| Literature DB >> 27182399 |
Krista S Scheer1, Sarah M Siebrant1, Gregory A Brown1, Brandon S Shaw2, Ina Shaw3.
Abstract
Nintendo Wii, Sony Playstation Move, and Microsoft XBOX Kinect are home video gaming systems that involve player movement to control on-screen game play. Numerous investigations have demonstrated that playing Wii is moderate physical activity at best, but Move and Kinect have not been as thoroughly investigated. The purpose of this study was to compare heart rate, oxygen consumption, and ventilation while playing the games Wii Boxing, Kinect Boxing, and Move Gladiatorial Combat. Heart rate, oxygen consumption, and ventilation were measured at rest and during a graded exercise test in 10 males and 9 females (19.8 ± 0.33 y, 175.4 ± 2.0 cm, 80.2 ± 7.7 kg,). On another day, in a randomized order, the participants played Wii Boxing, Kinect Boxing, and Move Gladiatorial Combat while heart rate, ventilation, and oxygen consumption were measured. There were no differences in heart rate (116.0 ± 18.3 vs. 119.3 ± 17.6 vs. 120.1 ± 17.6 beats/min), oxygen consumption (9.2 ± 3.0 vs. 10.6 ± 2.4 vs. 9.6 ± 2.4 ml/kg/min), or minute ventilation (18.9 ± 5.7 vs. 20.8 ± 8.0 vs. 19.7 ± 6.4 L/min) when playing Wii boxing, Kinect boxing, or Move Gladiatorial Combat (respectively). Playing Nintendo Wii Boxing, XBOX Kinect Boxing, and Sony PlayStation Move Gladiatorial Combat all increase heart rate, oxygen consumption, and ventilation above resting levels but there were no significant differences between gaming systems. Overall, playing a "physically active" home video game system does not meet the minimal threshold for moderate intensity physical activity, regardless of gaming system.Entities:
Keywords: Energy metabolism; exercise; health promotion; physiology; user-computer interface
Year: 2014 PMID: 27182399 PMCID: PMC4831895
Source DB: PubMed Journal: Int J Exerc Sci ISSN: 1939-795X
Subject descriptive data.
| Males (n = 10) | Females (n = 9) | |
|---|---|---|
| Age (y) | 20.1 ± 0.4 | 19.8 ± 0.3 |
| Body Height (cm) | 1.80 ± 0.02 | 1.70 ± 0.02 |
| Body Mass (kg) | 85.7 ± 6.5 | 70.1 ± 5.0 |
| Percent Body Fat | 23.4 ± 2.9 | 34.2 ± 3.3 |
| VO2max (ml/kg/min) | 49.1 ± 2.7 | 33.9 ± 22 |
Data are means ± SEM.
indicates significant different between genders (p<0.05).
Randomization chart for the order of game play. The number represents the number shown when a 6 sided die was rolled and the corresponding to be game played.
| Number Rolled | Opponent and Game |
|---|---|
| 1 | Human Wii Boxing |
| 2 | Computer Wii Boxing |
| 3 | Human Kinect Boxing |
| 4 | Computer Kinect Boxing |
| 5 | Human Move Gladiator Combat |
| 6 | Computer Move Gladiator Combat |
Oxygen consumption, percent VO2max, and energy expenditure.
| Oxygen Consumption (ml/kg/min) | Percent VO2max | Energy Expenditure (kcal/min) | |
|---|---|---|---|
|
| |||
| Mean ± sem | Mean ± sem | Mean ± sem | |
| Wii C | 9.3 ± 0.9 | 23.5% ± 2.8% | 3.5 ± 0.3 |
| Wii H | 9.2 ± 0.5 | 23.8% ± 2.0% | 3.4 ± 0.2 |
| Kinect C | 10.6 ± 0.6 | 26.6% ± 2.3% | 4.3 ± 0.4 |
| Kinect H | 10.5 ± 0.6 | 26.2% ± 2.2% | 4.1 ± 0.3 |
| Move C | 9.8 ± 0.7 | 25.1% ± 2.0% | 3.8 ± 0.3 |
| Move H | 9.4 ± 0.5 | 24.4% ± 1.9% | 3.7 ± 0.3 |
Notes. C= computer, H= human
Heart rate and minute ventilation.
| Heart Rate (Beats/min) | Minute Ventilation (l/min) | |
|---|---|---|
|
| ||
| mean sem | mean sem | |
| Wii Computer | 114.5 ± 4.6 | 18.9 ± 1.6 |
|
| ||
| Wii Human | 117.6 ± 4.3 | 18.9 ± 1.2 |
| Kinect Computer | 119.0 ± 4.3 | 21.2 ± 2.1 |
| Kinect Human | 119.6 ± 4.4 | 20.4 ± 1.8 |
| Move Computer | 120.0 ± 4.6 | 19.9 ± 1.7 |
| Move Human | 120.3 ± 4.1 | 19.4 ± 1.4 |
Notes: data are means ± sem