| Literature DB >> 28646889 |
Stephanie Schoeppe1, Stephanie Alley2, Amanda L Rebar2, Melanie Hayman2, Nicola A Bray2, Wendy Van Lippevelde3, Jens-Peter Gnam4, Philip Bachert4, Artur Direito5, Corneel Vandelanotte2.
Abstract
BACKGROUND: The number of commercial apps to improve health behaviours in children is growing rapidly. While this provides opportunities for promoting health, the content and quality of apps targeting children and adolescents is largely unexplored. This review systematically evaluated the content and quality of apps to improve diet, physical activity and sedentary behaviour in children and adolescents, and examined relationships of app quality ratings with number of app features and behaviour change techniques (BCTs) used.Entities:
Keywords: Adolescents; Applications; Behaviour change techniques; Children; Diet; MARS; Mobile health (mHealth); Physical activity; Sedentary behavior; Smartphone
Mesh:
Year: 2017 PMID: 28646889 PMCID: PMC5483249 DOI: 10.1186/s12966-017-0538-3
Source DB: PubMed Journal: Int J Behav Nutr Phys Act ISSN: 1479-5868 Impact factor: 6.457
Fig. 1Flowchart of app selection process
Descriptive data of the included apps (n = 25)
|
| M (SD) | Md (IQR) | Range (min-max) | |
|---|---|---|---|---|
| Store | ||||
| iTunes | 3 (12) | - | - | - |
| Google Play | 4 (16) | - | - | - |
| iTunes and Google Play | 18 (72) | - | - | - |
| Cost | ||||
| Free | 15 (60) | - | - | - |
| Paid (costs in AUD) | 4 (16) | 3.49 | - | 6.50 (1.49–7.99) |
| Freemium | 6 (24) | - | - | - |
| User rating | ||||
| Average rating (4+) | 25 (100) | 4.28 (0.26) | 4.30 (0.50) | 0.80 (4.00–4.80) |
| Average number of user ratings (count) | 25 (100) | 279,611.33 (1,315,200.00) | 190.00 (3418) | 6,451,103 (22–6,451,125) |
| Health behaviour | ||||
| Diet | 12 (48) | - | - | - |
| Physical activity | 18 (72) | - | - | - |
| Sedentary behaviour | 7 (28) | - | - | - |
| App type | ||||
| Educational | 17 (68) | - | - | - |
| Game (serious game, exergame) | 13 (52) | - | - | - |
| Other | 5 (20) | - | - | - |
| Number of app features (1–10) | 4.32 (1.93) | 4.00 (3.00) | 7.00 (1.00–8.00) | |
| App features specified | ||||
| Password required | 5 (20) | - | - | - |
| Inbuilt accelerometer | 9 (36) | - | - | - |
| GPS | 5 (20) | - | - | - |
| Educational information | 17 (68) | - | - | - |
| Alignment with guidelines | 6 (24) | - | - | - |
| Social networking option | 15 (60) | - | - | - |
| Push notifications | 8 (32) | - | - | - |
| Reminders | 6 (24) | - | - | - |
| Awards/rewards | 17 (68) | - | - | - |
| Gamification | 21 (84) | - | - | - |
| Combination with other devices | ||||
| None | 17 (68) | - | - | - |
| Wearable tracker | 8 (32) | - | - | - |
| Website | 4 (16) | - | - | - |
| Number of BCTs | 25 (100) | 6.12 (3.38) | 6.00 (6) | 14 (0–14) |
| MARS app quality ratings (1–5) | ||||
| Engagement score | 25 (100) | 3.57 (0.73) | 3.70 (1.05) | 2.70 (2.00–4.70) |
| Functionality score | 25 (100) | 4.10 (0.58) | 4.00 (1.00) | 1.90 (3.00–4.90) |
| Aesthetics score | 25 (100) | 3.81 (0.81) | 3.80 (1.35) | 2.80 (2.00–4.80) |
| Information quality score | 25 (100) | 2.79 (0.84) | 2.90 (1.20) | 3.30 (0.90–4.20) |
| Total score | 25 (100) | 3.57 (0.60) | 3.70 (0.85) | 2.00 (2.40–4.40) |
Abbreviations: App application, BCTs behaviour change techniques, MARS mobile app rating scale, GPS global positioning system, AUD Australian Dollar
Fig. 2Presence of behaviour change techniques in the apps
Correlations between app quality, number of app features and BCTs
| Number of BCTs | Number of app features | |
|---|---|---|
| MARS engagement score | 0.74** | 0.70** |
| MARS functionality score | 0.04 | −0.04 |
| MARS aesthetics score | 0.29 | 0.21 |
| MARS information quality score | 0.48* | 0.35 |
| MARS total score | 0.54** | 0.42* |
| Number of app features | 0.77** | 1.00 |
Abbreviations: MARS mobile app rating scale, BCTs behaviour change techniques
**p < 0.01
*p < 0.05