Literature DB >> 18997318

Video games as a tool to train visual skills.

R L Achtman1, C S Green, D Bavelier.   

Abstract

PURPOSE: Adult brain plasticity, although possible, is often difficult to elicit. Training regimens in adults can produce specific improvements on the trained task without leading to general enhancements that would improve quality of life. This paper considers the case of playing action video games as a way to induce widespread enhancement in vision.
CONCLUSIONS: We review the range of visual skills altered by action video game playing as well as the game components important in promoting visual plasticity. Further, we discuss what these results might mean in terms of rehabilitation for different patient populations.

Entities:  

Mesh:

Year:  2008        PMID: 18997318      PMCID: PMC2884279     

Source DB:  PubMed          Journal:  Restor Neurol Neurosci        ISSN: 0922-6028            Impact factor:   2.406


  47 in total

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2.  The reverse hierarchy theory of visual perceptual learning.

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Journal:  Trends Cogn Sci       Date:  2004-10       Impact factor: 20.229

3.  Perceptual learning improves contrast sensitivity and visual acuity in adults with anisometropic amblyopia.

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4.  Enumeration versus multiple object tracking: the case of action video game players.

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Journal:  Cognition       Date:  2005-12-15

Review 5.  NovaVision: vision restoration therapy.

Authors:  Robert M McFadzean
Journal:  Curr Opin Ophthalmol       Date:  2006-12       Impact factor: 3.761

6.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

7.  Editorial: Residual vision and plasticity after visual system damage.

Authors:  B A Sabel
Journal:  Restor Neurol Neurosci       Date:  1999       Impact factor: 2.406

8.  Compensatory visual field training for patients with hemianopia after stroke.

Authors:  G Nelles; J Esser; A Eckstein; A Tiede; H Gerhard; H C Diener
Journal:  Neurosci Lett       Date:  2001-06-29       Impact factor: 3.046

9.  Tracking multiple independent targets: evidence for a parallel tracking mechanism.

Authors:  Z W Pylyshyn; R W Storm
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10.  Rehabilitation of homonymous scotomata in patients with postgeniculate damage of the visual system: saccadic compensation training.

Authors:  G Kerkhoff; U Münßinger; E Haaf; G Eberle-Strauss; E Stögerer
Journal:  Restor Neurol Neurosci       Date:  1992-01-01       Impact factor: 2.406

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  33 in total

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Authors:  Guangheng Dong; Elise DeVito; Jie Huang; Xiaoxia Du
Journal:  J Psychiatr Res       Date:  2012-06-22       Impact factor: 4.791

Review 3.  Twenty years of load theory-Where are we now, and where should we go next?

Authors:  Gillian Murphy; John A Groeger; Ciara M Greene
Journal:  Psychon Bull Rev       Date:  2016-10

4.  Extraction of Emotional Information via Visual Scanning Patterns: A Feasibility Study of Participants with Schizophrenia and Neurotypical Individuals.

Authors:  Joshua Wade; Heathman S Nichols; Megan Ichinose; Dayi Bian; Esube Bekele; Matthew Snodgress; Ashwaq Zaini Amat; Eric Granholm; Sohee Park; Nilanjan Sarkar
Journal:  ACM Trans Access Comput       Date:  2018-11

Review 5.  Crosswords to computers: a critical review of popular approaches to cognitive enhancement.

Authors:  Amy J Jak; Adriana M Seelye; Sarah M Jurick
Journal:  Neuropsychol Rev       Date:  2013-02-20       Impact factor: 7.444

6.  Video game training to improve selective visual attention in older adults.

Authors:  Patrícia Belchior; Michael Marsiske; Shannon M Sisco; Anna Yam; Daphne Bavelier; Karlene Ball; William C Mann
Journal:  Comput Human Behav       Date:  2013-07-01

7.  A novel approach to training attention and gaze in ASD: A feasibility and efficacy pilot study.

Authors:  Leanne Chukoskie; Marissa Westerfield; Jeanne Townsend
Journal:  Dev Neurobiol       Date:  2017-12-15       Impact factor: 3.964

8.  A dichoptic custom-made action video game as a treatment for adult amblyopia.

Authors:  Indu Vedamurthy; Mor Nahum; Samuel J Huang; Frank Zheng; Jessica Bayliss; Daphne Bavelier; Dennis M Levi
Journal:  Vision Res       Date:  2015-04-24       Impact factor: 1.886

Review 9.  Potential of video games for the promotion of neuroadaptation to multifocal intraocular lenses: a narrative review.

Authors:  María Begoña Coco-Martin; Pedro L Valenzuela; Miguel J Maldonado-López; Alejandro Santos-Lozano; Ainhoa Molina-Martín; David P Piñero
Journal:  Int J Ophthalmol       Date:  2019-11-18       Impact factor: 1.779

10.  Enhancing the contrast sensitivity function through action video game training.

Authors:  Renjie Li; Uri Polat; Walter Makous; Daphne Bavelier
Journal:  Nat Neurosci       Date:  2009-03-29       Impact factor: 24.884

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