Literature DB >> 22826085

Computer games and fine motor skills.

Lukasz Borecki1, Katarzyna Tolstych, Mieczyslaw Pokorski.   

Abstract

The study seeks to determine the influence of computer games on fine motor skills in young adults, an area of incomplete understanding and verification. We hypothesized that computer gaming could have a positive influence on basic motor skills, such as precision, aiming, speed, dexterity, or tremor. We examined 30 habitual game users (F/M - 3/27; age range 20-25 years) of the highly interactive game Counter Strike, in which players impersonate soldiers on a battlefield, and 30 age- and gender-matched subjects who declared never to play games. Selected tests from the Vienna Test System were used to assess fine motor skills and tremor. The results demonstrate that the game users scored appreciably better than the control subjects in all tests employed. In particular, the players did significantly better in the precision of arm-hand movements, as expressed by a lower time of errors, 1.6 ± 0.6 vs. 2.8 ± 0.6 s, a lower error rate, 13.6 ± 0.3 vs. 20.4 ± 2.2, and a shorter total time of performing a task, 14.6 ± 2.9 vs. 32.1 ± 4.5 s in non-players, respectively; p < 0.001 all. The findings demonstrate a positive influence of computer games on psychomotor functioning. We submit that playing computer games may be a useful training tool to increase fine motor skills and movement coordination.

Entities:  

Mesh:

Year:  2013        PMID: 22826085     DOI: 10.1007/978-94-007-4546-9_43

Source DB:  PubMed          Journal:  Adv Exp Med Biol        ISSN: 0065-2598            Impact factor:   2.622


  8 in total

1.  Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game.

Authors:  S Kühn; T Gleich; R C Lorenz; U Lindenberger; J Gallinat
Journal:  Mol Psychiatry       Date:  2013-10-29       Impact factor: 15.992

2.  Musculoskeletal disorders in video gamers - a systematic review.

Authors:  Chuck Tholl; Peter Bickmann; Konstantin Wechsler; Ingo Froböse; Christopher Grieben
Journal:  BMC Musculoskelet Disord       Date:  2022-07-16       Impact factor: 2.562

3.  Lenticular nucleus volume predicts performance in real-time strategy game: cross-sectional and training approach using voxel-based morphometry.

Authors:  Natalia Kowalczyk-Grębska; Maciek Skorko; Paweł Dobrowolski; Bartosz Kossowski; Monika Myśliwiec; Nikodem Hryniewicz; Maciej Gaca; Artur Marchewka; Małgorzata Kossut; Aneta Brzezicka
Journal:  Ann N Y Acad Sci       Date:  2020-12-29       Impact factor: 5.691

4.  Action Video Game Playing Is Reflected In Enhanced Visuomotor Performance and Increased Corticospinal Excitability.

Authors:  Olivier Morin-Moncet; Jean-Marc Therrien-Blanchet; Marie C Ferland; Hugo Théoret; Greg L West
Journal:  PLoS One       Date:  2016-12-22       Impact factor: 3.240

5.  Age-related impairment of navigation and strategy in virtual star maze.

Authors:  Jia-Xin Zhang; Lin Wang; Hai-Yan Hou; Chun-Lin Yue; Liang Wang; Hui-Jie Li
Journal:  BMC Geriatr       Date:  2021-02-05       Impact factor: 3.921

6.  Location estimation of approaching objects is modulated by the observer's inherent and momentary action capabilities.

Authors:  Manasa Kandula; Dennis Hofman; H Chris Dijkerman
Journal:  Exp Brain Res       Date:  2016-04-27       Impact factor: 1.972

7.  The effect of fidget spinners on fine motor control.

Authors:  Erez James Cohen; Riccardo Bravi; Diego Minciacchi
Journal:  Sci Rep       Date:  2018-02-16       Impact factor: 4.379

8.  Trends in Neuromotor Fitness in 10-to-12-Year-Old Dutch Children: A Comparison Between 2006 and 2015/2017.

Authors:  Manou Anselma; Dorine C M Collard; Anniek van Berkum; Jos W R Twisk; Mai J M Chinapaw; Teatske M Altenburg
Journal:  Front Public Health       Date:  2020-09-25
  8 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.