Literature DB >> 33634259

The Influence of Virtual Reality Head-Mounted Displays on Balance Outcomes and Training Paradigms: A Systematic Review.

Pooya Soltani1,2, Renato Andrade3,4,5.   

Abstract

Background: Falls are the leading causes of (non)fatal injuries in older adults. Recent research has developed interventions that aim to improve balance in older adults using virtual reality (VR). Purpose: We aimed to investigate the validity, reliability, safety, feasibility, and efficacy of head mounted display (HMD) systems for assessing and training balance in older adults.
Methods: We searched EBSCOhost, Scopus, Web of Science, and PubMed databases until 1 September 2020 to find studies that used HMD systems for assessing or training balance. The methodological quality was assessed using a modified version of Downs and Black. We also appraised the risk of bias using Risk of Bias Assessment tool for Non-randomized Studies (RoBANS).
Results: A total of 19 articles (637 participants) were included for review. Despite heterogenous age ranges and clinical conditions across studies, VR HMD systems were valid to assess balance and could be useful for fall prevention and for improving postural control and gait patterns. These systems also have the capacity to differentiate healthy and balance-impaired individuals. During VR versions of traditional balance tests, older adults generally acquire a cautious behavior and take more time to complete the tasks.
Conclusion: VR HMD systems can offer ecologically valid scenarios to assess and train functional balance and can be used alone or in addition to other interventions. New norms and protocols should be defined according to participants' age, health status, and severity of their illness when using VR HMD systems for balance assessment and training. For safe and feasible training, attention must be given to display type, VR elements and scenarios, duration of exposure, and system usability. Due to high risk of bias and overall poor quality of the studies, further research is needed on the effectiveness of HMD VR training in older adults.
Copyright © 2021 Soltani and Andrade.

Entities:  

Keywords:  balance; gender; head-mounted display (HMD); older adults; posture (MeSH); somatosensory; vestibular; visual

Year:  2021        PMID: 33634259      PMCID: PMC7902044          DOI: 10.3389/fspor.2020.531535

Source DB:  PubMed          Journal:  Front Sports Act Living        ISSN: 2624-9367


  48 in total

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Journal:  PLoS One       Date:  2020-03-13       Impact factor: 3.240

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9.  Assessing balance through the use of a low-cost head-mounted display in older adults: a pilot study.

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10.  The essential role of optical flow in the peripheral visual field for stable quiet standing: Evidence from the use of a head-mounted display.

Authors:  Kentaro Horiuchi; Masami Ishihara; Kuniyasu Imanaka
Journal:  PLoS One       Date:  2017-10-09       Impact factor: 3.240

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  1 in total

1.  Feasibility and safety of an immersive virtual reality-based vestibular rehabilitation programme in people with multiple sclerosis experiencing vestibular impairment: a protocol for a pilot randomised controlled trial.

Authors:  Cristina García-Muñoz; María Jesús Casuso-Holgado; Juan Carlos Hernández-Rodríguez; Elena Pinero-Pinto; Rocío Palomo-Carrión; María-Dolores Cortés-Vega
Journal:  BMJ Open       Date:  2021-11-22       Impact factor: 2.692

  1 in total

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