Literature DB >> 27519031

Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication.

Marjut Wallenius1, Raija-Leena Punamäki2, Arja Rimpelä3.   

Abstract

The roles of age, social intelligence and parent-child communication in moderating the association between digital game playing and direct and indirect aggression were examined in 478 Finnish 10- and 13-year-old schoolchildren based on self-reports. The results confirmed that digital game violence was directly associated with direct aggression, especially at age 10, but only among boys. The moderating role of social intelligence was substantiated among older boys: game violence was associated with indirect aggression among those with high level of social intelligence. Further, as hypothesized, digital game playing was associated with direct aggression especially when parent-child communication was poor, but only among boys. Our findings emphasize the importance of individual and situational factors as moderators of the link between game violence and aggression.

Entities:  

Keywords:  Children and adolescents; Digital game violence; Direct and indirect aggression; Parent-child communication; Social intelligence

Year:  2006        PMID: 27519031     DOI: 10.1007/s10964-006-9151-5

Source DB:  PubMed          Journal:  J Youth Adolesc        ISSN: 0047-2891


  30 in total

1.  Media and youth: access, exposure, and privatization.

Authors:  D F Roberts
Journal:  J Adolesc Health       Date:  2000-08       Impact factor: 5.012

2.  Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.

Authors:  C A Anderson; B J Bushman
Journal:  Psychol Sci       Date:  2001-09

3.  Use of information and communication technology (ICT) and perceived health in adolescence: the role of sleeping habits and waking-time tiredness.

Authors:  Raija-Leena Punamäki; Marjut Wallenius; Clase-Håkan Nygård; Lea Saarni; Arja Rimpelä
Journal:  J Adolesc       Date:  2006-09-18

4.  Human aggression.

Authors:  Craig A Anderson; Brad J Bushman
Journal:  Annu Rev Psychol       Date:  2002       Impact factor: 24.137

5.  Aggression and sociometric status among peers: do gender and type of aggression matter?

Authors:  C Salmivalli; A Kaukiainen; K Lagerspetz
Journal:  Scand J Psychol       Date:  2000-03

6.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

Authors:  C A Anderson; K E Dill
Journal:  J Pers Soc Psychol       Date:  2000-04

7.  Estimates of young children's time with television: a methodological comparison of parent reports with time-lapse video home observation.

Authors:  D R Anderson; D E Field; P A Collins; E P Lorch; J G Nathan
Journal:  Child Dev       Date:  1985-10

8.  Short-term and long-term effects of violent media on aggression in children and adults.

Authors:  Brad J Bushman; L Rowell Huesmann
Journal:  Arch Pediatr Adolesc Med       Date:  2006-04

9.  Cruel intentions on television and in real life: can viewing indirect aggression increase viewers' subsequent indirect aggression?

Authors:  Sarah M Coyne; John Archer; Mike Eslea
Journal:  J Exp Child Psychol       Date:  2004-07

10.  Exposure to violent video games increases automatic aggressiveness.

Authors:  Eric Uhlmann; Jane Swanson
Journal:  J Adolesc       Date:  2004-02
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  5 in total

Review 1.  Youth Screen Media Habits and Sleep: Sleep-Friendly Screen Behavior Recommendations for Clinicians, Educators, and Parents.

Authors:  Lauren Hale; Gregory W Kirschen; Monique K LeBourgeois; Michael Gradisar; Michelle M Garrison; Hawley Montgomery-Downs; Howard Kirschen; Susan M McHale; Anne-Marie Chang; Orfeu M Buxton
Journal:  Child Adolesc Psychiatr Clin N Am       Date:  2018-04

2.  Preventing adverse health outcomes among children and adolescents by addressing screen media practices concomitant to sleep disturbance.

Authors:  Susan K Riesch; Jianghong Liu; Peter G Kaufmann; Willa M Doswell; Sally Cohen; Judith Vessey
Journal:  Nurs Outlook       Date:  2019 Jul - Aug       Impact factor: 3.250

3.  Screen Time for Preschool Children: Learning from Home during the COVID-19 Pandemic.

Authors:  Indri Hapsari Susilowati; Susiana Nugraha; Sudibyo Alimoeso; Bonardo Prayogo Hasiholan
Journal:  Glob Pediatr Health       Date:  2021-05-15

4.  Development and Validation of Videogame Addiction Scale for Children (VASC).

Authors:  Eyüp Yılmaz; Mark D Griffiths; Adnan Kan
Journal:  Int J Ment Health Addict       Date:  2017-05-15       Impact factor: 3.836

5.  Social Intelligence Attenuates Association between Peer Victimization and Depressive Symptoms among Adolescents.

Authors:  Stephen J Lepore; Wendy Kliewer
Journal:  Psychol Violence       Date:  2019-11
  5 in total

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