Literature DB >> 26731797

Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens.

Evdokimos I Konstantinidis, Antonis S Billis, Christos A Mouzakidis, Vasiliki I Zilidou, Panagiotis E Antoniou, Panagiotis D Bamidis.   

Abstract

Many platforms have emerged as response to the call for technology supporting active and healthy aging. Key requirements for any such e-health systems and any subsequent business exploitation are tailor-made design and proper evaluation. This paper presents the design, implementation, wide deployment, and evaluation of the low cost, physical exercise, and gaming (exergaming) FitForAll (FFA) platform system usability, user adherence to exercise, and efficacy are explored. The design of FFA is tailored to elderly populations, distilling literature guidelines and recommendations. The FFA architecture introduces standard physical exercise protocols in exergaming software engineering, as well as, standard physical assessment tests for augmented adaptability through adjustable exercise intensity. This opens up the way to next generation exergaming software, which may be more automatically/smartly adaptive. 116 elderly users piloted FFA five times/week, during an eight-week controlled intervention. Usability evaluation was formally conducted (SUS, SUMI questionnaires). Control group consisted of a size-matched elderly group following cognitive training. Efficacy was assessed objectively through the senior fitness (Fullerton) test, and subjectively, through WHOQoL-BREF comparisons of pre-postintervention between groups. Adherence to schedule was measured by attendance logs. The global SUMI score was 68.33±5.85%, while SUS was 77.7. Good usability perception is reflected in relatively high adherence of 82% for a daily two months pilot schedule. Compared to control group, elderly using FFA improved significantly strength, flexibility, endurance, and balance while presenting a significant trend in quality of life improvements. This is the first elderly focused exergaming platform intensively evaluated with more than 100 participants. The use of formal tools makes the findings comparable to other studies and forms an elderly exergaming corpus.

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Year:  2016        PMID: 26731797     DOI: 10.1109/JBHI.2014.2378814

Source DB:  PubMed          Journal:  IEEE J Biomed Health Inform        ISSN: 2168-2194            Impact factor:   5.772


  22 in total

1.  Participatory design and evaluation of virtual reality games to promote engagement in physical activity for people living with dementia.

Authors:  Mazhar Eisapour; Shi Cao; Jennifer Boger
Journal:  J Rehabil Assist Technol Eng       Date:  2020-05-21

2.  Neuroplastic effects of combined computerized physical and cognitive training in elderly individuals at risk for dementia: an eLORETA controlled study on resting states.

Authors:  Charis Styliadis; Panagiotis Kartsidis; Evangelos Paraskevopoulos; Andreas A Ioannides; Panagiotis D Bamidis
Journal:  Neural Plast       Date:  2015-04-07       Impact factor: 3.599

3.  Towards exergaming commons: composing the exergame ontology for publishing open game data.

Authors:  Giorgos Bamparopoulos; Evdokimos Konstantinidis; Charalampos Bratsas; Panagiotis D Bamidis
Journal:  J Biomed Semantics       Date:  2016-02-09

Review 4.  The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review.

Authors:  Erica Dove; Arlene J Astell
Journal:  J Med Internet Res       Date:  2017-01-11       Impact factor: 5.428

5.  Are Virtual Rehabilitation Technologies Feasible Models to Scale an Evidence-Based Fall Prevention Program? A Pilot Study Using the Kinect Camera.

Authors:  Tiffany E Shubert; Jeanna Basnett; Anang Chokshi; Mark Barrett; Ravi Komatireddy
Journal:  JMIR Rehabil Assist Technol       Date:  2015-11-05

6.  Effects of Exergaming in People with Dementia: Results of a Systematic Literature Review.

Authors:  Joeke van Santen; Rose-Marie Dröes; Marije Holstege; Olivier Blanson Henkemans; Annelies van Rijn; Ralph de Vries; Annemieke van Straten; Franka Meiland
Journal:  J Alzheimers Dis       Date:  2018       Impact factor: 4.472

7.  Impact of Educational Level on Study Attrition and Evaluation of Web-Based Computer-Tailored Interventions: Results From Seven Randomized Controlled Trials.

Authors:  Dominique A Reinwand; Rik Crutzen; Iman Elfeddali; Francine Schneider; Daniela Nadine Schulz; Eline Suzanne Smit; Nicola Esther Stanczyk; Huibert Tange; Viola Voncken-Brewster; Michel Jean Louis Walthouwer; Ciska Hoving; Hein de Vries
Journal:  J Med Internet Res       Date:  2015-10-07       Impact factor: 5.428

8.  Beta-Band Functional Connectivity is Reorganized in Mild Cognitive Impairment after Combined Computerized Physical and Cognitive Training.

Authors:  Manousos A Klados; Charis Styliadis; Christos A Frantzidis; Evangelos Paraskevopoulos; Panagiotis D Bamidis
Journal:  Front Neurosci       Date:  2016-02-29       Impact factor: 4.677

9.  A Wearable Sensor-Based Exercise Biofeedback System: Mixed Methods Evaluation of Formulift.

Authors:  Martin Aidan O'Reilly; Patrick Slevin; Tomas Ward; Brian Caulfield
Journal:  JMIR Mhealth Uhealth       Date:  2018-01-31       Impact factor: 4.773

10.  Weight Loss Associated With Different Patterns of Self-Monitoring Using the Mobile Phone App My Meal Mate.

Authors:  Michelle C Carter; Victoria J Burley; Janet E Cade
Journal:  JMIR Mhealth Uhealth       Date:  2017-02-02       Impact factor: 4.773

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