| Literature DB >> 25437527 |
Daniel McEwen1, Anne Taillon-Hobson, Martin Bilodeau, Heidi Sveistrup, Hillel Finestone.
Abstract
Persons with dementia (PWD) are known to have difficulty with participation and focus during physical activity. Virtual reality (VR) offers a unique medium for motor learning but has only been used previously for cognitive assessment for PWD. Our study had two objectives: (1) investigate the feasibility and safety of an exercise-based VR training program in PWD, and (2) investigate its effects on balance and mobility. The intervention consisted of daily (5 d/wk, 1 h each) VR training sessions for 2 wk for a single research participant. Clinical balance and mobility measures were assessed 1 wk prior to, during, 1 wk following, and 1 mo after the intervention. Postintervention interviews provided qualitative feedback from the participant and his caregivers. Results indicate that VR training is feasible, safe, and enjoyable for PWD. However, balance and mobility measures were unaffected. VR training is well tolerated in a single research participant with dementia and is an engaging medium for participation in exercise.Entities:
Keywords: balance; dementia; exercise; games; intervention; rehabilitation; single-subject design; training; virtual reality; walking
Mesh:
Year: 2014 PMID: 25437527 DOI: 10.1682/JRRD.2013.10.0231
Source DB: PubMed Journal: J Rehabil Res Dev ISSN: 0748-7711