Literature DB >> 34320029

Affective states in digital game-based learning: Thematic evolution and social network analysis.

Xieling Chen1, Di Zou2, Lucas Kohnke2, Haoran Xie3, Gary Cheng1.   

Abstract

Research has indicated strong relationships between learners' affect and their learning. Emotions relate closely to students' well-being, learning quality, productivity, and interaction. Digital game-based learning (DGBL) has been widely recognized to be effective in enhancing learning experiences and increasing student motivation. The field of emotions in DGBL has become an active research field with accumulated literature available, which calls for a comprehensive understanding of the up-to-date literature concerning emotions in virtual DGBL among students at all educational levels. Based on 393 research articles collected from the Web of Science, this study, for the first time, explores the current advances and topics in this field. Specifically, thematic evolution analysis is conducted to explore the evolution of topics that are categorized into four different groups (i.e., games, emotions, applications, and analytical technologies) in the corpus. Social network analysis explores the co-occurrences between topics to identify their relationships. Interesting results are obtained. For example, with the integration of diverse applications (e.g., mobiles) and analytical technologies (e.g., learning analytics and affective computing), increasing types of affective states, socio-emotional factors, and digital games are investigated. Additionally, implications for future research include 1) children's anxiety/attitude and engagement in collaborative gameplay, 2) individual personalities and characteristics for personalized support, 3) emotion dynamics, 4) multimodal data use, 5) game customization, 6) balance between learners' skill levels and game challenge as well as rewards and learning anxiety.

Entities:  

Year:  2021        PMID: 34320029     DOI: 10.1371/journal.pone.0255184

Source DB:  PubMed          Journal:  PLoS One        ISSN: 1932-6203            Impact factor:   3.240


  10 in total

1.  Emotion expression in body action and posture.

Authors:  Nele Dael; Marcello Mortillaro; Klaus R Scherer
Journal:  Emotion       Date:  2011-11-07

2.  The half-life of cognitive-affective states during complex learning.

Authors:  Sidney D'Mello; Art Graesser
Journal:  Cogn Emot       Date:  2011-09-26

3.  Preparing Patient Safety Advocates: Evaluation of Nursing Students' Reported Experience With Authority Gradients in a Hospital Setting.

Authors:  Jo M Walrath; Susan Immelt; Ellen M Ray; Brigit van Graafeiland; Cheryl Dennison Himmelfarb
Journal:  Nurse Educ       Date:  2015 Jul-Aug       Impact factor: 2.082

4.  The sweetness of successful goal pursuit: Approach-motivated pregoal states enhance the reward positivity during goal pursuit.

Authors:  A Hunter Threadgill; Philip A Gable
Journal:  Int J Psychophysiol       Date:  2017-12-21       Impact factor: 2.997

5.  Virtual gaming to develop students' pediatric nursing skills: A usability test.

Authors:  Margaret Verkuyl; Lynda Atack; Paula Mastrilli; Daria Romaniuk
Journal:  Nurse Educ Today       Date:  2016-08-25       Impact factor: 3.442

6.  Continued use of an interactive computer game-based visual perception learning system in children with developmental delay.

Authors:  Hsien-Cheng Lin; Yu-Hsien Chiu; Yenming J Chen; Yee-Pay Wuang; Chiu-Ping Chen; Chih-Chung Wang; Chien-Ling Huang; Tang-Meng Wu; Wen-Hsien Ho
Journal:  Int J Med Inform       Date:  2017-09-14       Impact factor: 4.046

7.  The Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled Trial.

Authors:  Amber M Leiker; Matthew Miller; Lauren Brewer; Monica Nelson; Maria Siow; Keith Lohse
Journal:  JMIR Serious Games       Date:  2016-04-21       Impact factor: 4.143

8.  Game-based self-regulated language learning: Theoretical analysis and bibliometrics.

Authors:  Ruofei Zhang; Gary Cheng; Xieling Chen
Journal:  PLoS One       Date:  2020-12-16       Impact factor: 3.240

9.  Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis.

Authors:  Douglas B Clark; Emily E Tanner-Smith; Stephen S Killingsworth
Journal:  Rev Educ Res       Date:  2016-03

10.  Designing for Motivation, Engagement and Wellbeing in Digital Experience.

Authors:  Dorian Peters; Rafael A Calvo; Richard M Ryan
Journal:  Front Psychol       Date:  2018-05-28
  10 in total
  3 in total

Review 1.  Evolutionary Overview of Terrace Research Based on Bibliometric Analysis in Web of Science from 1991 to 2020.

Authors:  Qianru Chen; Yuyang Wen; Xinmin Zhang; Zhenhong Zhu
Journal:  Int J Environ Res Public Health       Date:  2022-06-25       Impact factor: 4.614

2.  A scholarly network of AI research with an information science focus: Global North and Global South perspectives.

Authors:  Kai-Yu Tang; Chun-Hua Hsiao; Gwo-Jen Hwang
Journal:  PLoS One       Date:  2022-04-15       Impact factor: 3.240

Review 3.  Evolutionary Overview of Land Consolidation Based on Bibliometric Analysis in Web of Science from 2000 to 2020.

Authors:  Xin Xu; Qianru Chen; Zhenhong Zhu
Journal:  Int J Environ Res Public Health       Date:  2022-03-09       Impact factor: 3.390

  3 in total

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