| Literature DB >> 27117302 |
Manasa Kandula1, Dennis Hofman2, H Chris Dijkerman2.
Abstract
Action capability may be one of the factors that can influence our percept of the world. A distinction can be made between momentary action capability (action capability at that particular moment) and inherent action capability (representing a stable action capability). In the current study, we investigated whether there was a biasing effect of these two forms of action capability on visual perception of location. In a virtual reality room, subjects had to stop a moving ball from hitting a pillar. On some trials, the ball disappeared automatically during its motion. Subjects had to estimate the location of the ball's disappearance in these trials. We expected that if action is necessary but action capability (inherent or momentary) is limiting performance, the location of approaching objects with respect to the observer is underestimated. By judging the objects to be nearer than they really are, the need to select and execute the appropriate action increases, thereby facilitating quick action (Cole et al. in Psychol Sci 24(1):34-40, 2013. doi: 10.1177/0956797612446953 ). As a manipulation of inherent action capability in a virtual environment, two groups of participants (video game players vs. non-video game players) were entered into the study (high and low action capability). Momentary action capability was manipulated by using two difficulty levels in the experiment (Easy vs. Difficult). Results indicated that inherent and momentary action capabilities interacted together to influence online location judgments: Non-players underestimated locations when the task was Difficult. Taken together, our data suggest that both inherent and momentary action capabilities influence location judgments.Entities:
Keywords: Action capability; Affordances; Embodied perception; Location estimation; Perception
Mesh:
Year: 2016 PMID: 27117302 PMCID: PMC4923107 DOI: 10.1007/s00221-016-4637-1
Source DB: PubMed Journal: Exp Brain Res ISSN: 0014-4819 Impact factor: 1.972
Fig. 12-Dimensional recreations of the virtual room projected onto the right eye of the participant. a The ball is currently black in colour and approaching the pillar. b This is a Response type trial. The ball has turned red, indicating that the subject may now stop the ball. c The location estimation cube. This cube can be moved by the subject along the trajectory of the ball to indicate where the ball disappeared (colour figure online)
Fig. 2Location estimation error in distance units of the virtual world. Each distance unit is approximately equal to 10 cm. Positive errors were overestimations, where subjects estimated the ball to be further away than themselves. Negative errors were underestimations. The error bars represent the standard error, corrected for within-subject error
Fig. 3Response times to the stop signal. The error bars for each condition were created by calculating the confidence intervals (α = 0.05) after correcting for between-subject differences in the scores