| Literature DB >> 30147828 |
Bridgette Schneekloth1, Gregory A Brown1.
Abstract
Using a physically active video game presents an opportunity for a person to engage in exercise in the privacy of their own home, yet still receive some feedback on the quality of their exercise performance. The purpose of this project was to compare the physical activity between participating in a Zumba exercise class led by a human and using a Zumba video game. Eight women (33.0 ± 3.0 y, 34.8 ± 8.1 % body fat) who regularly participated in a Zumba exercise class were measured for heart rate, number of steps taken, and minutes of sedentary, light, moderate, and vigorous physical activity while participating in a 60-minute human led Zumba exercise class (HZ) or while playing Zumba on the Xbox Kinect video game system (VZ). There were no differences between HZ or VZ (respectively) in light intensity (11.0 ± 7.3 vs. 11.9 ± 9.6 minutes) or moderate intensity (24.7 ± 7.1 vs. 27.6 ± 8.1 minutes) physical activity, or number of steps taken (5337 ± 899 vs. 5001 ± 1141). HZ resulted in less (P<0.05) sedentary time and more (P<0.05) vigorous intensity physical activity (22.0 ± 12.0 vs. 14.2 ± 12.8 minutes) and higher (P<0.05) average heart rates (149.0 ± 14.8 vs. 125.0 ± 10.9 beats/minute) than did VZ (respectively). The present data indicate that participating in Zumba led by a human or played as a video game can contribute to health promoting moderate intensity physical activity, but human led Zumba produces more vigorous intensity physical activity.Entities:
Keywords: Accelerometry; dance; exercise
Year: 2018 PMID: 30147828 PMCID: PMC6102192
Source DB: PubMed Journal: Int J Exerc Sci ISSN: 1939-795X
Subject descriptive data for eight women participating in a Zumba session led by a human instructor and a Kinect Zumba video game.
| Variable | |
|---|---|
| Age (y) | 33.0 ± 3.0 |
| Body Height (cm) | 162.4 ± 7.1 |
| Body Mass (kg) | 72.0 ± 16.6 |
| Body Mass Index (kg/m2) | 27.1 ± 4.7 |
| Body Fat (%) | 35.1 ± 8.6 |
| VO2peak (ml/kg/min) | 31.5 ± 10.2 |
Data are means ± standard deviation.
Song list and duration of each song in Zumba sessions led by a human instructor (HZ) and a Kinect Zumba video game (VZ).
| HZ Song Title | Duration (minutes: seconds) | VZ Song Title | Duration (minutes: seconds) | |
|---|---|---|---|---|
| Warm-Up Song | Blurred Lines | 4:23 | Zocalypso | 5:35 |
| Zumba Mami | 3:40 | Zumba Mami | 3:34 | |
| Pegate Mas | 3:19 | Con Moviemento | 4:53 | |
| Vete (by Los Primeros) | 3:28 | Bring It On | 3:49 | |
| Baila Pa Emociona | 4:14 | Baila Pa Emociona | 4:11 | |
| Crazy Love | 3:02 | Bla Bla Bla | 2:58 | |
| Mawa Sillah | 3:59 | Mawa Sillah | 3:54 | |
| Dance, Dance, Dance | 3:45 | Vamanos DJ | 5:04 | |
| Caipirinha | 4:01 | Slide | 3:12 | |
| El Amor, El Amor | 4:24 | El Amor, El Amor | 4:20 | |
| Mueve La Cadera | 5:41 | Mueve La Cadera | 5:38 | |
| Zommer | 3:30 | Echa Pa Un Lado | 5:02 | |
| Tacata | 2:57 | Feel Like Dancing | 3:52 | |
| Indian Moonshine | 4:40 | |||
| Cool-Down Song | Beautiful Things | 5:10 | Zumba Lluvia | 4:06 |
| Planned total Zumba time | 60:13 | 60:17 | ||
| Actual total Zumba time | 60:06 ± 0.0 | 62:0 ± 1:24 | ||
The planned Zumba time is based on the length of the songs. The actual Zumba time is given as means ± standard deviation for the time to complete the Zumba session.
Heart rates and corresponding estimated VO2 in eight women while participating in Zumba sessions led by a human instructor and while using a Kinect Zumba video game.
| HZ | VZ | p value | |
|---|---|---|---|
| Average HR during exercise (beats/minute) | 149.0 ± 14.8 | 125.0 ± 10.9 | 0.001 |
| Average estimated VO2 during exercise (ml/kg/min) | 22.7 ± 7.9 | 14.0 ± 5.6 | 0.012 |
| % VO2peak based on average heart rate | 71.8 ± 11.8 | 46.3 ± 14.2 | 0.001 |
| Maximum HR during exercise (beats/minute) | 172.6 ± 13.3 | 168.5 ± 26.7 | 0.351 |
| Maximum estimated VO2 during exercise (ml/kg/min) | 30.7 ± 10.0 | 29.3 ± 14.5 | 0.415 |
| % VO2peak based on maximal HR | 97.1 ± 9.3 | 92.1 ± 27.5 | 0.315 |
Data are means ± standard deviation. HZ = Zumba sessions led by a human instructor. VZ = using a Zumba video game using Kinect. p value is for HZ vs. VZ.
Physical activity time based on accelerometry, and the number of steps taken, in eight women participating in Zumba sessions led by a human instructor and also while using a Zumba Kinect video game.
| HZ | VZ | p value | |
|---|---|---|---|
| Sedentary time (minutes) | 3.3 ± 0.8 | 7.8 ± 3.2 | 0.007 |
| Light physical activity during exercise (minutes) | 11.0 ± 7.3 | 11.9 ± 9.6 | 0.082 |
| Moderate physical activity during exercise (minutes) | 24.7 ± 7.1 | 27.6 ± 8.1 | 0.402 |
| Vigorous physical activity during exercise (minutes) | 22.0 ± 12.0 | 14.2 ± 12.8 | 0.038 |
| Energy expenditure (kcal) | 410.9 ± 139.4 | 327.8 ± 153.6 | 0.029 |
| Step count (steps) | 5336.8 ± 898.9 | 5001.0 ± 1140.8 | 0.463 |
Data are means ± standard deviation. HZ = Zumba sessions led by a human instructor. VZ = using a Zumba video game using Kinect. p value is for HZ vs. VZ.