| Literature DB >> 27992492 |
Danielle E Levac1, Stephanie M N Glegg2, Heidi Sveistrup3, Heather Colquhoun4, Patricia Miller5, Hillel Finestone6, Vincent DePaul7, Jocelyn E Harris3, Diana Velikonja8.
Abstract
PURPOSE: Therapists use motor learning strategies (MLSs) to structure practice conditions within stroke rehabilitation. Virtual reality (VR)-based rehabilitation is an MLS-oriented stroke intervention, yet little support exists to assist therapists in integrating MLSs with VR system use.Entities:
Mesh:
Year: 2016 PMID: 27992492 PMCID: PMC5167266 DOI: 10.1371/journal.pone.0168311
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Study procedures.
Chart-stimulated recall competencies.
| Chart-Stimulated Recall Motor Learning Competency |
| Decision-making for initial VR treatment program parameters Part 1 –Getting started |
| Decision-making for initial VR treatment program parameters Part 2 –Adjusting parameters |
| Using VR to target overall therapeutic goals |
| Grading to make practice challenging |
| Practice is meaningful |
| Practice is task-oriented |
| The client is as an active problem-solver |
| The therapist provides feedback |
| Evaluation of outcomes of VR treatment |
Example of chart-stimulated recall grading criteria for competency 4.
| Likert scale | Criteria | PRE consensus | POST consensus |
|---|---|---|---|
| 1 | Therapist cannot describe any strategies used to achieve a ‘just-right’ challenge in the videotaped session. | ||
| 2 | Therapist can describe the importance of achieving a ‘just-right’ challenge from a motor learning perspective but cannot describe any strategies used in the videotaped session. | ||
| 3 | Therapist describes one strategy of adjusting the difficulty level and/or duration setting of the games. | ||
| 4 | Therapist provides one example of a strategy used to achieve a ‘just-right’ physical OR cognitive challenge | ||
| 5 | Therapist provides two examples of strategies used to achieve a ‘just-right’ physical OR cognitive challenge | ||
| 6 | Therapist provides one example of a strategy used to achieve a ‘just-right’ physical challenge AND one example of a strategy used to achieve a ‘just-right’ cognitive challenge. | ||
| 7 | Therapist provides two examples of strategies used to achieve a ‘just-right’ physical challenge AND two examples of strategies used to achieve a ‘just-right’ cognitive challenge. OR, therapist provides a sound rationale (including both physical and cognitive concepts) as to why the fit was already right. |
Participant and client demographics.
| Site | Profession | Clinical experience | Total # of clients | # of clients recruited per therapist | Client mean age | Mean client length of stay |
|---|---|---|---|---|---|---|
| Ottawa | 4 OTs, 2 PTs | 19.3 (SD 8.1) yrs | 24 |
3 therapists: 4 clients 1 therapist: 3 clients, 2 therapists: 2 clients | 62.8 (SD 16.4) yrs | 123.8 (SD 166.7) days, range 21–682 |
| Hamilton | 3 OTs, 2 PTs | 11.4 (SD 9.4) yrs | 15 |
2 therapists: 4 clients 1 therapist: 3 clients 2 therapists: 2 clients | 60.1 (SD 15.0) yrs | 131.4 (SD 176.7) days, range 14–624 |
OT = occupational therapist; PT = physical therapist; SD = standard deviation; yrs = years
Chart-stimulated competency ratings at Time 1 and Time 2.
| Chart-Stimulated Recall Motor Learning Competency | Mean (SD) Time 1 | Mean (SD) Time 2 | P value |
|---|---|---|---|
| Decision-making for initial VR treatment program parameters Part 1 –Getting started | 5.4 (1.6) | 5.5 (1.2) | 0.866 |
| Decision-making for initial VR treatment program parameters Part 2 –Adjusting parameters | 4.0 (2.2) | 2.8 (2.2) | 0.206 |
| Using VR to target overall therapeutic goals | 4.9 (1.9) | 4.6 (2.2) | 0.944 |
| Grading to make practice challenging | 4.7 (0.9) | 4.3 (1.3) | 0.414 |
| Practice is meaningful | 2.5 (2.2) | 3.3 (2.6) | 0.066 |
| Practice is task-oriented | 3.6 (2.3) | 3.5 (2.5) | 0.734 |
| The client is as an active problem-solver | 3 (1.8) | 2.6 (1.4) | 0.492 |
| The therapist provides feedback | 3.2 (2.1) | 3 (2.7) | 0.916 |
| Evaluation of outcomes of VR treatment | 3.9 (1.9) | 3.6 (2.1) | 0.435 |
| Total score | 35.2 (11.1) | 33.1 (11.6) | 0.944 |
Fig 2Pre module, post module and post study confidence ratings.
Fig 3MLSRI-20 scores at Time 1 and Time 2.
Motor Learning Strategy Rating Instrument-20 Modes at Time 1 and Time 2.
| Mode | Time 1 | Time 2 |
|---|---|---|
| 4 | None | None |
| 3 | None | None |
| 2 |
Therapist provides encouragement Therapist directs attention externally Therapist directs attention internally Therapist verbalizes feedback relating to movement Therapist encourages client to learn from errors Practice is repetitive Practice is variable |
Therapist directs attention internally Therapist verbalizes feedback relating to movement Practice is repetitive |
| 1 |
Therapist verbalizes feedback about goal Therapist verbalizes feedback about success. |
Therapist provides encouragement Therapist directs attention externally |
| 0 |
Therapists asks rather than tells Therapists verbalizes about what was improved Therapist links to other activities Therapist encourages mental practice Therapist uses modelling Therapist uses guidance Therapist encourages practice outside of therapy Therapist provides education to a caregiver Practice is transferred to real life activities Practice progresses in difficulty |
Therapist verbalizes feedback about goal Therapist verbalizes feedback about success. Therapists asks rather than tells Therapists verbalizes about what was improved Therapist links to other activities Therapist encourages mental practice Therapist uses modelling Therapist uses guidance Therapist encourages practice outside of therapy Therapist provides education to a caregiver Practice is transferred to real life activities Practice progresses in difficulty |