Literature DB >> 33588770

Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games.

Caio Victor Sousa1, Jungyun Hwang2, Herbert Gustavo Simoes3, Kyung Jin Sun1, Amy Shirong Lu4.   

Abstract

BACKGROUND: Excess post-exercise oxygen consumption (EPOC) of children could indicate the potential of an exercise therapy to treat or prevent obesity. However, EPOC as a result of playing active video games (AVG) has been poorly investigated. Therefore, we aimed to investigate the rapid component of EPOC of children with healthy weight and overweight/obesity (according to their BMI percentile) after playing AVGs that feature predominately upper body (UB) and whole-body (WB) movement.
METHODS: Twenty-one children with healthy weight (BMI percentile < 85%) and with overweight/obesity (BMI percentile ≥ 85%) randomly underwent two 10-min AVG sessions (UB and WB). The heart rate (HR), minute ventilation (VE), oxygen consumption (VO2) and carbon dioxide production (VCO2) were recorded during exercise and post-exercise recovery period. For the rapid component of EPOC in each AVG session, measurements were recorded every 15 s for 5-min of post-exercise recovery. The rate of perceived exertion (RPE) was also measured immediately before and after each AVG play.
RESULTS: Children with overweight/obesity had a higher average of absolute VE, VO2, and VCO2 than their healthy-weight counterparts (BMI percentile < 85%; n = 21) during post-exercise recovery. RPE, HR, and HR% were not different between the game sessions and weight groups. Children with overweight/obesity showed a higher absolute VO2 during EPOC than healthy-weight children in both game sessions, but relative VO2 was higher in healthy-weight children during EPOC. No differences were observed for EPOC between UB and WB sessions.
CONCLUSIONS: Children with overweight/obesity had a greater EPOC than healthy-weight children after AVG sessions in terms of absolute oxygen values, whereas healthy-weight children have higher EPOC considering relative VO2 when controlling for body mass. UB and WB AVGs induced a similar EPOC among children with healthy weight and overweight/obesity. As UB and WB AVGs induce the rapid component of EPOC in children regardless their weight status, AVGs could be used as an exercise method to treat and prevent child obesity.

Entities:  

Keywords:  Active video game2, EPOC3; Children5; Exergame1; Kinect6; Oxygen uptake4; Xbox7

Year:  2021        PMID: 33588770      PMCID: PMC7883419          DOI: 10.1186/s12887-021-02528-z

Source DB:  PubMed          Journal:  BMC Pediatr        ISSN: 1471-2431            Impact factor:   2.125


  2 in total

1.  The contribution of body composition, substrates, and hormones to the variability in energy expenditure and substrate utilization in premenopausal women.

Authors:  A Astrup; B Buemann; N J Christensen; J Madsen; C Gluud; P Bennett; B Svenstrup
Journal:  J Clin Endocrinol Metab       Date:  1992-02       Impact factor: 5.958

2.  Wii, Kinect, and Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students.

Authors:  Krista S Scheer; Sarah M Siebrant; Gregory A Brown; Brandon S Shaw; Ina Shaw
Journal:  Int J Exerc Sci       Date:  2014-01-01
  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.