Literature DB >> 26296097

Engaging Environments Enhance Motor Skill Learning in a Computer Gaming Task.

Keith R Lohse1, Lara A Boyd2, Nicola J Hodges3.   

Abstract

Engagement during practice can motivate a learner to practice more, hence having indirect effects on learning through increased practice. However, it is not known whether engagement can also have a direct effect on learning when the amount of practice is held constant. To address this question, 40 participants played a video game that contained an embedded repeated sequence component, under either highly engaging conditions (the game group) or mechanically identical but less engaging conditions (the sterile group). The game environment facilitated retention over a 1-week interval. Specifically, the game group improved in both speed and accuracy for random and repeated trials, suggesting a general motor-related improvement, rather than a specific influence of engagement on implicit sequence learning. These data provide initial evidence that increased engagement during practice has a direct effect on generalized learning, improving retention and transfer of a complex motor skill.

Entities:  

Keywords:  engagement; motivation; motor learning; video games

Mesh:

Year:  2015        PMID: 26296097     DOI: 10.1080/00222895.2015.1068158

Source DB:  PubMed          Journal:  J Mot Behav        ISSN: 0022-2895            Impact factor:   1.328


  6 in total

1.  Does Narrative Feedback Enhance Children's Motor Learning in a Virtual Environment?

Authors:  Danielle E Levac; Amy S Lu
Journal:  J Mot Behav       Date:  2018-04-30       Impact factor: 1.328

2.  Changes in motor performance and mental workload during practice of reaching movements: a team dynamics perspective.

Authors:  Isabelle M Shuggi; Patricia A Shewokis; Jeffrey W Herrmann; Rodolphe J Gentili
Journal:  Exp Brain Res       Date:  2017-12-06       Impact factor: 1.972

3.  The Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled Trial.

Authors:  Amber M Leiker; Matthew Miller; Lauren Brewer; Monica Nelson; Maria Siow; Keith Lohse
Journal:  JMIR Serious Games       Date:  2016-04-21       Impact factor: 4.143

Review 4.  What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review.

Authors:  Nina Rohrbach; Emily Chicklis; Danielle Elaine Levac
Journal:  J Neuroeng Rehabil       Date:  2019-06-27       Impact factor: 4.262

5.  Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.

Authors:  Julia M Juliano; Sook-Lei Liew
Journal:  J Neuroeng Rehabil       Date:  2020-04-10       Impact factor: 4.262

6.  Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills.

Authors:  Manabu Yoshimura; Hiroshi Kurumadani; Junya Hirata; Hiroshi Osaka; Katsutoshi Senoo; Shota Date; Akio Ueda; Yosuke Ishii; Seiji Kinoshita; Kozo Hanayama; Toru Sunagawa
Journal:  J Neuroeng Rehabil       Date:  2020-08-20       Impact factor: 4.262

  6 in total

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