Literature DB >> 33816883

Motivational strategies and approaches for single and multi-player exergames: a social perspective.

Gerry Chan1, Ali Arya1, Rita Orji2, Zhao Zhao3.   

Abstract

BACKGROUND: Exergames have attracted the interest of academics, practitioners, and designers, in domains as diverse as health, human-computer interaction, psychology, and information technology. This is primarily because exergames can make the exercise experience more enjoyable and entertaining, and in turn, can increase exercise levels. Despite the many benefits of exergames, they suffer from retention problems. Thus, the objective of this article was to review theories and game elements that have been empirically examined or employed in an attempt to make exergames more motivating so people engage in sustained physical activity (duration of physical activity) in a repeating pattern over time (frequency of physical activity).
METHODOLOGY: A literature search and narrative review were conducted.
RESULTS: Five major theories and elements were prevalent in the exergaming literature: (1) self-determination theory, (2) gamification, (3) competition and cooperation, (4) situational interest, and (5) social interaction. These theories and elements are important for encouraging long-term play and show promise for designing exergames to promote sustained engagement and motivate physical activity. We discuss their strengths and weaknesses throughout the paper.
CONCLUSIONS: The long-term effectiveness of exergame interventions is unclear mainly because of the limited amount of long-term studies. Better metrics are also needed to evaluate this effectiveness. We also identified particular attention to social factors and group dynamics, such as multi-player exergames and more effective player matchmaking strategies for increasing social connectedness, as a key area of future research.
© 2019 Chan et al.

Entities:  

Keywords:  Active video games; Exergames; Gamification; Motivation; Physical activity; Situational interest; Social games; Social interaction

Year:  2019        PMID: 33816883      PMCID: PMC7924718          DOI: 10.7717/peerj-cs.230

Source DB:  PubMed          Journal:  PeerJ Comput Sci        ISSN: 2376-5992


  44 in total

1.  The ideal self at play: the appeal of video games that let you be all you can be.

Authors:  Andrew K Przybylski; Netta Weinstein; Kou Murayama; Martin F Lynch; Richard M Ryan
Journal:  Psychol Sci       Date:  2011-12-14

Review 2.  The benefits of playing video games.

Authors:  Isabela Granic; Adam Lobel; Rutger C M E Engels
Journal:  Am Psychol       Date:  2013-12-02

3.  Exergaming, Exercise, and Gaming: Sharing Motivations.

Authors:  Gume Osorio; David C Moffat; Jonathan Sykes
Journal:  Games Health J       Date:  2012-05-02

4.  Playing in parallel: the effects of multiplayer modes in active video game on motivation and physical exertion.

Authors:  Wei Peng; Julia Crouse
Journal:  Cyberpsychol Behav Soc Netw       Date:  2013-03-19

5.  Being Liked is More than Having a Good Personality: The Role of Matching.

Authors:  Elizabeth R Tenney; Eric Turkheimer; Thomas F Oltmanns
Journal:  J Res Pers       Date:  2009

Review 6.  Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.

Authors:  Robin Mellecker; Elizabeth J Lyons; Tom Baranowski
Journal:  Games Health J       Date:  2013-06

7.  Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study.

Authors:  Lee Graves; Gareth Stratton; N D Ridgers; N T Cable
Journal:  BMJ       Date:  2007-12-22

8.  Story Immersion in a Health Videogame for Childhood Obesity Prevention.

Authors:  Amy Shirong Lu; Debbe Thompson; Janice Baranowski; Richard Buday; Tom Baranowski
Journal:  Games Health J       Date:  2012-02-15

9.  Twelve weeks of dance exergaming in overweight and obese adolescent girls: Transfer effects on physical activity, screen time, and self-efficacy.

Authors:  Amanda E Staiano; Robbie A Beyl; Daniel S Hsia; Peter T Katzmarzyk; Robert L Newton
Journal:  J Sport Health Sci       Date:  2016-11-23       Impact factor: 7.179

Review 10.  Exergames for health and fitness: the roles of GPS and geosocial apps.

Authors:  Maged N Kamel Boulos; Stephen P Yang
Journal:  Int J Health Geogr       Date:  2013-04-05       Impact factor: 3.918

View more
  2 in total

1.  Are exergames an option to cope with sleep disorders during the COVID-19 outbreak?

Authors:  João Paulo Pereira Rosa; Dayane Ferreira Rodrigues; Ricardo Borges Viana; Rodrigo Luiz Vancini; Marília Santos Andrade; Claudio Andre Barbosa de-Lira
Journal:  Sleep Sci       Date:  2022 Apr-Jun

2.  The role of motivation factors in exergame interventions for fall prevention in older adults: A systematic review and meta-analysis.

Authors:  Margot Buyle; Yujin Jung; Marousa Pavlou; Sergi Costafreda Gonzalez; Doris-Eva Bamiou
Journal:  Front Neurol       Date:  2022-08-05       Impact factor: 4.086

  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.