| Literature DB >> 24065905 |
Kohske Takahashi1, Tobias Meilinger, Katsumi Watanabe, Heinrich H Bülthoff.
Abstract
Studies of embodied perception have revealed that social, psychological, and physiological factors influence space perception. While many of these influences were observed with real or highly realistic stimuli, the present work showed that even the orientation of abstract geometric objects in a non-realistic virtual environment could influence distance perception. Observers wore a head mounted display and watched virtual cones moving within an invisible cube for 5 s with their head movement recorded. Subsequently, the observers estimated the distance to the cones or evaluated their friendliness. The cones either faced the observer, a target behind the cones, or were oriented randomly. The average viewing distance to the cones varied between 1.2 and 2.0 m. At a viewing distance of 1.6 m, the observers perceived the cones facing them as closer than the cones facing a target in the opposite direction, or those oriented randomly. Furthermore, irrespective of the viewing distance, observers moved their head away from the cones more strongly and evaluated the cones as less friendly when the cones faced the observers. Similar distance estimation results were obtained with a 3-dimensional projection onto a large screen, although the effective viewing distances were farther away. These results suggest that factors other than physical distance influenced distance perception even with non-realistic geometric objects in a virtual environment. Furthermore, the distance perception modulation was accompanied by changes in subjective impression and avoidance movement. We propose that cones facing an observer are perceived as socially discomforting or threatening, and potentially violate an observer's personal space, which might influence the perceived distance of cones.Entities:
Keywords: distance perception; object geometry; personal space; spatial perception; virtual reality environment
Year: 2013 PMID: 24065905 PMCID: PMC3776303 DOI: 10.3389/fnhum.2013.00580
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1(A) A schematic illustration of the experiment. The participants viewed virtual cones moving inside an imaginary cube for 5 s, after which they indicated the center of the imaginary cube. (B) Example snapshots of a visual image of the ME (all cones are facing the observer), TAR (all cones are facing an invisible target located behind the cones), and RND (the cone orientations are random) conditions.
Figure 2Results of Experiment 1. (A) The average estimated distance as a function of viewing distance and cone direction. (B) The average head acceleration along the depth axis during the stimulus observation period. Positive values indicate accelerations toward the cones. The error bars indicate the standard error of the mean.
Figure 3The results of Experiment 2. Larger values indicate that the cones were evaluated as being friendlier and less hostile. The error bars indicate the standard error of the mean.
Figure 4The results of Experiment 3. (A) The average estimated distances as a function of viewing distance and cone direction. (B) The average rating scores. The error bars indicate standard error of the mean.