year: 2021 PMID: 34185003 PMCID: PMC8277408 DOI: 10.2196/25854
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Summary of the related studies.
| Framework | Structural activity | Gamification elements | Information on interaction device |
| Amengual et al [ | Project initiation | Levels | No |
| Ushaw et al [ | Serious goal and game-play mechanic (communication and planning) | Benefit delivery mechanic: repetition, exploration, strategy, reward, measurement | No |
| Olszewski et al [ | Preparation (communication) | —a | No |
| Pirovano et al [ | Exercise definition (communication) | Feedback and motivational factors | No |
aNot available.
Figure 1Conceptual elements of the framework.
Figure 2User-centered design process.
Figure 3Classification of gamification elements.
Figure 4Proposed conceptual framework for the development of serious games for physical rehabilitation.
Figure 5Contemplated scenarios.
Figure 6Initial planning of user requirements.
Figure 7Scenario A: Use of an existing or commercial device.
Figure 8Scenario B: New device development.
Benefits of gamification through game design.
| Game design | Gamification benefits |
| Game genre | Flow enhancement, immersive factors |
| Story or narrative | Flow enhancement, immersive factors, progress (challenge) |
| Actors | Flow enhancement, immersive factors (simulate real life) |
| Effectors | Immersion (simulate real life, accessibility), flow enhancement |
| Screens and menus | Flow enhancement (challenge, accessibility, rewards), progress |
| Levels | Flow enhancement, progress |
| Help | Flow enhancement (player skills), immersive factors (accessibility) |
| Sound and music | Immersive factors (adaptivity), feedback, rewards |
| Visual enhancement | Immersive factors (simulate real life, concentration), player skills, rewards, feedback |