| Literature DB >> 20396428 |
Jun Won Kim1, Doug Hyun Han, Doo Byung Park, Kyung Joon Min, Churl Na, Su Kyung Won, Ga Na Park.
Abstract
OBJECTIVE: Psychobiological traits may be associated with excessive Internet use. This study assessed the relationships between biogenetic traits, the amount of time spent in online game playing, and the genre of the online game being played.Entities:
Keywords: Academic performance; Online game; Temperament and character inventory
Year: 2010 PMID: 20396428 PMCID: PMC2848772 DOI: 10.4306/pi.2010.7.1.17
Source DB: PubMed Journal: Psychiatry Investig ISSN: 1738-3684 Impact factor: 2.505
Demographic characteristics between four games
<13: below 13 years old, Post hoc test (Bonferroni test, *p<0.01). a: girls>boys, Sports>RPG>RTS=FPS, b: RPG=RTS=FPS>sports, c: RPG=RTS=FPS>Sports, d: RPG>RTS=FPS=Sports. BAI: Beck Anxiety Inventory, CDI: Children's Depression Inventory, FPS: first person shooting game, G_duration: playing game duration, RPG: role playing game, RTS: real-time strategy, YIAS: Young's Internet Addiction Scale
Figure 1Playing time of game on weekday and weekend (%). χ2-test, hour/day, weekday: χ2=6.8, p<0.001, weekend: χ2=12.2, p<0.001. post hoc test: 3-6 hours playing game on weekday: RPG=RTS=FPS>Sports on weekday, over 3 hour playing game on weekend: RPG=FPS>RTS>Sports. RPG: role playing game, RTS: real time strategy, FPS: first person shooting game.
Comparisons of temperament and characteristics between four games
Post hoc test: a: RPG>RTS=FPS=Sports, b: Sport>RPG=RTS=FPS, c: RTS>RPS=FPS=Sports. *p<0.007. C: consistency, FPS: first person shooting game, HA: harm avoidance, NS: novelty seeking, RD: reward dependence, RPG: role playing game, RTS: real-time strategy, SD: self-directedness, ST1: creative self-forgetfulness, ST2: transpersonal identification, ST3: spiritual acceptance