| Literature DB >> 29403409 |
Alice Chirico1, Francesco Ferrise2, Lorenzo Cordella3, Andrea Gaggioli1,4.
Abstract
Awe is a little-studied emotion with a great transformative potential. Therefore, the interest toward the study of awe's underlying mechanisms has been increased. Specifically, researchers have been interested in how to reproduce intense feelings of awe within laboratory conditions. It has been proposed that the use of virtual reality (VR) could be an effective way to induce awe in controlled experimental settings, thanks to its ability of providing participants with a sense of "presence," that is, the subjective feeling of being displaced in another physical or imaginary place. However, the potential of VR as awe-inducing medium has not been fully tested yet. In the present study, we provided an evidence-based design and a validation of four immersive virtual environments (VEs) involving 36 participants in a within-subject design. Of these, three VEs were designed to induce awe, whereas the fourth VE was targeted as an emotionally neutral stimulus. Participants self-reported the extent to which they felt awe, general affect and sense of presence related to each environment. As expected, results showed that awe-VEs could induce significantly higher levels of awe and presence as compared to the neutral VE. Furthermore, these VEs induced significantly more positive than negative affect. These findings supported the potential of immersive VR for inducing awe and provide useful indications for the design of awe-inspiring virtual environments.Entities:
Keywords: awe; emotion induction; emotions; presence; virtual reality
Year: 2018 PMID: 29403409 PMCID: PMC5786556 DOI: 10.3389/fpsyg.2017.02351
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Emotions scores for each condition: mean and standard deviation for each emotion in each condition.
| Measure | Baseline | Forest | Mountains | Earth view | Neutral | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Mean | Mean | Mean | Mean | Mean | ||||||
| Anger | 1.889 | 1.214 | 2.167 | 1.648 | 1.472 | 0.696 | 1.667 | 1.352 | 1.972 | 1.521 |
| Disgust | 1.472 | 0.941 | 1.389 | 1.202 | 1.333 | 0.756 | 1.250 | 0.770 | 1.778 | 1.333 |
| Fear | 1.861 | 1.046 | 1.472 | 1.055 | 2.417 | 1.713 | 1.611 | 1.202 | 1.361 | 0.682 |
| Pride | 2.778 | 1.570 | 2.333 | 1.219 | 2.611 | 1.379 | 2.361 | 1.397 | 2.111 | 1.214 |
| Amusement | 2.500 | 1.424 | 2.333 | 1.493 | 2.750 | 1.680 | 2.417 | 1.574 | 2.056 | 1.012 |
| Sadness | 1.861 | 1.334 | 1.306 | 0.822 | 1.444 | 0.909 | 1.278 | 0.741 | 1.444 | 1.027 |
| Joy | 2.806 | 1.582 | 3.389 | 1.777 | 3.694 | 2.215 | 3.194 | 1.940 | 2.556 | 1.361 |
| Awe | 2.222 | 1.417 | 4.556 | 1.647 | 5.250 | 1.697 | 4.611 | 1.856 | 3.194 | 1.546 |
Significance levels for each condition compared to baseline using Wilcoxon test.
| Measure | Forest vs. baseline | Mountains vs. baseline | Earth view vs. baseline | Neutral vs. baseline | ||||
|---|---|---|---|---|---|---|---|---|
| Anger | -0.726 | 0.468 | -1.908 | 0.056 | -0.861 | 0.389 | -0.158 | 0.874 |
| Disgust | -0.574 | 0.566 | -0.615 | 0.538 | -1.254 | 0.21 | -1.152 | 0.249 |
| Fear | -1.65 | 0.099 | -1.733 | 0.083 | -0.753 | 0.451 | -2.165 | 0.03 |
| Pride | -1.418 | 0.156 | -0.853 | 0.394 | -1.722 | 0.085 | -2.392 | 0.017 |
| Amusement | -0.667 | 0.505 | -0.569 | 0.569 | -0.301 | 0.764 | -1.569 | 0.117 |
| Sadness | -2.312 | 0.021 | -2.025 | 0.043 | -2.371 | 0.018 | -1.917 | 0.055 |
| Joy | -1.941 | 0.052 | -2.295 | 0.022 | -0.94 | 0.347 | -0.848 | 0.396 |
| Awe | -4.852 | <0.000∗ | -4.984 | <0.000∗ | -4.969 | <0.000∗ | -2.335 | 0.02 |
Physical presence and engagement scores for each condition: Mean and standard deviation for each condition.
| Measure | Forest | Mountains | Earth view | Neutral | ||||
|---|---|---|---|---|---|---|---|---|
| Mean | Mean | Mean | Mean | |||||
| Physical Presence | 3.402 | 0.862 | 3.382 | 0.825 | 2.545 | 0.8706 | 3.048 | 0.929 |
| Engagement | 3.660 | 0.824 | 3.754 | 0.874 | 3.20 | 0.985 | 3.305 | 0.914 |
Ecological validity and negative effect scores for each condition: Mean and standard deviation for each condition.
| Measure | Forest | Mountains | Earth view | Neutral | ||||
|---|---|---|---|---|---|---|---|---|
| Mean | Mean | Mean | Mean | |||||
| Ecological validity | 3.506 | 0.998 | 3.937 | 0.9213 | 3.178 | 1.1854 | 3.389 | 1.0715 |
| Negative effects | 1.718 | 0.959 | 1.991 | 1.034 | 1.472 | 0.5697 | 1.982 | 1.1054 |