Literature DB >> 28631101

Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Ryan E Rhodes1, Chris M Blanchard2, Shannon S D Bredin3, Mark R Beauchamp3, Ralph Maddison4, Darren E R Warburton3.   

Abstract

Exergames may be one way to increase child physical activity, but long term adherence has seen little research attention. The primary objective of this study was to evaluate the usage of an exergame bike in comparison to a stationary bike in front of a TV across 3-months within a family home environment among children aged 10-14 years old. Seventy-three inactive children were recruited through advertisements and randomized to either the exergame condition (n = 39) or the standard bike condition (n = 34). Weekly bike use was recorded in a log-book. Both groups declined in bike use over time (t = 3.921, p < .01). Although the exergame group reported higher use (t = 2.0045, p < .05), this was most prominent during the first week. Overall, these results do not support exergames as a standalone physical activity intervention, and suggest that short duration examinations of exergames may be misleading.

Entities:  

Keywords:  Enjoyment; Family; Intervention; Motivation; Physical activity

Mesh:

Year:  2017        PMID: 28631101     DOI: 10.1007/s10865-017-9866-7

Source DB:  PubMed          Journal:  J Behav Med        ISSN: 0160-7715


  39 in total

1.  A systematic review of the evidence for Canada's Physical Activity Guidelines for Adults.

Authors:  Darren Er Warburton; Sarah Charlesworth; Adam Ivey; Lindsay Nettlefold; Shannon Sd Bredin
Journal:  Int J Behav Nutr Phys Act       Date:  2010-05-11       Impact factor: 6.457

2.  Measuring general levels of physical activity: preliminary evidence for the Physical Activity Questionnaire for Older Children.

Authors:  P R Crocker; D A Bailey; R A Faulkner; K C Kowalski; R McGrath
Journal:  Med Sci Sports Exerc       Date:  1997-10       Impact factor: 5.411

Review 3.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

4.  The health benefits of interactive video game exercise.

Authors:  Darren E R Warburton; Shannon S D Bredin; Leslie T L Horita; Dominik Zbogar; Jessica M Scott; Ben T A Esch; Ryan E Rhodes
Journal:  Appl Physiol Nutr Metab       Date:  2007-08       Impact factor: 2.665

5.  Metabolic requirements of interactive video game cycling.

Authors:  Darren E R Warburton; Daniel Sarkany; Mika Johnson; Ryan E Rhodes; Warren Whitford; Ben T A Esch; Jessica M Scott; Shirley C Wong; Shannon S D Bredin
Journal:  Med Sci Sports Exerc       Date:  2009-04       Impact factor: 5.411

6.  A power primer.

Authors:  J Cohen
Journal:  Psychol Bull       Date:  1992-07       Impact factor: 17.737

Review 7.  Affective judgment and physical activity in youth: review and meta-analyses.

Authors:  Gabriella Nasuti; Ryan E Rhodes
Journal:  Ann Behav Med       Date:  2013-06

8.  Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial.

Authors:  Ryan E Rhodes; Darren E R Warburton; Shannon S D Bredin
Journal:  Psychol Health Med       Date:  2009-12       Impact factor: 2.423

Review 9.  New Canadian physical activity guidelines.

Authors:  Mark S Tremblay; Darren E R Warburton; Ian Janssen; Donald H Paterson; Amy E Latimer; Ryan E Rhodes; Michelle E Kho; Audrey Hicks; Allana G Leblanc; Lori Zehr; Kelly Murumets; Mary Duggan
Journal:  Appl Physiol Nutr Metab       Date:  2011-02       Impact factor: 2.665

10.  Physical activity in the United States measured by accelerometer.

Authors:  Richard P Troiano; David Berrigan; Kevin W Dodd; Louise C Mâsse; Timothy Tilert; Margaret McDowell
Journal:  Med Sci Sports Exerc       Date:  2008-01       Impact factor: 5.411

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  3 in total

1.  Balance Training in Older Adults Using Exergames: Game Speed and Cognitive Elements Affect How Seniors Play.

Authors:  Phillipp Anders; Espen Ingvald Bengtson; Karoline Blix Grønvik; Nina Skjæret-Maroni; Beatrix Vereijken
Journal:  Front Sports Act Living       Date:  2020-05-12

2.  Motivational strategies and approaches for single and multi-player exergames: a social perspective.

Authors:  Gerry Chan; Ali Arya; Rita Orji; Zhao Zhao
Journal:  PeerJ Comput Sci       Date:  2019-11-04

3.  Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing.

Authors:  Phillipp Anders; Tim Lehmann; Helen Müller; Karoline B Grønvik; Nina Skjæret-Maroni; Jochen Baumeister; Beatrix Vereijken
Journal:  Front Behav Neurosci       Date:  2018-05-18       Impact factor: 3.558

  3 in total

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