Literature DB >> 19276840

Metabolic requirements of interactive video game cycling.

Darren E R Warburton1, Daniel Sarkany, Mika Johnson, Ryan E Rhodes, Warren Whitford, Ben T A Esch, Jessica M Scott, Shirley C Wong, Shannon S D Bredin.   

Abstract

BACKGROUND: Interactive video game exercise leads to improved exercise adherence and health-related physical fitness in comparison to traditional stationary cycling. It has been postulated that interactive video game exercise has greater metabolic requirements than traditional cycling; however, this has not been tested to date.
PURPOSE: To examine the metabolic requirements of interactive video game exercise in comparison to traditional stationary cycling at matched incremental workloads.
METHODS: Fourteen participants (seven males and seven females) were examined during three separate sessions: 1) incremental cycle ergometer exercise for the assessment of maximal aerobic power and peak workload; 2) traditional cycling on a cycle ergometer using 5-min constant workloads of 25%, 50%, and 75% of maximal power output; and 3) cycling using identical constant, relative workloads while playing interactive video games. Measurements of oxygen consumption, heart rate, and rating of perceived exertion were assessed throughout.
RESULTS: During interactive video game exercise, steady-state heart rate (26% +/- 18% and 14% +/- 13%), energy expenditure (61% +/- 41% and 25% +/- 21%), and oxygen consumption (34% +/- 17% and 18% +/- 12%) were significantly higher at the constant submaximal workloads of 25% and 50%, respectively. There was no significant difference in rating of perceived exertion between conditions at any workload.
CONCLUSIONS: Interactive video game cycling results in greater metabolic requirements (despite similar perceptions of exertion) at submaximal constant workloads than traditional cycling. This form of training may be a novel and an attractive intervention in the battle against physical inactivity and associated health complications.

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Year:  2009        PMID: 19276840     DOI: 10.1249/MSS.0b013e31819012bd

Source DB:  PubMed          Journal:  Med Sci Sports Exerc        ISSN: 0195-9131            Impact factor:   5.411


  11 in total

1.  Stationary cycling exergame use among inactive children in the family home: a randomized trial.

Authors:  Ryan E Rhodes; Chris M Blanchard; Shannon S D Bredin; Mark R Beauchamp; Ralph Maddison; Darren E R Warburton
Journal:  J Behav Med       Date:  2017-06-19

Review 2.  Effects of Exergaming on Physical Activity in Overweight Individuals.

Authors:  Christoph Höchsmann; Michael Schüpbach; Arno Schmidt-Trucksäss
Journal:  Sports Med       Date:  2016-06       Impact factor: 11.136

3.  MEASUREMENT OF ENERGY EXPENDITURE WHILE PLAYING EXERGAMES AT A SELF-SELECTED INTENSITY.

Authors:  Bryan L Haddock; Sarah Jarvis; Nicholas R Klug; Tarah Gonzalez; Bryan Barsaga; Shannon R Siegel; Linda D Wilkin
Journal:  Open Sports Sci J       Date:  2012-09-02

4.  Engagement, enjoyment, and energy expenditure during active video game play.

Authors:  Elizabeth J Lyons; Deborah F Tate; Dianne S Ward; Kurt M Ribisl; J Michael Bowling; Sriram Kalyanaraman
Journal:  Health Psychol       Date:  2013-03-25       Impact factor: 4.267

5.  Novel approaches to obesity prevention: effects of game enjoyment and game type on energy expenditure in active video games.

Authors:  Elizabeth J Lyons; Deborah F Tate; Stephanie E Komoski; Philip M Carr; Dianne S Ward
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

6.  Interactive video game cycling leads to higher energy expenditure and is more enjoyable than conventional exercise in adults.

Authors:  Javier Monedero; Elizabeth J Lyons; Donal J O'Gorman
Journal:  PLoS One       Date:  2015-03-04       Impact factor: 3.240

7.  Energy expenditure and affect responses to different types of active video game and exercise.

Authors:  Javier Monedero; Enda E Murphy; Donal J O'Gorman
Journal:  PLoS One       Date:  2017-05-01       Impact factor: 3.240

8.  Traditional games resulted in post-exercise hypotension and a lower cardiovascular response to the cold pressor test in healthy children.

Authors:  Suliane B Rauber; Daniel A Boullosa; Ferdinando O Carvalho; José F V N de Moraes; Ioranny R C de Sousa; Herbert G Simões; Carmen S G Campbell
Journal:  Front Physiol       Date:  2014-06-25       Impact factor: 4.566

9.  Heart rate agreement between the 20-meter shuttle run test and virtual system in healthy children: a cross-sectional study.

Authors:  Cristiane A Moran; Simone Dal Corso; Maria Teresa Bombig; Andrey Jorge Serra; Silvana Alves Pereira; Maria Stella Peccin
Journal:  BMC Pediatr       Date:  2019-12-12       Impact factor: 2.125

10.  Impact of exergaming on young children's school day energy expenditure and moderate-to-vigorous physical activity levels.

Authors:  Zan Gao; Zachary Pope; Jung Eun Lee; David Stodden; Nida Roncesvalles; Denis Pasco; Charles C Huang; Du Feng
Journal:  J Sport Health Sci       Date:  2016-11-24       Impact factor: 7.179

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