Literature DB >> 21118065

Lessons learned: Staff perceptions of the Nintendo Wii as a health promotion tool within an aged-care and disability service.

Helen Christine Higgins1, Julie Kaye Horton, Brent Cameron Hodgkinson, Stephen Brad Muggleton.   

Abstract

ISSUE ADDRESSED: enhancing opportunities for all older people to be physically and mentally active is an imperative in our ageing society. Lessons learned from the use of the Nintendo Wii within Queensland agedcare and disability services were assembled through eliciting staff perceptions regarding the usefulness of Wii technology within their centres.
METHODS: telephone interviews were conducted with direct care staff in 53 centres that had been using the Wii technology for at least three months. Content analysis of interview data identified the major response patterns raised by staff.
RESULTS: staff noted that Wii activities were easy to master for more able clients and that there was minimal risk to clients. Staff reported that these activities provided health promoting physical benefits (mobility, range of motion, dexterity, coordination, distraction from pain) and psychosocial gains (social engagement, self-esteem, mastery, ability to pacify challenging behaviours) and were a useful adjunct to other care practices within these aged-care and disabilities services.
CONCLUSIONS: staff believed that Wii activities provided purposeful and meaningful opportunities to promote wellbeing for aged and disabled clients within an aged-care and disability service. However, Wii activities were less successful with clients who had significant cognitive and/or physical disabilities.

Entities:  

Mesh:

Year:  2010        PMID: 21118065     DOI: 10.1071/he10189

Source DB:  PubMed          Journal:  Health Promot J Austr        ISSN: 1036-1073


  5 in total

1.  Participatory design and evaluation of virtual reality games to promote engagement in physical activity for people living with dementia.

Authors:  Mazhar Eisapour; Shi Cao; Jennifer Boger
Journal:  J Rehabil Assist Technol Eng       Date:  2020-05-21

Review 2.  The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review.

Authors:  Erica Dove; Arlene J Astell
Journal:  J Med Internet Res       Date:  2017-01-11       Impact factor: 5.428

3.  Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation.

Authors:  Mohanraj Thirumalai; William B Kirkland; Samuel R Misko; Sangeetha Padalabalanarayanan; Laurie A Malone
Journal:  JMIR Rehabil Assist Technol       Date:  2018-03-06

Review 4.  System Development Guidelines From a Review of Motion-Based Technology for People With Dementia or MCI.

Authors:  Arlene J Astell; Stephen Czarnuch; Erica Dove
Journal:  Front Psychiatry       Date:  2018-05-11       Impact factor: 4.157

Review 5.  Exergaming in older adults: a scoping review and implementation potential for patients with heart failure.

Authors:  Leonie Verheijden Klompstra; Tiny Jaarsma; Anna Strömberg
Journal:  Eur J Cardiovasc Nurs       Date:  2013-11-06       Impact factor: 3.908

  5 in total

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