| Literature DB >> 34140841 |
Melissa Gilliam1, Patrick Jagoda2, Ian Bryce Jones3, Jennifer Rowley3, Brandon Hill3.
Abstract
This paper, describes the design, development, and evaluation of The Test, a theory-based mobile game prototype designed to promote HIV testing by providing information and influencing motivations, and behavioral intentions among YMSM. The Test was designed using embedded design, first described by Kaufman & Flanagan (2015), which diverges from traditional "educational game" design strategies by mixing on-message content with nonfocal content, in an attempt to make the overall experience more approachable and engaging. One challenge of embedded design is that it targets attitudes and actions that are not always proximate to a particular behavior. Games with embedded content forgo explicit takeaways, and their possible distal effects present a challenge to traditional tests of efficacy. The benefit of embedded design, however, is that its holistic or ecological design approach (which considers feelings, emotions, affects, social relations, and connections to broader communities) stands in close alignment with the social-ecological model.Entities:
Keywords: African American young men who have sex with men; Game-based intervention; embedded design; mobile game; social determinants of health; social-ecological model
Year: 2018 PMID: 34140841 PMCID: PMC8208648 DOI: 10.1080/15546128.2018.1445572
Source DB: PubMed Journal: Am J Sex Educ ISSN: 1554-6128