Literature DB >> 17312093

Assessment and training in a 3-dimensional virtual environment with haptics: a report on 5 cases of motor rehabilitation in the chronic stage after stroke.

Jurgen Broeren1, Martin Rydmark, Ann Björkdahl, Katharina Stibrant Sunnerhagen.   

Abstract

OBJECTIVE: This exploratory study assessed the possible effectiveness of hemiparetic upper extremity training in subjects with chronic stroke with computer instrumentation (haptic force feedback) and 3-dimensional visualization applied to computer games, as well as to evaluate concurrent computer-assisted assessment of the kinematics of movements and test whether any improvement detected in the computer environment was reflected in activities of daily living (ADLs).
METHODS: A single-subject repeated-measures experimental design (AB) was used. After baseline testing, 5 patients were assigned to the therapy 3 times a week for 45 min for 5 weeks. Velocity, time needed to reach, and hand path ratio (reflecting superfluous movements) were the outcome measures, along with the Assessment of Motor and Process Skills and the Box and Block test. The follow-up phase (C) occurred 12 weeks later.
RESULTS: Improvements were noted in velocity, time, and hand path ratio. One patient showed improvement in occupational performance in ADLs.
CONCLUSIONS: The application of this strategy of using virtual reality (VR) technologies may be useful in assessing and training stroke patients. The results of this study must be reproduced in further studies. The VR systems can be placed in homes or other nonclinical settings.

Entities:  

Mesh:

Year:  2007        PMID: 17312093     DOI: 10.1177/1545968306290774

Source DB:  PubMed          Journal:  Neurorehabil Neural Repair        ISSN: 1545-9683            Impact factor:   3.919


  17 in total

1.  Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation.

Authors:  Mónica S Cameirão; Sergi Bermúdez I Badia; Esther Duarte Oller; Paul F M J Verschure
Journal:  J Neuroeng Rehabil       Date:  2010-09-22       Impact factor: 4.262

Review 2.  Sensorimotor training in virtual reality: a review.

Authors:  Sergei V Adamovich; Gerard G Fluet; Eugene Tunik; Alma S Merians
Journal:  NeuroRehabilitation       Date:  2009       Impact factor: 2.138

Review 3.  Progressive Staging of Pilot Studies to Improve Phase III Trials for Motor Interventions.

Authors:  Bruce H Dobkin
Journal:  Neurorehabil Neural Repair       Date:  2009 Mar-Apr       Impact factor: 3.919

4.  SALGOT--Stroke Arm Longitudinal study at the University of Gothenburg, prospective cohort study protocol.

Authors:  Margit Alt Murphy; Hanna C Persson; Anna Danielsson; Jurgen Broeren; Asa Lundgren-Nilsson; Katharina S Sunnerhagen
Journal:  BMC Neurol       Date:  2011-05-25       Impact factor: 2.474

5.  Virtual reality as a tool for evaluation of repetitive rhythmic movements in the elderly and Parkinson's disease patients.

Authors:  Pablo Arias; Verónica Robles-García; Gabriel Sanmartín; Julian Flores; Javier Cudeiro
Journal:  PLoS One       Date:  2012-01-18       Impact factor: 3.240

6.  Haptic-based neurorehabilitation in poststroke patients: a feasibility prospective multicentre trial for robotics hand rehabilitation.

Authors:  Andrea Turolla; Omar A Daud Albasini; Roberto Oboe; Michela Agostini; Paolo Tonin; Stefano Paolucci; Giorgio Sandrini; Annalena Venneri; Lamberto Piron
Journal:  Comput Math Methods Med       Date:  2013-11-12       Impact factor: 2.238

7.  Seven capital devices for the future of stroke rehabilitation.

Authors:  M Iosa; G Morone; A Fusco; M Bragoni; P Coiro; M Multari; V Venturiero; D De Angelis; L Pratesi; S Paolucci
Journal:  Stroke Res Treat       Date:  2012-12-13

8.  Translation of evidence-based Assistive Technologies into stroke rehabilitation: users' perceptions of the barriers and opportunities.

Authors:  Ann-Marie Hughes; Jane Helena Burridge; Sara Holtum Demain; Caroline Ellis-Hill; Claire Meagher; Lisa Tedesco-Triccas; Ruth Turk; Ian Swain
Journal:  BMC Health Serv Res       Date:  2014-03-12       Impact factor: 2.655

9.  The feasibility of using haptic devices to engage people with chronic traumatic brain injury in virtual 3D functional tasks.

Authors:  Lynn H Gerber; Cody G Narber; Nalini Vishnoi; Sidney L Johnson; Leighton Chan; Zoran Duric
Journal:  J Neuroeng Rehabil       Date:  2014-08-08       Impact factor: 4.262

10.  Wii, Kinect, and Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students.

Authors:  Krista S Scheer; Sarah M Siebrant; Gregory A Brown; Brandon S Shaw; Ina Shaw
Journal:  Int J Exerc Sci       Date:  2014-01-01
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