Literature DB >> 28692490

The future of digital games for HIV prevention and care.

Lisa B Hightow-Weidman1, Kathryn E Muessig, José A Bauermeister, Sara LeGrand, Lynn E Fiellin.   

Abstract

PURPOSE OF REVIEW: Although there has been a significant increase in mHealth interventions addressing the HIV prevention and care continuum, interventions using game mechanics have been less explored. Digital games are rapidly becoming an important tool for improving health behaviors and supporting the delivery of care and education. The purpose of this review is to provide a historical context for the use of gamification and videogames (including those using virtual reality) used in technology-based HIV interventions and to review new research in the field. RECENT
FINDINGS: A review of recently published (1 January 2016-31 March 2017) or presented abstracts (2016) identified a paucity of technology-based interventions that included gamification elements or any terms associated with videogames or gameplay. A larger portfolio of digital gaming interventions is in the pipeline.
SUMMARY: Use of digital games that include elements of gamification or consist of standalone videogames or virtual-reality-based games, represent a promising intervention strategy to address the HIV prevention and care continuum, especially among youth. Our review demonstrates that there is significant room for growth in this area in designing, developing, testing and most importantly, implementation and dissemination these novel interventions.

Entities:  

Mesh:

Year:  2017        PMID: 28692490      PMCID: PMC5651998          DOI: 10.1097/COH.0000000000000399

Source DB:  PubMed          Journal:  Curr Opin HIV AIDS        ISSN: 1746-630X            Impact factor:   4.283


  22 in total

Review 1.  Immersive virtual environment technology as a basic research tool in psychology.

Authors:  J M Loomis; J J Blascovich; A C Beall
Journal:  Behav Res Methods Instrum Comput       Date:  1999-11

Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

3.  The Emergence of Games for Health.

Authors:  Bill Ferguson
Journal:  Games Health J       Date:  2012-01-27

Review 4.  A systematic review of recent smartphone, Internet and Web 2.0 interventions to address the HIV continuum of care.

Authors:  Kathryn E Muessig; Manali Nekkanti; Jose Bauermeister; Sheana Bull; Lisa B Hightow-Weidman
Journal:  Curr HIV/AIDS Rep       Date:  2015-03       Impact factor: 5.071

5.  Videogames and Health Improvement: A Literature Review of Randomized Controlled Trials.

Authors:  Esmaeel Rahmani; Suzanne Austin Boren
Journal:  Games Health J       Date:  2012-10

6.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

7.  Youth, Technology, and HIV: Recent Advances and Future Directions.

Authors:  Lisa B Hightow-Weidman; Kathryn E Muessig; Jose Bauermeister; Chen Zhang; Sara LeGrand
Journal:  Curr HIV/AIDS Rep       Date:  2015-12       Impact factor: 5.071

8.  Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery.

Authors:  Erika Montanaro; Lynn E Fiellin; Tamer Fakhouri; Tassos C Kyriakides; Lindsay R Duncan
Journal:  J Med Internet Res       Date:  2015-10-28       Impact factor: 5.428

9.  Efficacy of Mobile Serious Games in Increasing HIV Risk Perception in Swaziland: A Randomized Control Trial (SGprev Trial) Research Protocol.

Authors:  Bhekumusa Wellington Lukhele; Patou Musumari; Christina El-Saaidi; Teeranee Techasrivichien; S Pilar Suguimoto; Masako Ono Kihara; Masahiro Kihara
Journal:  JMIR Res Protoc       Date:  2016-11-22

10.  Reducing shame in a game that predicts HIV risk reduction for young adult MSM: a randomized trial delivered nationally over the Web.

Authors:  John L Christensen; Lynn Carol Miller; Paul Robert Appleby; Charisse Corsbie-Massay; Carlos Gustavo Godoy; Stacy C Marsella; Stephen J Read
Journal:  J Int AIDS Soc       Date:  2013-11-13       Impact factor: 5.396

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  27 in total

1.  Enhancing health among youth living with HIV using an iPhone game.

Authors:  Laura Whiteley; Larry K Brown; Leandro Mena; Lacey Craker; Trisha Arnold
Journal:  AIDS Care       Date:  2019-01-09

2.  Embedded Game Design as a Method for Addressing Social Determinants of Health.

Authors:  Melissa Gilliam; Patrick Jagoda; Ian Bryce Jones; Jennifer Rowley; Brandon Hill
Journal:  Am J Sex Educ       Date:  2018-05-25

3.  A smartphone game to prevent HIV among young Kenyans: local perceptions of mechanisms of effect.

Authors:  K Winskell; G Sabben; V Akelo; K Ondeng'e; I Odero; V Mudhune
Journal:  Health Educ Res       Date:  2020-06-01

4.  Development, Refinement, and Acceptability of Digital Gaming to Improve HIV Testing Among Adolescents and Young Adults at Risk for HIV.

Authors:  Brittany Wilbourn; Tyriesa Howard Howell; Amanda D Castel; Lawrence D'Angelo; Connie Trexler; Rashida Carr; Daniel Greenberg
Journal:  Games Health J       Date:  2019-09-27

5.  Hot, horny and healthy-online intervention to incentivize HIV and sexually transmitted infections (STI) testing among young Mexican MSM: a feasibility study.

Authors:  Zafiro Andrade-Romo; Laura Chavira-Razo; Raluca Buzdugan; Elena Bertozzi; Sergio Bautista-Arredondo
Journal:  Mhealth       Date:  2020-07-05

6.  Engaging youth in mHealth: what works and how can we be sure?

Authors:  Lisa B Hightow-Weidman; Keith J Horvath; Hyman Scott; Jonathan Hill-Rorie; Jose A Bauermeister
Journal:  Mhealth       Date:  2021-04-20

7.  Engagement in mHealth behavioral interventions for HIV prevention and care: making sense of the metrics.

Authors:  Lisa B Hightow-Weidman; Jose A Bauermeister
Journal:  Mhealth       Date:  2020-01-05

8.  Stick To It: pilot study results of an intervention using gamification to increase HIV screening among young men who have sex with men in California.

Authors:  Sandra I McCoy; Raluca Buzdugan; Reva Grimball; Lauren Natoli; Christopher M Mejia; Jeffrey D Klausner; Mark R McGrath
Journal:  Mhealth       Date:  2018-09-25

9.  A Smartphone Game to Prevent HIV among Young Kenyans: Household Dynamics of Gameplay in a Feasibility Study.

Authors:  Kate Winskell; Gaëlle Sabben; Ken Ondeng'e; Isdorah Odero; Victor Akelo; Victor Mudhune
Journal:  Health Educ J       Date:  2019-02-28

10.  A Digital Gaming Intervention to Improve HIV Testing for Adolescents and Young Adults: Protocol for Development and a Pilot Randomized Controlled Trial.

Authors:  Amanda D Castel; Brittany Wilbourn; Connie Trexler; Lawrence D D'Angelo; Daniel Greenberg
Journal:  JMIR Res Protoc       Date:  2021-06-24
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