Literature DB >> 32441759

A smartphone game to prevent HIV among young Kenyans: local perceptions of mechanisms of effect.

K Winskell1, G Sabben1, V Akelo2, K Ondeng'e2, I Odero2, V Mudhune2.   

Abstract

Electronic games delivered via smartphones have the potential to become valuable tools in HIV prevention in high-prevalence and low-resource international settings. To ground theoretical elaboration around novel mHealth interventions in contextual realities, it is important to understand the mechanisms of their effects as perceived by local populations. Such perspectives are particularly important when working cross-culturally. 'Tumaini' is an interactive narrative-based smartphone game that uses a 'choose-your-own-adventure' format. It is designed to prevent HIV among young African adolescents (aged 11-14) by increasing age and condom use at first sex. It was developed with a US-based commercial game developer and is grounded in social behavioral theory, evidence-based practice and contextually relevant scenarios. In a 2017 randomized pilot study (n = 60) in Western Kenya, 'Tumaini' showed promising effects on behavioral mediators of sexual debut. In subsequent focus group discussions, adolescent participants and their parents shared their perceptions of the game's mechanisms of effect, which included motivation to play, future orientation, decision-making, relationship to a diverse range of characters and a bridging of the virtual and real worlds. These findings align with our theoretical framework, confirm its successful translation into the intervention and will inform mediation analyses in an upcoming efficacy trial.
© The Author(s) 2020. Published by Oxford University Press. All rights reserved. For permissions, please email: journals.permissions@oup.com.

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Year:  2020        PMID: 32441759      PMCID: PMC7243726          DOI: 10.1093/her/cyaa011

Source DB:  PubMed          Journal:  Health Educ Res        ISSN: 0268-1153


  24 in total

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Review 7.  HIV prevention in young people in sub-Saharan Africa: a systematic review.

Authors:  Sue M Napierala Mavedzenge; Aoife M Doyle; David A Ross
Journal:  J Adolesc Health       Date:  2011-06-12       Impact factor: 5.012

8.  Youth, Technology, and HIV: Recent Advances and Future Directions.

Authors:  Lisa B Hightow-Weidman; Kathryn E Muessig; Jose Bauermeister; Chen Zhang; Sara LeGrand
Journal:  Curr HIV/AIDS Rep       Date:  2015-12       Impact factor: 5.071

Review 9.  Opportunities and Challenges of Digital Technology for HIV Treatment and Prevention.

Authors:  Jane M Simoni; Bryan A Kutner; Keith J Horvath
Journal:  Curr HIV/AIDS Rep       Date:  2015-12       Impact factor: 5.071

10.  Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans.

Authors:  Kate Winskell; Gaëlle Sabben; Christopher Obong'o
Journal:  JMIR Serious Games       Date:  2019-05-08       Impact factor: 4.143

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  1 in total

1.  The Efficacy of a Smartphone Game to Prevent HIV Among Young Africans: Protocol for a Randomized Controlled Trial in the Context of COVID-19.

Authors:  Victor Mudhune; Gaëlle Sabben; Ken Ondenge; Calvin Mbeda; Marissa Morales; Robert H Lyles; Judith Arego; Richard Ndivo; Robert A Bednarczyk; Kelli Komro; Kate Winskell
Journal:  JMIR Res Protoc       Date:  2022-03-03
  1 in total

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